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SeaWorld Orlando (SWO) Discussion Thread

P. 272: New Howl-O-Scream 2022 details released!

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It sounds like Mako isn't gonna be a world-class hyper, not that we expected it to be, but for someone who has been an enthusiast in this area for nearly twenty years, one thing we sorely lacked was a hypercoaster, and it's easy to forget just how much darn fun nearly every hypercoaster is.

 

WTF defines "World Class???" Seems plenty "World Class" to me.

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Lurker here, first post, figured I could contribute to the discussion.

 

I rode five times Saturday (6/4) and three times Sunday (6/5). Between those eight rides I've ridden in every row, and I've ridden in the front twice.

 

I've ridden Fury 325, Nitro, Intimidator (Carrowinds), and Apollo's Chariot so I have those for a baseline.

 

The first drop is perfectly designed for the height of this coaster: the way the coaster crests the top then gets to its maximum angle throws you out of your seat and keeps you out of it regardless of the row you are sitting in. This is something that I always felt was been missing from the other three B&M hypers I've been on. The back row is the best row for the first drop, providing the closest thing to ejector air that I can think of from B&M.

 

After that the coaster paces very nicely through to the turnaround right before the hill trim. The first airtime hill gives a great pop of air to the front seat over the top all the way to the bottom, a bit more than floater air for the middle seats, and nice air after the top of the hill in the back. The hill with the trim provides the most air in the front and floater air for every other row. Even with the hill trim the two hills directly after leading up to the MCBR provide better air than I can remember on the three B&M hypers mentioned above (with the speed hill being my favorite element on the ride). You do get a good pop of air into the MCBR if you're sitting towards the front of the train.

 

After the MCBR you barely get anything even resembling floater air over the next airtime hill, and the twists before the final brake run are taken at an absolute snail's pace...no forces even remotely worth mentioning other than to mention that they are completely forceless.

 

For the exception of the hill trim, the pacing for the first half of the ride into the MCBR is absolutely amazing and the airtime is the best I've felt on a B&M hyper. Based on the reactions of people on the train (and my constant giggles) the first half of the ride is all anybody really cares about right now and it alone is good enough for people to get back in line.

 

But we need to discuss the trims. There's got to be a calculated reason for them, but man I can only dream of riding this thing like the official POV shows. Each ride I've heard audible groans from people on the hill trim...there's nothing worse than losing quality momentum right before what would otherwise appear to be a perfectly designed airtime hill. While there's still plenty of air on the next two hills after that hill, I certainly wouldn't mind even more without the trim. The mid course brake run in my opinion ruins the ending of the ride...again there's no forces to speak of over the 'airtime hill' after the MCBR and the little curves before the station have no kick to them at all. I will note that between Saturday and Sunday, the ONLY time I noticed less trim force was when I somehow ended up on a train that was less than half full. Other than that the trims felt consistent between both days.

 

Mako is now my favorite roller coaster in Florida based purely on the first half of the ride. In my opinion it's a better ride than Nitro, Apollo's Chariot, and Intimidator. But it really pains me to know that this ride could be even better...and dare I say...a near perfect coaster...without the trims.

 

Wow thank you for this review! I'll be at SeaWorld on June 13th and am really looking forward to riding. One thing you mention about the ride irks me...that it COULD be better. It does make me a bit frustrated but I know I'll still enjoy the heck out of the ride! The same thing happened with Cheetah Hunt for me. After seeing how fast it was in the animated POV, I got my hopes up and it never tested at such a speed...yet I still enjoy the ride (even though I know it COULD be better).

 

(Should've, Could've, and Would've...and it would be Christmas every day)

 

The whole area itself looks absolutely amazing and I can't wait to get on it soon!

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Lurker here, first post, figured I could contribute to the discussion.

 

I rode five times Saturday (6/4) and three times Sunday (6/5). Between those eight rides I've ridden in every row, and I've ridden in the front twice.

 

I've ridden Fury 325, Nitro, Intimidator (Carrowinds), and Apollo's Chariot so I have those for a baseline.

 

The first drop is perfectly designed for the height of this coaster: the way the coaster crests the top then gets to its maximum angle throws you out of your seat and keeps you out of it regardless of the row you are sitting in. This is something that I always felt was been missing from the other three B&M hypers I've been on. The back row is the best row for the first drop, providing the closest thing to ejector air that I can think of from B&M.

 

After that the coaster paces very nicely through to the turnaround right before the hill trim. The first airtime hill gives a great pop of air to the front seat over the top all the way to the bottom, a bit more than floater air for the middle seats, and nice air after the top of the hill in the back. The hill with the trim provides the most air in the front and floater air for every other row. Even with the hill trim the two hills directly after leading up to the MCBR provide better air than I can remember on the three B&M hypers mentioned above (with the speed hill being my favorite element on the ride). You do get a good pop of air into the MCBR if you're sitting towards the front of the train.

 

After the MCBR you barely get anything even resembling floater air over the next airtime hill, and the twists before the final brake run are taken at an absolute snail's pace...no forces even remotely worth mentioning other than to mention that they are completely forceless.

