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Six Flags Great America (SFGAm) Discussion Thread


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Wow, that kind of snuck up on me. Didn't know daily operation was already here. I guess this is the time to go if you want to give the new ride a spin before the eleventy hour waits make their appearance.

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Imagine this concept 240' tall, 5000' long, 75+ mph, with inversions, rotating seats, music, buildings, glass smooth, and reliable. The ability to go from forward to backward, lying to flying, and levitating. And all these directional changes can be made in a split second with 4D. A real game changer! Why do you think X2 is so popular? Improving X2 is what should be done. Cloning would not be a great idea.

 

You realize companies have to pay for these rides too though?

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Got my X-Flight credit yesterday, after driving five hours from Iowa for it. Smooth as butter and lots of fun. I can't say it's better than Raging Bull but its a GP magnet if I ever saw one, and one of if not THE most photogenic coaster on the face of the earth.

 

I would have taken pictures, and put them up, but I got horribly, violently sick and had to leave after throwing up in front of the Whizzer.

 

This was really sad too because this was my first time back to SFGAm after seven years, and the first time I had the "pleasure" of taking my boyfriend to show him how much I loved it. Also, I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park? Six Flags, do you know what it's like to drive home, pulling over to vomit every hour, and you have "I'm Sexy And I Know It" stuck in your head because you played it EVERY FIFTEEN MINUTES?

 

Maybe if I come back later this year, without the incessant involuntary urge to hurl, I'll have a better time.

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Also, I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park? Six Flags, do you know what it's like to drive home, pulling over to vomit every hour, and you have "I'm Sexy And I Know It" stuck in your head because you played it EVERY FIFTEEN MINUTES?

You'll only hear pop music in line for some of the bigger rides that have TVs in the queue, but everywhere else around the park i've heard each section's theme music.

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My problem isn't the music they play, it's just that they have such a limited amount of songs. The songs they play are fine, but not when you hear them 20+ times a day. But I do know this is probably more of a corporate than park to park thing, as Six Flags Saint Louis had the same problem.

 

Really happy about more original park music returning though. It's nice to just walk down the midway and have nice simple music just playing in the background. Now if they would just play Demon's 20 minute long theme song...

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So, I got my X-Flight credit today and to be honest I was kind of disappointed. It felt so short! Like shorter than superman short! I liked the ride for what its worth but in my opinion the cons outweighed the pros. Pros, the first drop and cut-out element were awesome, its a capacity monster, which is needed at sfgam, and it adds many new elements to the arsenal of coasters at the park. Cons, short, slow-paced, not extremely thrilling, and for me the deciding factor was the restraints. God, those were killer, I could hardly enjoy it with the restraints digging into my shoulders the whole time.

 

In all, it's still a good addition to sfgam and I look forward to trying all the different location, so far I've only ridden back left, but I would never rank it above Raging Bull and I'm not sure if it would even make my Top 5 at the park. On a lighter note Viper was kicking total A$$ today!!

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^ Try the right side next time. I'll agree on the length, but how much more could you do in that space? I thought the pacing of the elements was perfect.

 

I won't wait three hours to ride, but I think it's a solid addition.

 

And the restraints I couldnt' figure out. They were fine during the ride, it was when we got stacked for media day that they'd start to tighten down on the transfer track.

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I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park?

 

Oh, it's hideous - not just the inane music, but ads .. everywhere ads. It's hard to find somewhere to sit and eat because of all the ads **blaring**. I guess those ads really bring in that much more money - but damn it's so annoying. Wish there was another way ... I'd totally pay an extra $20 for a season pass if it meant all noisy ads went away.

 

Cameron.

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^The "commercialism" of Six Flags parks bothered me more at SFGAm than at any other location. Usually I'm pretty good at accepting and ignoring it, but it was a bit more wearing at this park than others. If there's one thing that tips my preferences toward Cedar Fair parks (and I really haven't been able to choose a favorite of the two chains so far), it's their relative dearth of in-park ads.

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I don't know if this has become the norm since I first went to SFGAm, but what is with the ungodly blaring of pop music over every speaker in the park?

 

Oh, it's hideous - not just the inane music, but ads .. everywhere ads. It's hard to find somewhere to sit and eat because of all the ads **blaring**. I guess those ads really bring in that much more money - but damn it's so annoying. Wish there was another way ... I'd totally pay an extra $20 for a season pass if it meant all noisy ads went away.

 

Cameron.

 

I read that towards the end of this past season they got rid of the noise and brought back the old music. It was pretty encouraging to see that. Is this not the case?

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So, I got my X-Flight credit today and to be honest I was kind of disappointed. It felt so short! Like shorter than superman short! I liked the ride for what its worth but in my opinion the cons outweighed the pros. Pros, the first drop and cut-out element were awesome, its a capacity monster, which is needed at sfgam, and it adds many new elements to the arsenal of coasters at the park. Cons, short, slow-paced, not extremely thrilling, and for me the deciding factor was the restraints. God, those were killer, I could hardly enjoy it with the restraints digging into my shoulders the whole time.

 

In all, it's still a good addition to sfgam and I look forward to trying all the different location, so far I've only ridden back left, but I would never rank it above Raging Bull and I'm not sure if it would even make my Top 5 at the park. On a lighter note Viper was kicking total A$$ today!!

 

 

I have not had the problems with the restraints others are talking about. I wonder why some people are having different experiences than others.

 

Viper was definitely running great when we went a few weeks back. I mentioned it to my daughter mid-ride!

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The restraints have been hit-or-miss with me. They usually only hurt on the brake run, but other times they don't hurt at all. I think it depends on how tight the restraint is, since they seem to hurt more when I've been stapled in compared to when there's been a little slack in them.

 

I also agree with Viper running well this season, and while I still don't think it is running as well as it can, it is still running really well, especially compared to the past few craptacular seasons for it.

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What have the operations been like? Is there much stacking?

 

I will admit, on the opening weekend of X-Flight, they were stacking a lot. But that was because ride operators were taking people's photos for them while they were on the ride, and everyone was having a good time. But the last two weekends, they do a great job. As soon as the first train gets on the breaks before the station, they send off the next train. The line moves really fast, even when it's an hour wait, you never really stop in line.

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