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California Great America (CGA) Discussion Thread


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You guys would all be doing the same thing if you were in Prudentials shoes. I agree like everyone else that there should be a fair compromise, but Prudential has to protect its business interests.

 

Here's the listing for one of the buildings in the office complex:

 

http://www.loopnet.com/Listing/16523611/4555-Great-America-Parkway-Santa-Clara-CA/

 

So $30/Sqft if a company leases for a year...

 

All three of the buildings account for 645,651sqft of office total space.

 

30x645,651=$19,369,530 in just the office space rent. There's additional revenue from the parking, building management fees, and all that other fun stuff as well.

 

And of course, there's property taxes to be paid on that as well. Plus the high tech jobs it brings to the city. So who do you think the city is going to side with?

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You guys would all be doing the same thing if you were in Prudentials shoes. I agree like everyone else that there should be a fair compromise, but Prudential has to protect its business interests.

 

Here's the listing for one of the buildings in the office complex:

 

http://www.loopnet.com/Listing/16523611/4555-Great-America-Parkway-Santa-Clara-CA/

 

So $30/Sqft if a company leases for a year...

 

All three of the buildings account for 645,651sqft of office total space.

 

30x645,651=$19,369,530 in just the office space rent. There's additional revenue from the parking, building management fees, and all that other fun stuff as well.

 

And of course, there's property taxes to be paid on that as well. Plus the high tech jobs it brings to the city. So who do you think the city is going to side with?

 

I don't know that I agree that the city is going to side with Prudential based on the property taxes. Doesn't Great America pay something like $5mil in rent to the city every year? As well as the half-million in taxable revenue the park makes each day they're open. I would imagine the city would rather just keep both businesses happy and not severe either vein of income.

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Personally, I think the whole thing is just getting ridiculous...no need to restate the classic airport scenario again.

 

Aside from that, I was out at the park today with Blue Fire Guy, JeffyJosephNorcal, and my cousin...and had a surprise meet up with Flagg o' dim and RJvader. Initially when we got to the park, we made a b-line straight towards GS...only to find out it wasn't open/experiencing technical difficulties (which was NOT due to sound problems like some kid had sarcastically said as he left...). The ride did eventually open later in the afternoon with wait times of only 20 minutes! During this time we headed to Flight Deck for a walk-on ride in the front row and decided to hit up Boomerang Bay early before it got crowded...which it did!

 

In Boomerang Bay is when we ran into Flagg and RJvader. 5 of us decided to do the 5-man run on Didgeridoo Falls raft slide which proved to be wild, out of control! Being as the line was short we went for an encore ride before moving on. Down Under Thunder (DUT) was a must as well, where BFG and I got some nice airtime along with Flagg and RJvader. Poor Jeff almost wiped out as his raft was turning every which way over the airtime hump...wish I had caught this on video!

 

After grabbing lunch, one of my friends messages me telling me GS finally opened (around 1:00 I believe). Once we got there I expected a full queue but found that no overflow switchbacks were even being used. We did 4 rides back-to-back before taking a break and hitting up the rides en route to Drop Tower...all walk-ons. We finished the evening doing GS 3 more times. The last ride however had a longer wait as Boomerang Bay (people eater on hot days) was closed.

 

Highlights/lowlights:

- 5 man run on DF

- Finally doing most of BB for the first time this season

- SHORT wait times for most of the rides. Didn't bother with another certain wooden coaster though as even a 4 train wait would be 20 minutes

- Finally hitting my 80th lap on GS...final ride with a little wiggle room in row 2 provided some crazy uphill airtime! I'm still amazed at how forceful that first drop is too!

- GS now has a "Wait from this point" sign up. It has an adjustable dial pointing to wait times. A nice little addition however the GP like to rotate the dial giving false readings. I already know what to expect wait-wise so it won't mislead me but this can be a little frustrating for the GP.

Just a minor nitpick but shouldn't a 'wait from this point' be a fixed number and not a variable?

 

- Impatient GP when it came to GS's AM delay

- Getting spat on by some slobs while riding Flight Deck...effing 10-year-old punks...way too young to be wandering in a park by yourselves...Glad I had my sunglasses on as that would have been spit in the eyes...

