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SeaWorld Orlando (SWO) Discussion Thread

P. 266: Reef Plunge and more announced for Aquatica!

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Man that thing is flying! Really exciting to see, I really hope they don't slow it down. That mid course has the potential to ruin the ride (the airtime trim seems acceptable, like Fury, it's maybe not a total buzz-kill). As is, it looks like a blast. I've never been to SWO, but I'll probably stop by next time I'm in Orlando.

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I'm shocked that people on here are actually thinking that they'll ever get a ride anywhere near this fast on Mako when it opens... it's a bit disingenuous for the park to even release the video of the ride w/ no trims, no MCBR, and the harder 'test' wheels that B&M uses.

 

I see some comments like "but Fury never slowed down!" but people are forgetting that Fury isn't a "hyper" model and doesn't have an MCBR. Either B&M finally decided that negative g's are acceptable OR, more likely, they haven't tuned this to where they want it to be.

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I'm shocked that people on here are actually thinking that they'll ever get a ride anywhere near this fast on Mako when it opens... it's a bit disingenuous for the park to even release the video of the ride w/ no trims, no MCBR, and the harder 'test' wheels that B&M uses.

 

I see some comments like "but Fury never slowed down!" but people are forgetting that Fury isn't a "hyper" model and doesn't have an MCBR. Either B&M finally decided that negative g's are acceptable OR, more likely, they haven't tuned this to where they want it to be.

 

First they lied about how happy their whales are, now they are lying about speed of their new coaster.

 

Bastards.

 

/sarc

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I didn't say they were lying, but we have zero evidence to believe that B&M would let a hyper run balls out like this. It hasn't ever happened, why would this be the first time? Most of the general public will never realize that what they experience in person will not match that video but still... kinda odd to release it this way.

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There will be trim and it's very likely the MCBR will slow down the train a bit as well. There's no way B&M will design their ride to fly into the final brake, fly past the magnetic brake section when they are on and slow down/stop by the friction brake like that. During initial testing I guess they turn off all the trims to make sure the train doesn't valley.

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The trims and MCBR seem to be working (you can hear them, and you might be able to tell visually). It would seem odd that B&M would run with the brakes off, or seriously reduced force for the sake of testing. What are they afraid of, the train stalling? They've already done the math on this. The ride is designed to finish the circuit from a complete stop at the MCBR. Why would they send the train through at those speeds unless that was how they intend to run the ride? I could be wrong, we all know how slowly B&M's can crawl through their courses (as designed and intended). But I've never seen an instance where they've run so much faster during testing. I don't know why they would start this now after building so many successful coasters.

 

Fingers crossed that I'm right

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Regarding Fury with no Mid course, that's true but what I was referring to specifically was how even with a trim on the hill it's still taken at a pretty good clip. Obviously the second half of this ride will be nothing like this POV but up until that point I don't see any real reason why this would be drastically different that Fury in terms of pacing/how it compares to the first test.

 

Emphasis on drastically. I'm sure the trim will engage a little but does Fury's trim kill everything afterwards?

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The first airtime hill after the hammerhead-turn looks bad-ass. And while I understand the purpose of an MCBR, I can't help but feel like it's a shame a shame on every coaster that has one.

Why? Because as I understand it, they put in an MCBR to buy time for the loading... Not to make the ride better.

With an MCBR, the second half of the coaster is bound to be less exciting than the first.

An RMC does not have this problem. And a second launch a la Maverick, Helix or Cheetah Hunt means the ride stays super-exciting and awesome the whole way through.

 

That said, Mako looks bad ass! I hope they only trim what they need to not make it painful.

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Having had lengthy discussions about the testing process, roller coaster design, and safety features with the B&M team, I thought I'd weigh in a few things:

 

1) The only reason they would run a train faster than intended during testing is if it's cold outside (but the schedule requires testing to start). Looking at the Florida weather, this is not the case.

 

2) The purpose of "block breaks" (MCBR) is for safety and timing. The longest "block" of a ride needs to be the first one (typically the lift hill), otherwise, when dispatching fast dispatches, the train would come to a slamming halt on the block breaks since the train in front has not cleared the next block yet. It has nothing to do with what will make the guests happy. It has nothing to do with "pacing" the ride. It's a safety feature only. The reason Fury can get away with having their block breaks at the end of the ride is because of how long the first lift hill climb is. The reason Banshee can get away with it is because it has a variable lift hill speed calculator. In fact, I've seen the Banshee crew move so fast they got a setup on the lift and had to re-start the lift when the next block was clear. We used to have this problem on the Big Bad Wolf too where A block was slightly too short.

 

3) B&M is usually not the one to tune down the speed of a ride. The parks themselves typically are the ones to do it. It's very possible the speed might get turned down in the second half, but it will likely be Sea World's call. (Alpengeist is a great example of a ride that used to haul ass but has been tuned down by the park to save on maintenance. Anaconda and most Arrow's are like this too). The exception is when there's a requirement of space that limits an element geometrically, in a way that needs to be slowed down slightly to execute (which is why you sometimes see trim brakes on from day one, like the third hill trim brakes on Apollo's Chariot).

 

For the time being, this is very likely to be the currently planned pacing of the ride. If history is any indicator, it will probably get tuned down slightly before opening, then tuned down more over the years. Maybe it will get tuned down a lot before day one. Maybe it won't get tuned down at all. Trying to say either way is probably an exercise in futility. However, if you're going to get a ride in this state, I'd put money on that happening sooner than later.

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^ That seems really hard for me to believe that parks are going into the control systems of modern multi-million dollar coasters and making changes themselves. So far out of all of the operating B&M hypers they all opened w/ the same amount of trimming that they use today. None of them pass a trim without it hitting, none of them hit an MCBR without slowing, and none of them operate w/ the 100% "hard" wheels on a daily basis.

 

I don't see why anyone believes that B&M suddenly just had a change of mind after 17 years of making hyper coasters where they decided to suddenly let them run free.

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So far out of all of the operating B&M hypers they all opened w/ the same amount of trimming that they use today. None of them pass a trim without it hitting, none of them hit an MCBR without slowing, and none of them operate w/ the 100% "hard" wheels on a daily basis.

 

Thats completely false. Behemoth at Canada's Wonderland doesn't use its trim brakes that often and barely uses the MCBR. Sometimes the first trim brake is used but the second and third are never used. Back in 2008 the trims were used more often.

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