 

For the exception of the hill trim, the pacing for the first half of the ride into the MCBR is absolutely amazing and the airtime is the best I've felt on a B&M hyper. Based on the reactions of people on the train (and my constant giggles) the first half of the ride is all anybody really cares about right now and it alone is good enough for people to get back in line.

 

But we need to discuss the trims. There's got to be a calculated reason for them, but man I can only dream of riding this thing like the official POV shows. Each ride I've heard audible groans from people on the hill trim...there's nothing worse than losing quality momentum right before what would otherwise appear to be a perfectly designed airtime hill. While there's still plenty of air on the next two hills after that hill, I certainly wouldn't mind even more without the trim. The mid course brake run in my opinion ruins the ending of the ride...again there's no forces to speak of over the 'airtime hill' after the MCBR and the little curves before the station have no kick to them at all. I will note that between Saturday and Sunday, the ONLY time I noticed less trim force was when I somehow ended up on a train that was less than half full. Other than that the trims felt consistent between both days.

 

Mako is now my favorite roller coaster in Florida based purely on the first half of the ride. In my opinion it's a better ride than Nitro, Apollo's Chariot, and Intimidator. But it really pains me to know that this ride could be even better...and dare I say...a near perfect coaster...without the trims.

They promised 9 to 10 moments of airtime. I only counted 6 from your review.

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Lurker here, first post, figured I could contribute to the discussion.

 

I rode five times Saturday (6/4) and three times Sunday (6/5). Between those eight rides I've ridden in every row, and I've ridden in the front twice.

 

I've ridden Fury 325, Nitro, Intimidator (Carrowinds), and Apollo's Chariot so I have those for a baseline.

 

The first drop is perfectly designed for the height of this coaster: the way the coaster crests the top then gets to its maximum angle throws you out of your seat and keeps you out of it regardless of the row you are sitting in. This is something that I always felt was been missing from the other three B&M hypers I've been on. The back row is the best row for the first drop, providing the closest thing to ejector air that I can think of from B&M.

 

After that the coaster paces very nicely through to the turnaround right before the hill trim. The first airtime hill gives a great pop of air to the front seat over the top all the way to the bottom, a bit more than floater air for the middle seats, and nice air after the top of the hill in the back. The hill with the trim provides the most air in the front and floater air for every other row. Even with the hill trim the two hills directly after leading up to the MCBR provide better air than I can remember on the three B&M hypers mentioned above (with the speed hill being my favorite element on the ride). You do get a good pop of air into the MCBR if you're sitting towards the front of the train.

 

After the MCBR you barely get anything even resembling floater air over the next airtime hill, and the twists before the final brake run are taken at an absolute snail's pace...no forces even remotely worth mentioning other than to mention that they are completely forceless.

 

For the exception of the hill trim, the pacing for the first half of the ride into the MCBR is absolutely amazing and the airtime is the best I've felt on a B&M hyper. Based on the reactions of people on the train (and my constant giggles) the first half of the ride is all anybody really cares about right now and it alone is good enough for people to get back in line.

 

But we need to discuss the trims. There's got to be a calculated reason for them, but man I can only dream of riding this thing like the official POV shows. Each ride I've heard audible groans from people on the hill trim...there's nothing worse than losing quality momentum right before what would otherwise appear to be a perfectly designed airtime hill. While there's still plenty of air on the next two hills after that hill, I certainly wouldn't mind even more without the trim. The mid course brake run in my opinion ruins the ending of the ride...again there's no forces to speak of over the 'airtime hill' after the MCBR and the little curves before the station have no kick to them at all. I will note that between Saturday and Sunday, the ONLY time I noticed less trim force was when I somehow ended up on a train that was less than half full. Other than that the trims felt consistent between both days.

 

Mako is now my favorite roller coaster in Florida based purely on the first half of the ride. In my opinion it's a better ride than Nitro, Apollo's Chariot, and Intimidator. But it really pains me to know that this ride could be even better...and dare I say...a near perfect coaster...without the trims.

They promised 9 to 10 moments of airtime. I only counted 6 from your review.

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It sounds like Mako isn't gonna be a world-class hyper, not that we expected it to be, but for someone who has been an enthusiast in this area for nearly twenty years, one thing we sorely lacked was a hypercoaster, and it's easy to forget just how much darn fun nearly every hypercoaster is.

 

WTF defines "World Class???" Seems plenty "World Class" to me.

 

"World Class" is determined by how much it rattles times the percentage of the ride that was manufactured by Intamin or RMC divided by how many trims it has.

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I count anywhere between 8 and 12 potential locations for airtime. Whether or not they all deliver notable airtime is a different story, but it doesn't matter how intense a moment of airtime is for it to be considered airtime.

 

I haven't ridden it, just looking at the layout in comparison to other B&M hypers.

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They promised 9 to 10 moments of airtime. I only counted 6 from your review.

 

Its interesting that they would promise that, considering there's only 7 places where one can get airtime...max.

