Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Hersheypark (HP) Discussion Thread


Recommended Posts

I used to think that people that complained about the roughness of Arrow Loopers back in the day were just kinda soft, I guess Intamin Hypers are the new Arrow Loopers .

 

Airtime is to extreme? Give me a break. What's next, Intamin pre-fabs are too smooth and don't count as real wooden coasters? Oh wait.......

Link to post
Share on other sites
  • Replies 10.5k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

In spite of it being one of my absolute favorite parks, I usually only make the trip out to Hershey once a year. However, thanks to my 2020 plans going right into the crapper I'm working with what I'v

Just realized I posted this TR on page 420. Score!

It would be faster and a better use of your time to leave the park, drive to the airport, fly to Orlando, Uber to Seaworld and ride Mako than to wait 4 hours for Candymonium...   (Or you cou

Posted Images

Oh, for crying out loud, it's not that bad.

 

All the other rides in the park never open the station gates until everyone gets off the train and clears off the platform anyway! I don't see a problem here!

When the previous train is parked LONG before the gates are opened for the next guests to board the train, that's a HUGE problem. When dispatches average over four minutes (and they did), that's a HUGE problem. I know you would rather cut your hair off than say something even remotely negative about HP, but there's absolutely nothing positive about their operations or efficiency on that ride (or any other ride for that matter).

Link to post
Share on other sites

^While I am getting kind of sick of the complaining that's been going on in this thread, I will agree with you on the terrible state of HP operations this weekend. It would be understandable if it was just limited to SkyRush, but unfortunately it was on all of the rides. It's like nobody told HP operations that they should value efficiency or be friendly to their guests.

 

Not only were they slow, but they were also rude, which is a huge negative for me personally.

 

A couple of examples:

 

We were waiting to board Storm Runner, and they weren't dispatching. The operator on the platform was YELLING up to the op in the control booth about how she was tired of checking restraints and didn't want to do it anymore. Seriously, bringing the entire line to a complete stop because you're tired of checking restraints and making a scene about it in front of guests? Rude, and totally acceptable at Hershey.

 

Waiting to board Xtreme Cup Challenge for about 20 minutes. When we finally get to the front of the line, the grouper is leaning over her height stick, and loudly says to the operator "Fuck, I hate being on load, it's so boring!!". Again, the priority of the Herhseypark staff member is to loudly complain about their job in front of guests, rather than keep the line moving. Also, swearing in front of guests on a family attraction? Really classy, and totally acceptable at Herhsey.

 

5-6 minute dispatch times on Comet? The thing has buzz bars. Nuff Said.

 

I don't want to write a whole novel complaining about Hershey ops, because I really do love that park. It's just unfortunate that there seems to be a culture where slow and rude is the norm.

Link to post
Share on other sites

It's interesting to hear how bad they are. Last year, I know that during ECB it was reported by one of the attendees to Laura (head of ride operations, if I remember correctly), who went straight to the employee. She really cared about making sure that her operators were on their game and that Hershey was providing a quality experience. I've seen her in plenty of pictures this season the park has posted of Skyrush, so she's still there - maybe it'll just take a few weeks for her to kick some people into gear. Hopefully, at least.

Link to post
Share on other sites

Laura is still there and did take "charge" at Skyrush over the past weekend bringing capacity from 600 to over 1k/hr with her hands on approach. I am sure she'll get things on track (pun intended) in short order.

Link to post
Share on other sites
It's interesting to hear how bad they are. Last year, I know that during ECB it was reported by one of the attendees to Laura (head of ride operations, if I remember correctly), who went straight to the employee. She really cared about making sure that her operators were on their game and that Hershey was providing a quality experience. I've seen her in plenty of pictures this season the park has posted of Skyrush, so she's still there - maybe it'll just take a few weeks for her to kick some people into gear. Hopefully, at least.

Yeah, I reported one of the Storm Runner operators that was sitting on a stool with her feet up on the control panel near the E-stop while the ride was operating. Here's one of the pictures....

 

267258_526476555704_110300559_30459267_4658690_n.jpg

 

But would you believe me if I told you that not only was she not fired (she was apparently given a "three day vacation"), she is still employed by the park this year!!! We saw her at Fahrenheit, and she was still exuding about the same enthusiasm level as she was that day last year. And we wonder why the operations are worse than most SF parks.

Link to post
Share on other sites

^ Well that's not the attitude to have working at the "sweetest place on earth!"...

 

Park employees like that just piss me off. I know the job has to get irritating at times, but there's no excuse to look or act that miserable.

