Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Recommended Posts

I guess this time they didn't use the Duct Tape like in '01. I still remember walking to Challenge Park at 9:15am on Sunday, September 02, 2001 and noticing Millennium Force stopped on the lift. I don't understand why the Catch Car is hanging over the Drop, as it runs in it's own Track within the Running Track. When the Cable Snapped in 2001, about 20ft above the Catch Car, it crashed down into the Station. So the Catch Car hanging off the Drop just has me scratching my head.

 

- Sid

Link to post
Share on other sites
  • Replies 117
  • Created
  • Last Reply

Top Posters In This Topic

^Perhaps the cable snapped below the catch car.

 

I wonder how long it is going to be down though. I'm heading out there in July and certainly don't want to miss it even though it isn't my favorite ride.

 

To whoever said that the drop feels like it's going on forever, personally I think the exact opposite. The cable lift is so fast that you're up and down in no time! I personally prefer Goliath at SFMM because of the way they almost stop you at the top, much more suspenseful.

Link to post
Share on other sites

I was at Cedar Point today and there were two cranes parked by Millennium Force. One was lifted to about the point the lift mechanism stops on the drop. As I was driving in, a giant (oversized load) crane was heading out of the park. The catch car is no longer hanging from the track.

 

Hopefully the repairs don't take too long. Even with 16 other coasters, it felt like the park was missing its star attraction (and it was).

Link to post
Share on other sites
Seriously, I'd be curious to see the itemized figures on how much $$$ the upkeep on these coasters is.

 

$0.00

 

If it ain't broke, don't fix it and wait till it breaks down.

 

Open a new ride, forget everything else!

 

 

(Except newly themed trash cans.)

 

 

CF = Constantly Forgetting

 

 

JJ

Link to post
Share on other sites

Interesting...they were having problems with the catch car not wanting to engage properly with one of the trains during opening weekend. It was down a lot then, and they only ran 2 trains most of the time it was open. I wonder if that has anything to do with this?

Link to post
Share on other sites

^But it's basically just an elevator lift system at a 45 degree angle. The only substantial difference is the catch-car system. So the height shouldn't matter at all since there are elevators several times longer than Millennium's lift hill. I have a feeling that the problems with the catch car are related to this incident. But that's completely based on my understanding of elevators, not cable lift hills, even though they are similar lol.

Link to post
Share on other sites

I really don't see anyway how the cable snapping can be linked with the catch car not engaging, they are completely separate ideas and implementations...

 

The lift is simple. There are two cables on the ride. One attaches at the head of the catch car assembly, and it's primary function is to pull the catch car up, and over the lift.

 

There is another cable that connects to the foot of the catch car which is responsible for stopping the catch car as it goes over the lift, and to pull it back down to the station.

 

If the reverse cable snapped mid-lift, the pull cable would still do it's job and pull the catch car (and train) up and over the lift. However, once the catch car crests the lift, without the reversing cable connected, the catch car becomes like a coaster train itself, and just keeps going down the lift until it just de-rails itself out of the catch car channel, as it is open-ended.

 

What confuses me is that I would think there should be some computer sensor that would have detected a loss of tension in the reversing cable, actually in both cables, that would cause an immediate e-stop had there been a tension loss. This however wouldn't help if the cable snapped as the ride was cresting the hill, and there is nothing that could have possibly be done.

 

I'm pretty sure that this is the first time that the reversing cable has snapped, as it really doesn't heed the forces and strain that the lifting cable does, only really pulls the catch back down the lift to the station.

Link to post
Share on other sites

^ This wouldn't be the first time that Cedar point has had things break because of lack of maintenance (Magnum's Brakes) or the first time a cable snapped on an Intamin because of lack of maintenance (Kentucky Kingdom).

Link to post
Share on other sites
I really don't see anyway how the cable snapping can be linked with the catch car not engaging, they are completely separate ideas and implementations...

