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Kings Island (KI) Discussion Thread

p. 792 - Camp Cedar campground to open in 2021!

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Thanks goodness we don't have a MCBR on Banshee. We all know Vortex, FOF, and Diamondback are braked so hard.

 

I love Montu's second half. It makes you think it is winding down and then surprises you with one final dive and a corkscrew.

 

Also shocked that there are 7 inversions. As far as I know, it is the first coaster in Ohio with 7 inversions.

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^Yeah well someone needs to explain to busch gardens that mid brakes are not put there to bring the train to a near stop mid ride.. It would be soo much better.

 

Technically it is designed to bring a train to safe stop. If there is an e stop or a train hasn't cleared the main brake run .

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^So, like you said, it is only in an emergency. The coaster doesn't need to stop every time, they just have to make sure that, if it does, it will have enough speed to clear the rest of the course. I like when the trains flies through the MCBR with little or no braking, like dragon khan, for instance.

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There really isn't a second half, it's one big long ride.

 

I don't know if it'll feel this way when you're riding it, but I think you could say the second half starts with the drop before the batwing. It's arbitrary of course but I break Talon up the same way. I'm overly analytical like that.

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I've never had any head banging issues on any B&M Inverts.

 

I love these new restraints! One thing I hate about the old trains is that you usually end up touching the person next to you since you're so close. There are many times I don't want any part of my body touching the person beside. me. These new trains look like you can isolate yourself from rubbing against others... so my issue with the older trains is body rubbing, not head banging.

 

Truth. Rubbing is definitely more of a problem than banging. JK... but seriously...

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I'm not a fan of the colour scheme of the train. The yellow doesn't suit the coaster from my opinion as I can't see any reason for it being in the coaster. They should have used a beige colour and dark blue for the trains to keep close to the logo of the ride. However, I might take back what I said when I see it testing with everything completed, as I may be mistakened.

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I'm not a fan of the colour scheme of the train. The yellow doesn't suit the coaster from my opinion as I can't see any reason for it being in the coaster. They should have used a beige colour and dark blue for the trains to keep close to the logo of the ride. However, I might take back what I said when I see it testing with everything completed, as I may be mistakened.

 

I actually disagree. Its a good accent color against the other dark colors that is also in the logo. The Banshee in the logo has eyes that are glowing a bright yellow. There is also an orangeish-yellow in the lettering of the logo.

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I must say that seeing a picture of only the trains, and then seeing a picture of only the track and supports gives an initial impression of a mismatch. Let's wait and see the coaster in person when it's trains are completely assembled to judge whether or not Banshee is visually appealing. I'm always a fan of having a "highlight" in the color schemes of rides and roller coasters as it gives them a nice pop and the appearance of speed.

 

Also, I wouldn't hold my breath on a test run very soon. Maybe if we can get some mild days up in the 40s in the next few weeks or so, like they are calling for, will we finally see some testing. Besides the weather, there is a whole mess of electrical systems and ride system that needs to be finished before we can think of moving trains. They have lots of time, no need to worry about missing deadlines yet.

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