Link to post
Share on other sites

Yeah, I reported one of the Storm Runner operators that was sitting on a stool with her feet up on the control panel near the E-stop while the ride was operating. Here's one of the pictures....

 

267258_526476555704_110300559_30459267_4658690_n.jpg

 

But would you believe me if I told you that not only was she not fired (she was apparently given a "three day vacation"), she is still employed by the park this year!!! We saw her at Fahrenheit, and she was still exuding about the same enthusiasm level as she was that day last year. And we wonder why the operations are worse than most SF parks.

 

I'm pretty sure she was on Stormrunner yesterday. She would chat with her partner on the platform over an empty train. delaying loading by at least a minute. I know it's freaking Stormrunner on a hot day when most people were at the Boardwalk, and where one train won't disembark until the other has made it back into the station and is parked, but it is Stormrunner, where the entire ride is roughly a minute.

Link to post
Share on other sites
Are people REALLY complaining that there is too much airtime?

 

Seriously, people, if too much airtime is really upsetting you, please, please, PLEASE find a new hobby!

 

 

--Robb "Like take up knitting or birdwatching or something..." Alvey

 

From going through the many posts here on the forum, I didn't see many complaints(or if any) about airtime, it was more about the restraints. I rode Sky Rush today. Loved the ride. I love intense rollercoasters. I have ridden many in my lifetime and plan to ride many more. The fact of the matter is the restraints hold you in by your thighs. It gets tighter and tighter as the ride goes on. And yes, that hurts. It hurts anyone's thighs. Incredible ride no doubt, but it does hurt. I have ridden the Voyage in Holiday World, and I thought that was painful, coming off with bruises on my legs. Sky Rush takes the #1 for painful coaster that I have ridden. And yes I will ride again.

Link to post
Share on other sites

They are really only complaining about the restraints not the airtime. I think the only way you could get enthusiasts not to complain about a coasters restraints is if they where literally lazy boy recliners with pillows for lap bars. Sometimes bad or painful restraints actually add something to the ride because it almost feels more intense. Also I really hope they don't neuter Skyrush.

Link to post
Share on other sites
Honestly, I really like the I305 soft should restraints, and would have loved to see them on SkyRush. With that said, I was definitely unprepared for the intensity of SkyRush on my first ride. After riding it once, I was totally able to ride it defensively and didn't experience any discomfort.

 

I'm just happy that a US park still has the balls to build such an intense ride, even if the restraints aren't perfect. I'd take SkyRush's airtime with slightly uncomfortable restraints over any B&M's airtime/comfortable restraints any day!

And this is pretty much exactly the reason why you see a lot fewer Intamin's in the US. People keep wanting a Mega-Lite in the USA, and I guarantee you the moment one opens, you'll have stupid Americans bitching about it.

 

Keep 'em in Europe and Asia where they belong. Just like the Zac Spin. That ride doesn't belong in America.

 

--Robb "Americans want boring B&M with floater airtime... They can't handle anything extreme." Alvey

 

I wonder how many of the GP who are complaining have never ridden something with strong sustained intamin ejector before like El Toro or Bizarro. They may be over exaggerating and simply not prepared for the ride.

 

It doesn't matter how many coasters one has ridden. Everyone is entitled to their opinions about intensity on a ride. I love both B&M's and Intamins. I like that B&M's are smooth, like a magic carpet ride. I also love that Intamin's are crazy intense. Noone can prepare for a new ride. When one rides it for the first time, it's an exciting UNPREPARED feeling. I have ridden El Toro before and loved it. Riding Sky Rush today, it was the most intense coaster I have ever ridden. I rode the right Winged seat. I felt like I was going to be thrown outta the coaster! It doesn't make me a wimp because my thighs hurt from the restraint squishing them. Everyone that gets off Sky Rush says awesome ride, but it hurts!

Link to post
Share on other sites

It doesn't neuter the ride at all, it's not even something you'd notice riding like some coasters (like the jarring first turn on the Hurler that likes to adjust spines), largely because it's just so exhilarating and relentless from the Stengel Dive to the brakes. Sitting parked on the final brakes, walking down the stairs after a couple of rides, i felt it. I don't think it's wrong to bring it up. I'm not bruised either, and I was strongly thinking about a couple more rides but it was already late in the day and I decided it was best to get going. (It's a good thing we did, by the time my wife and I left Chocolate World the storm that soon closed the park was looming close- so we booked before the exiting crowds could get us stuck in the rain.)