 

This is the most "coaster enthusiast-y" thing that's ever been bitched about in the history of coaster enthusiasm.

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They promised 9 to 10 moments of airtime. I only counted 6 from your review.

 

Its interesting that they would promise that, considering there's only 7 places where one can get airtime...max.

 

This is the most "coaster enthusiast-y" thing that's ever been bitched about in the history of coaster enthusiasm.

 

This. It really doesn't matter.

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Thanks Robb for the video and to those who have ridden for the reviews. I've watched this go up, and plan to ride it at a passholder thingy one of the mornings they offer it (I don't have the e-mail invitation handy to find out exactly when.)

 

I know that from Robb's review, that it rides like a B&M Hyper, which to me is a good thing. I've always had a great time riding Goliath, Nitro, Apollo's, Behemoth, Etc... They are, in general, fun which is overall what I like from a coaster. I'm at this point in my life where my top whatever lists really aren't important. I've traveled a lot with TPR over the years and ridden enough coasters to know what I like. Generally, my "favorites" seem to be the ones that feel like they are trying to kill me , aka... Toro Night Rides, Skyrush, i305, Voyage, Outlaw Run, and the sort. That doesn't mean that I don't love me a good B&M though as I find them super-re-ride-able.

 

David

 

P.S. - I'm not a fan of trims either, but I really don't think they've ever "ruined" a ride for me - my opinion though.

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"World Class" is determined by how much it rattles times the percentage of the ride that was manufactured by Intamin or RMC divided by how many trims it has.

 

One of your greatest.

FuturamaApplause.gif.71f7e404ff9ab562c003647dbb33627c.gif

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This is the most "coaster enthusiast-y" thing that's ever been bitched about in the history of coaster enthusiasm.

 

"World Class" is determined by how much it rattles times the percentage of the ride that was manufactured by Intamin or RMC divided by how many trims it has.

 

 

God, I don't know what we would do without you, Bill. Please don't ever leave.

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Don't worry. I'm like the Mean Streak of TPR. Even though my very existence probably annoys the hell out of tons of coaster enthusiasts, I'm never going anywhere... ever... not ever. Some of you may want me to but it'll never happen.

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:lmao:

 

Don't worry. I'm like the Mean Streak of TPR. Even though my very existence probably annoys the hell out of tons of coaster enthusiasts, I'm never going anywhere... ever... not ever. Some of you may want me to but it'll never happen.

 

We tolerate you as you are, but we all secretly want you to get a facelift and a new outfit. Then we'll all love you!

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Don't worry. I'm like the Mean Streak of TPR. Even though my very existence probably annoys the hell out of tons of coaster enthusiasts, I'm never going anywhere... ever... not ever. Some of you may want me to but it'll never happen.

 

Are you telling me that you're only good if we sit on your front and lean forward?.. I'm sure there's a few people here who swing that way.

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I too rode Mako on Sunday.

 

It's exactly like the other 7 B&M hyper coasters I've done, though the first few hills before the trim have pretty powerful floater air.

 

All the turns after the mcbr really drag, though their location is really nice and has great views.

 

It's definitely probably the best pure coaster in Orlando though and I can't wait to ride this 40 times in a row at night sometime this fall.

 

I like Nitro the most of those I've ridden based on the nice views and length, followed by Goliath SFOG, then probably Mako in 3rd. If it didn't have the really obvious trim it would definitely be better though.

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Don't worry. I'm like the Mean Streak of TPR. Even though my very existence probably annoys the hell out of tons of coaster enthusiasts, I'm never going anywhere... ever... not ever. Some of you may want me to but it'll never happen.

 

Are you telling me that you're only good if we sit on your front and lean forward?.. I'm sure there's a few people here who swing that way.

 

bruh....

 

Edited by prozach626
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I wanted to give him a Nina icon but I felt like he was trying too hard with that one. Leave it to the professionals.

 

I was mostly trying to make fun of the way you somehow bring Mean Streak into ANY post. I swear that at least 50% of your posts are either about how Mean Streak isn't that bad or Von Roll type 101 sky rides.

 

I know my joke was a bit of a stretch, but I was an opportunity and I went for it!

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I wanted to give him a Nina icon but I felt like he was trying too hard with that one. Leave it to the professionals.

 

I was mostly trying to make fun of the way you somehow bring Mean Streak into ANY post. I swear that at least 50% of your posts are either about how Mean Streak isn't that bad or Von Roll type 101 sky rides.

 

I know my joke was a bit of a stretch, but I was an opportunity and I went for it!

 

My main takeaway from this is that someone used the term "type 101". I don't even dork out that much but I'm impressed...

 

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It's definitely probably the best pure coaster in Orlando though and I can't wait to ride this 40 times in a row at night sometime this fall.

 

It'll have to really, really impress me, just to be the best coaster at Sea World, in my opinion! (But then, I'm a leading member of the "Kraken is Life" fan club!)

 

It won't be until next year, but I am definitely looking forward to getting down there and riding Mako! I enjoy all B&M Hypers, and love the two previous SWO coasters, so I expect it'll be great!

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