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Six Flags New England (SFNE) Discussion Thread


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Well I'm officially going to SFNE tomorrow. I'm happy the forecast changed - it'll be partly cloudly all day tomorrowwith a high of 87. I'm a little nervous for the lines though. I know it's a weekday and as a rule parks are almost always less crowded on weekdays but Im thinking the generally nice weather might mean more crowds. Hopefully everyone will be at the water park while we're enjoyng the coasters though :o

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  • 1 month later...

I went on a Tuesday but back in mid June. I would head straight for Bizarro at opening. It was only a 20-30 min wait as opposed to the 90+ min monstrosity later that day. Also Mind Eraser and TDK are right there, though I'm not sure if you want to do Mind Eraser. TDK loaded really slowly from what I remember, so try and do it early on. I rode Cyclone mid day and the line wasn't bad - maybe 20 mins at most. Pandemonium was bad though.Half the queue was filled and it was a little more than an hour wait, what with them having to alternate between Flash pass and stuff. That's one ride that should NOT have the flash pass option!

 

Anyways, I'm going to SFNE this Saturday. Are crowds super unbearable on weekends there?

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This is obviously way too late for the above guy, but never ever go to SFNE on a saturday during the summer...

 

Also, Mind Eraser (IMO) is the second best ride at the park. It's gotten less rough over the years i think (especially in the front), maybe i'm just used to it now, but I love the SLC intensity and ridiculousness (also it's almost always a walk-on during the weekdays). Don't get me wrong Batman:TDK is awesome, i just have some sort of thing with Mind Eraser as it was my first inversions coaster.

 

I'm planning on hitting SFNE on Tuesday, August 10th. What should the lines be like? What strategy should I use?

 

Tuesday is definitely the best day to go crowds-wise (as long as there's no concert). Strategy? For Tuesday? Get there at 10AM. Stay till 10PM. Have fun. (if you really want strategy start on the left side, ride cyclone in the morning then don't do it again, it sucks once it's warmed up)

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  • 2 weeks later...

Went today in spite of the rain mostly because of the crowds or lack thereof, but also because, well, coasters with rain-slick tracks are better. Here's how it breaks down (not in chronological order, my memory sucks):

 

Bizarro: Rode it in the back, received less air than I thought I would, but given that it's friggin' Bizarro, it still gave air in spades. Positives were also quite impressive.

Batman: Second-to-last row in a pretty strong downpour, but damn if this sonofabitch didn't fly. There weren't many people in the train, either, so I don't think that the trim kicked in. Was actually quite forceful.

Thunderbolt: Middle of front car. Was quite fast this time around, though still relatively airless.

Cyclone: Back. Holy CRAP was this good. Violent and shaky? Yes. But DAT EJECTOR, that sweet ejector. Totally worth the shakiness.

Pandemonium: Car was slightly unbalanced for some good spins, but not as many as I had hoped. Still good fun.

 

I avoided the kiddie coasters and the Vekoma torture devices, and for flats I did Joker's Wildcard and the Tomahawk. I was tempted to get my balls flattened on the Twister, but I wisely passed. The program isn't good enough to justify the pain.

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  • 2 weeks later...

I have been a long time lurker and I finally decided to join in on the fun and the discussions. Living up here in Vermont I visit Six Flags New England and the Great Escape a few times a year. I noticed this posted on the Six Flags New England Nation web site:

 

In 2011, we're adding a 10th coaster to our already amazing arsenal of thrill rides. The new ride will be located in the DC Super Hero Adventures section and will offer an all new coaster adventure to delight thrill seekers of every age.

 

The experience begins when you board the four-person coaster cars and start a 5-story climb towards the sky. Once you reach the top of the lift hill, your world is sent spinning and twirling through a maze of 17 hairpin turns, winding twists and turns and unexpected dips while careening along 1,213 feet

of track.

 

Stay tuned — more info and the name will be announced soon!

 

Sounds like this "new" coaster is going to be located in the area where the Dark Knight was suppose to go a few years ago before it was pulled out and sent packing. Does this sound like the Road Runner Express that was removed from Six Flags Kentucky Kingdom?

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I know there were high hopes for something big but this does make some sense due to the lost of the Dark Knight which was billed as a family thrill ride. Six Flags New England is pretty land locked and if there were to put something bigger in, they would have to be really creative with space, move or remove some rides. The footprint is small enough to fit in the area the Dark Knight was going to be. The times I was there, the football game they put in there was hardly being used. It will be interesting to see if they theme it to anything relating to the DC universe or just plop it down as is.

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Blah. Besides Bizarro, this park bums me out coaster-wise. Like said above, if anything, maybe this will cut the lines for the only great coaster (in my opinion anyway) in the park.

 

If I had my wish for SFNE, it would be for a really great wooden coaster. They practically wrecked the (Riverside) Cyclone, and the Thunderbolt is fun, but I think it would be a great balance with Bizarro to have a really insane new wooden coaster. Even if that means taking something else out...

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They didn't take out Dark Knight, what happened was they started building the frame of the building without getting all the permission from the town first , and then when it wasn't approved they just canceled and sent it down to Mexico. I don't think any track was actually ever built.

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Dark Knight Coaster had started its construction, but in the state of mass, there are mandates for these enclosed buildings. These buildings however have to meet certain criteria similar to that of an office building. As you can imagine that will drive the cost way up. Six flags wasn't allowed to just erect a building, the building the had to have the same building requirements as that of family dwelling or office building which would drive cost way above the other 2 installations. Basically... don't expect any NEW indoor coasters or rides to be installed in Massachusetts. So yes, this ride will be completely outdoors.

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What does SFNE draw for attendance every year? I'm hoping to get there for the first time next year. I'm really surprised Bizzaro only has 2 trains for a park in a large populated area.

 

SFNE is, I would consider, very crowded in the summer, especially for the number of rides it has. To compare, I went to SFGAd and SFNE (both on Tuesdays in August) a week apart, and the crowds were similar (hour lines for almost everything).

 

The issue with Bizarro is it doesn't have a MCBR, so I think it can really only safely run with 2 trains due to blocking issues. In fact, the only brakes it has is at the very end before the station (there has been a brake failure leading to a collision in the past), it only has one trim in the bunny hops. Capacity is less than desirable, but I think it's worth it for a MCBR-less ride. To compare, Nitro is a big people-eater with 3 trains running, but I really think the MCBR kills the bunny hops at the end, it just ruins the flow. Imagine if Bizarro had a brake line before its 3 bunny hops.

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