 

It might limit your re-riding, but like a bottle of fine scotch, maybe this just need to be enjoyed over time.

Link to post
Share on other sites

Uh, guys, I think one thing needs to be brought to attention.

 

Six Flags Magic Mountain has faster operations than this park.

And, if you have been reading the SFMM thread lately, you know that is a VERY bad thing.

Link to post
Share on other sites
Guys, we really should stop arguing about the coaster and go back to discussing the fact that they're still showing Piers' Karaoke video from last year!!! AMAZING!!!!

 

Just watched the vid on Youtube, what the hell?.....LOL

Link to post
Share on other sites

I'd rather hit my thigh on the restraints than hit my head. Throughout the flat rides and coasters I've ridden, I feel like I've had restraints digging in to my thighs enough to bear Skyrush. As intense as the ride is, maybe it will sway people away...and I'm all for it! I can't wait to ride this moster!

 

It is a shame to hear the crew is getting the ride dispatched so slowly, and I can't think of any coaster that I've ridden that unloaded on the same side the ride boarded...very strange. It seems like this short of a ride with such a large train would be able to cycle through lines quickly. Hopefully they figure a good system out and get thing sped up.

Link to post
Share on other sites

I wonder this about many coasters, but wouldn't it be more efficient to have people unload in the brake-run than having them return to the station? Especially since, on most coasters, the brake-run simple extends back from the loading area (as opposed to where the brake-run is curved around the back)?

 

Granted, I'm no engineer, but it would seem that the only problem with that idea is that the little cubby-holes would still be near the loading area. Surely, though, they could just put the cubbies on wheels or on a track (much like sliding glass doors) so that the appropriate cubbies could be repositioned between locations, no?

Link to post
Share on other sites
Granted, I'm no engineer, but it would seem that the only problem with that idea is that the little cubby-holes would still be near the loading area. Surely, though, they could just put the cubbies on wheels or on a track (much like sliding glass doors) so that the appropriate cubbies could be repositioned between locations, no?

 

Or they could use mandatory £0©Κ€®$.

Link to post
Share on other sites

^^Depends. Unloading behind the station means you need additional blocks, as the train behind the one unloading needs room to operate as well.

Link to post
Share on other sites

Yeah, on SkyRush it wouldn't work, unless they added a block to one of the already existing magnetic brake sections, which might not even be possible depending on how fast they can decelerate.

 

I will say, did anyone else notice what SkyRush does on dispatch? I've never seen it before on a coaster. As soon as the catch car grabs the train in the station, it starts creeping up the lift and the train behind the station starts moving right with it. As the train speeds up the lift the 2nd train speeds up with it and they are literally 5 feet apart as they move through the station.

Link to post
Share on other sites

Hmmm...

 

*They designed the restraint to fit the seat and not the rider* ... look at an empty seat. If the restraint was flat across the surface of your thigh as it is with an empty seat; you'd have a perfect ride.

 

I thought those restraints were a bit odd when the trains were first shown. It secures a very small area of your thighs vs spreading the force out over a larger area. They took into account rider arm / grip comfort based on the angle, but it's not a fully thought out "lap" bar.

 

Easy fix if willing to invest in an add-on "pillow" mod (cheapest way to go), but it could limit access for a few more riders.

 

Example: Look at Blue Fire or Manta West restraint for the difference in surface contact / design.

Link to post
Share on other sites

I'd like to offer up my review of ThighKrush, the new coaster at HP.

 

Rode this one twice, once in the front (second row), once in the back (last row).

 

It's a good ride that's really intense, especially for something at

Hershey. Sadly, the restraints are terrible. The ride doesn't really

have "airtime," as at the the crest of every hill (in the front), you

are greeted with torturous thigh-killing. The back is better,

especially the first drop where you really feel like you'll fly out. I mean,

it REALLY felt like I was going to fly out, so people will love that. Far

less painful ride in the back as well.

 

 

This ride would be far better if it had Intimidator 305-style

restraints and you could just enjoy the intensity of it without the

sharp pain your quads. Shame really as it's a pretty neat ride

otherwise.

 

 

Leaving the ride, you could overhear plenty of people making comments

of this nature.

 

 

The "ride the wing" stuff is pretty much a gimmick - it's more or less the same

style of seating that B&M hypers have offered for well over a decade,

where the outside seats hang over the track. The ride is so fast and

so short that the view of any sort is kind of an afterthought anyway.