- Not that it happened to us, but there was some friction between some GP and a group of line jumpers

- While the walls were fresh this morning (saw a worker get in the queue with his little disc sander, smiled when we mentioned graffiti cleanup) it all mysteriously reappears. Not as bad as what it was last week but definitely inevitable. The park will figure something out to get rid of this eventually...hard to do in mean time while the park's up for daily operation.

 

So now, the burning question. Today was June 30th...I believe this was the final day for noise tests to be conducted. Anyone going to the park this week want to chime in and let us know if GS is running? We did see some new lumber sitting in the back section of the park for the modifications to be done (per the permit center page the other day).

 

And something that made my day:

gsbanner1.thumb.jpg.ce9689350944c34112c5ae1407b66750.jpg

New banners at Carousel...wait, I see something...I spy some familiar riders!

GSbanner2.thumb.jpg.666a46594973695bf38bae17c5a85e8a.jpg

I see Blue Fire Guy and I in the 'last row', RCTbrony and V2-Dude in front of us, and one of the other members we met during the promo shoot!

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^We actually headed to Grizzly after riding Gold Striker. I don't know how a nearly empty station (2-train wait) can result in a 20-minute wait, but it did. The operations are just pathetic. Out of the 10 ride operators in the station, only three seemed to be working (checking seats, dispatching the train). Kudos to the ride operator at the control booth, having people do the wave while they were waiting in the brake run and giving high-fives as the train passed through.

 

Good, but busy, day at Boomerang Bay. Words cannot describe just how epic a five-man run on Didgeridoo Falls is. Let's just say I almost inverted on some of the walls.

 

Had an epic fail moment on Castaway Creek. I tried, a little too enthusiastically, to jump on my inner tube, but I ended up flipping over backwards into the water.

 

It was great to experience the rush of strikin' gold twice yesterday, for a total of 17 laps. I definitely need to beef up this number.

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Best news all week! Gonna get striking later around 6 I think It must have been crazy with the temps yesterday, I applaud you guys for braving the park on such a hot day.

 

You've convinced me to try out row 2 again... I've been such a sucker for row 4 lately, but I am not in any committed relationships so whatever

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That's awesome news! I did see a pile of wood at the foot of the P-turn during my rides yesterday, and I'm guessing that'll be for the new tunnel. This leaves one question unanswered: How is the ride still open?

 

Also, yay for me losing my 5-person Didgeridoo Falls run virginity! That was possibly the craziest thing I've ever done at the park, right up there with clench-n-squish Logger's rides. Lots of walltime (vertical to overbanked walltime), out of control. On the second run, I smacked my head into Angry_Gumball's shoulder at the end, which hurt, but in a way that added to the sheer insanity. Definitely want to do it on another visit this summer.

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On the second run, I smacked my head into Angry_Gumball's shoulder at the end, which hurt, but in a way that added to the sheer insanity. Definitely want to do it on another visit this summer.

That second run ended in some pain for me too, as Flagg O'Dim's shoulder plowed into my nose haha. It was awesome to get some 5-man runs though! I felt myself lift off the raft a bit during some of the highest wall-climbing sections, definitely a rush.

 

It must have been crazy with the temps yesterday, I applaud you guys for braving the park on such a hot day.

Thankfully it wasn't all that hot, I was expecting high 90s, but it seems we only got high 80s. Judging by how packed Boomerang Bay got, I suspect everyone else was expecting blistering heat as well.

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Speaking of our bumps and bruises, I am actually still a little sore from that hydroplaning action I got on the straight body slide. My upper back felt like it was skipping across like a stone. A sore reminder of the awesomeness to be had yesterday.

 

And what happens to me in Castaway creek? Towards the end of my lap, I'm relaxing eyes shut floating along on my tube when I suddenly feel my right side lift up...quickly I try to regain my balance and stay on my tube when my flailing arms accidentally smacked Blue Fire Guy

 

We were all just beating each other up yesterday

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Just a minor nitpick but shouldn't a 'wait from this point' be a fixed number and not a variable?

 

Nope. The wait time can vary depending on the amount of trains they have online, rows they are loading (in case one car has a bad lap bar or something), a technical delay, etc.

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Just a minor nitpick but shouldn't a 'wait from this point' be a fixed number and not a variable?

 

Nope. The wait time can vary depending on the amount of trains they have online, rows they are loading (in case one car has a bad lap bar or something), a technical delay, etc.