 

The lift is simple. There are two cables on the ride. One attaches at the head of the catch car assembly, and it's primary function is to pull the catch car up, and over the lift.

 

There is another cable that connects to the foot of the catch car which is responsible for stopping the catch car as it goes over the lift, and to pull it back down to the station.

 

If the reverse cable snapped mid-lift, the pull cable would still do it's job and pull the catch car (and train) up and over the lift. However, once the catch car crests the lift, without the reversing cable connected, the catch car becomes like a coaster train itself, and just keeps going down the lift until it just de-rails itself out of the catch car channel, as it is open-ended.

 

What confuses me is that I would think there should be some computer sensor that would have detected a loss of tension in the reversing cable, actually in both cables, that would cause an immediate e-stop had there been a tension loss. This however wouldn't help if the cable snapped as the ride was cresting the hill, and there is nothing that could have possibly be done.

 

I'm pretty sure that this is the first time that the reversing cable has snapped, as it really doesn't heed the forces and strain that the lifting cable does, only really pulls the catch back down the lift to the station.

 

I'm pretty sure there's just one long cable that forms a loop with catch car, not two separate ones at each end. These photographs kind of show what I'm talking about:

 

The cable comes off the lift hill, goes down to a capstan under the first drop...

 

then returns to the station where it passes through a tensioner and then returns up the lift hill.

 

Assuming my understanding of the cable lift is correct, the section of cable that broke must have done so while it was aft of the capstan, otherwise the catch car wouldn't have slide out of trough. This is strange though, because I would of expected the section of cable forward of the capstan - the section under load - to break instead.

Link to post
Share on other sites

Remember however that both ends are under load, not just the forward end

 

The back end is still very capable of breaking and causing the issue seen in the photo on P1, it's just less likely

Link to post
Share on other sites

Wow this beyond blows, I'm heading there tomorrow and I was actually looking forward to this ride the most and it won't be running. Oh well I guess it beats work. It sucks because that's one less coaster for my coaster count and I doubt I will have the time or money to be heading back up there again after this trip to ride it. Seriously this sucks. What sucks even more is if there is crowds and one of the most popular rides there isn't working the rest of the rides are going to have even worse lines....yeah.

Link to post
Share on other sites

^^^If it were under any significant load, it wouldn't need a tensioner to keep it from going slack. The only thing it really does is hoist the catch car back over the lifthill's crest after the train disengages.

 

Speaking of which, I heard the cable broke when it was attempting to pull the catch car back over the crest; the train was already into the overbank. Perhaps the catch car or cable got hung up on something. What do you people think?

Link to post
Share on other sites
What do you people think?

 

I think lack of proper maintenance, and/or visual inspection didn't find a potentially weak cable.

 

It snapped.

 

Shit happens.

 

Get over it!!

 

 

It's a damn cable, and NO amount of speculation will change any of it.

 

 

Get over it!!

 

 

JJ

Link to post
Share on other sites

^Yeah but some of this discussion is getting ridiculous!

 

I agree with Jeff, CF has had a recent history of not maintaining all of their rides properly; wear and tear, cable snapped. End of story.

 

Remember it's a lot cheaper (most of the time) for parks to fix something once it breaks then to do preventative maintenance.

 

The park has gotten what, like 3 major coasters and 3 big rides since MF? For a lot of the GP, they won't care that it's down! Sorry to all of you who will miss it, but it's not like it's going anywhere, you'll get on it some day. (Unless of course CP sinks!!!!!)

Link to post
Share on other sites

True, it was the mole people trying to fix the sinking Cedar Point, but the leprechauns kept interfering with the mole people's efforts to keep the place afloat. The mole people have said that Demon Drop is actually causing the sinking and have told Cedar Fair to sell it.

 

 

 

 

Any word at all when the repairs would be completed?I would think that CP is working hard to get this going before the 2 hours of ERT for next Sat. morning.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/