 

Some more notes about my visit Monday-

 

Apparently, the coaster was out of commission early Sunday night due to

thunderstorms. On Monday, it was out from about 11am till the early

afternoon. This is info from some park guests. One park guest. So

believe it, or not.

 

 

When I got there, at 5pm, the Skyrush - and the entire Comet Hollow

plus Great Bear - was closed due to inclement packyderm. Seems

Ringling Bros., who were in town at the nearby Giant Center, were

closing up shop and getting out of dodge. This, naturally, brought on

a march of the elephants through the hollow. Or the whole park, I have

no idea.

 

 

So, long story short, we got in line outside of the hollow, and about

10 minutes later the elephants and I can only imagine some large piles

of shit were announced to be gone. They opened the gates, and about 15

minutes later, I was on the Skyrush, last row. For a reride, there was

a 25 minute wait. It was all very tolerable.

 

At the end of the night -8pm. - there was a 15 minute wait in the now

closed off queue, but the ride was down. They were testing trains and

then stopped. I have no idea if the people in line at closing time

ever got their rides on the Skyrush, or how long the ride had been down at

that point.

 

 

By the way, a full queue on the SKyrush I'll estimate at 60 minutes

max. Every full wraparound line in the queue takes about 5 minutes to

traverse. The line moves quickly and the Queue isn't huge. If it ever

overflows the queue and goes down to the fountains, you'll be looking

at a really long line. The front row line spends very little time in

the station, so I think you can get a good guess on the amount of

cycles you'll have to wait by counting people on the stairs in the

front row line and adding a cycle or two. I would not recommend

waiting as the front ride is PAINFUL with the thigh-crunchers, and if

you really need to be that miserable you can get a 2nd row ride for

maybe an extra cycle over a middle row.

 

 

Sooper Dooper Looper was running it's new ugly-ass orange trains. Only

one, which contributed to a small line for the Looper, which I've never

seen. It was down to the bottom of the stairs. Maybe 10 or 15 minutes

for the Looper but that ride has never been more than a walk-on or one-

cycle for the front for me. I suppose the new trains and paint job on

the station, along with more people being brought down there for the

Skyrush contributed to it. I didn't notice any significant difference

in the ride itself, which remains an enjoyable vintage curio. The new

trains remain roomy and the lap bar remains surprisingly unobtrusive

on an inverting coaster. Would be great if you could have something

like this on the LochNess monster. Any arrow coaster would benefit

from it actually, as the headbanging would be eliminated. Wouldn't

want to be stuck upside down like that though, like what happened on

the demon 15 years ago.

 

 

The line at the comet at 6:30pm after our second ride on the Skyrush was very

short - one cycle. I wonder if the days or ridiculously long rides on

the Comet are over - will the Skyrush and new-looking Looper draw some

of the mob away from the Comet? We shall see.

 

 

Rides were pretty much walk-ons everywhere else, but I was pretty sure

Monday night Memorial Day wouldn't be too crowded and I suppose I was

right. Lighting Racer was running great, and so was the Wildcat - a little

rough yeah but I don't understand why people think this thing is so brutal.

 

One more note - I guess in preparation for HP's new "fast lane" option - which

I did not see advertised anywhere in the park - the center two loading gates for

every ride I saw besides ThighKrush (Looper and the three woodies) were chained

off with a "closed" sign. If no fast laners or disabled people showed up - which was the case the entire night - the ride ops would try to fill in the empty rows by having

guests enter through a different gate.

 

Seems like a pretty stupid and clumsy way to do the Fast Lane to me, if that is indeed

what was going on here. Will slow down the loading process for everybody, and

will also funnel people towards the back and front rows I think. HP is not a park where

I've EVER felt a Fast Lane is needed anyway.

Link to post
Share on other sites

Wow, Skyrush sounds like the best coaster built since ExGforce, and the Superman trio here in the US! This is great news! I'm a bit shocked at the amount of complaining about the intensity, this is EXACTLY what I want to see.... Another GREAT Intamin hyper coaster filled with negative G's! Woohoo! I just hope that Hershey doesn't tame as KD did with I305. It's a shame that I305 was tamed. Heck, it didn't even have very good airtime and yes, the positive G's were strong but that is why they have warnings. If people can't handle it then don't ride. There is a place in the coaster world for extreme rides and every tom, dick and harry doesn't need to ride every one! I can't wait for Skyrush this summer. How are the restraints, can only skinny people ride? What do they look like and are big people being turned away? Are there seatbelts too?

 

Also, with the amazing descriptions of this coaster, why would people still rank I305 higher?

 

Ted

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/