 

I just thought it was a little odd to see something as low as a 15 minute wait from that point when it is actually a little longer when running both trains. We actually waited about 25 minutes on average yesterday (thanks to the lack of switchbacks and crowds). My guess from the point of where that sign is at, the queue using no overflow switchbacks, running both trains and all seats available is a good 30 minute wait. The max wait times on there however are pretty relevant as we've waited up to 80 minutes on the first couple weekends.

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Speaking of wait time depending on a variety of factors, Psycho Mouse ran surprisingly efficient operations yesterday, really amazing crew this year!

 

Last year: One train is going up the lift while the other hits the final brakes at a given time, and a lot in the station.

This year: One train going up the lift, another just finishing the switchbacks about to go down the drop, another hitting the final brakes at a given time, and some in the station.

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I totally forgot to mention how fast the Psycho Mouse crew was cranking out trains this season! In the station, there's 1 train that's unloading riders, one loading riders, and one waiting to dispatch.

 

If only another crew for a certain coaster not far from Psycho can take note (rather than having us sit in the brake run for 4-5 minutes while the ride ops perform standup comedy and attempt getting both Train A and Train B to do the wave).

 

Also speaking of crews, the Gold Striker crew only seems to be getting better as there were many times (out of my 7 rides I did yesterday) we just went right through the transfer building into the station. When we did wait in transfer building, it was really minimal (maybe 10-20 seconds).

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Before you guys direct your blame to Prudential, it is worth noting again that Cedar Fair (albeit under the old executive team) agreed to these terms. So IMO, the blame goes to the park for failing to account for this. Seems that the structural design for these were already there, so why not just build them from the start?

 

Hopefully this is a quick fix, since we are now approaching the major 4th of July holiday weekend...

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^^ I was afraid of that.... Too bad you didn't get to ride it. Hopefully this "maintenance" (We all know what it is) will breeze through pretty quick. At the same time I think this down time is actually a good thing as now the park can address the issues in the queue...such as repainting the new canvas for more vandalism (You know, the wooden fences...as we all know its inevitable), and fix some of the broken sections on the wire fence (where you can now literally stick your head through). Some of the metal wires now have sharp welds on it from where the cross wires were popped off...and lots of stray wires hanging with sharp edges. With the ride not open, they can actually take the time and do the necessary fixes rather than the morning scramble before the park opens.

Edited by Angry_Gumball
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^ The fencing up closer to the station has a thicker, sturdier mesh that's virtually unmalleable by even the strongest human hands. If the current thin, malleable mesh in the rest of the queue is replaced with the sturdier mesh up towards the station, this problem would be easily solved.

 

And yes, I too think this period of time will be useful in getting rid of vandalism...namely pieces of gum that I saw on the track (thankfully not on the rails, but pretty damn close) right next to the final staircase into the station (which will likely be removed when the track is next walked). I knew this would happen sooner or later, as currently it's frighteningly easy for an idiot to throw or spit something onto the track while on that final staircase.

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^ I'm just amazed at how easily bored people get waiting on one of the faster moving lines in the park...so bored that they have to doodle on the walls (saw some people acting like they were writing on walls in tunnel), and squeeze the wire on the fence/bend it until it's fatigued. Part of me wonders that if they had monitors in the tunnel and the switchback part of the queue, playing back stuff about Gold Striker (stating the rules, stating about line jumping in an entertaining tone) that it may distract some people...but again maybe not. Or just install more cameras and hold to what they say on their signs (that they already had to replace...that are again getting chipped).

 

I know what heavier gauge metal is more costly so covering that long of a stretch could be a tad difficult. On the flipside, they would probably never have to replace it again vs constantly having to go out and keep replacing the current (almost chicken wire-like) metal mesh.

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On the flipside, they would probably never have to replace it again vs constantly having to go out and keep replacing the current (almost chicken wire-like) metal mesh.

This is the main reason why I think it would be a good investment in the long run to use the thicker mesh in that area of the queue. If the thin mesh is used again, it will most likely be torn apart (considering what's already happened) and have to be replaced over and over again.

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Given this, I wouldn't count on it. I have a feeling it could be ready be weekend though. Don't quote me on it however as its just speculation.

 

I'm liking the tunnel add on by the way. This is one of the air pop spots (in back rows).

image.jpg.8040fd207dc0a456b27584f676567d53.jpg

Photo kindly jacked from someone's Instagram :)

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