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Carowinds Discussion Thread

P. 403 - Park opening for a limited Holiday Event!

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^ For B&M stand-ups, you want to make sure you get your head above the OSTR. You do this by sort of slouching while the seat locks. Once it locks, your shoulders will be pressed against the top of the restraint but you will avoid all headbanging.

 

That's how I was able to enjoy Vortex on this trip as well as Riddler's and Green Lantern recently.

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Coasters can objectively be rough, and as I mentioned before, we coaster enthusiasts are not the ones to properly determine what that is, because we ride so many coasters we are desensitized to a lot of what IS rough, to the average everyday person.

 

I'll give you that argument. I will, however, stand by my opinion that I enjoyed Vortex. Perhaps it should be given in the context that such a ride CAN be enjoyed if you're willing to brave a few bumps and jolts. It has its merits.

 

With all the discussion on standups, that they're better if they're smaller, can I suggest Riddler's Revenge as a counterexample? That ride is hardly considered rough and engineered well enough to where it's not too forceful and actually has pretty good transitions. It's the tallest and fastest standup yet my GP friends all had good things to say about it.

 

Also, random question for Flying Dutchman fans, does anyone know why Nighthawk's lift hill is so much quieter than Firehawk's was? I must say, that was one of the things that Nighthawk did better.

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I'll give you that argument. I will, however, stand by my opinion that I enjoyed Vortex. Perhaps it should be given in the context that such a ride CAN be enjoyed if you're willing to brave a few bumps and jolts. It has its merits.

 

Oh yes, I think anybody can enjoy any coaster, and that's totally ok. I'm not trying to say rides like Vortex or SoB can't be liked, or have their fans. Just that they ARE objectively rough coasters, and responding to somebody else's comment, was explaining why people who call them rough aren't "pussies", or "babies". They're the more "normal" riders. I'll never ride Vortex again, but I know a few of you on here like it, so to each their own. If somebody hasn't been to the park, and wants to get the credit, I wouldn't try to dissuade them from doing so (though, interestingly, I'm not much of a credit whore, as I've been to Carowinds twice now, and didn't ride the Boomerang, or kiddie coasters either time. If a "credit" doesn't appeal to me, I'm not likely to ride it, as credits aren't the ultimate goal for me when I go to a park.)

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“Objectively rough” does not apply to Vortex. I swear, if you were me when I rode you, you too would swear it was just as smooth as the other three B&M’s in the park. I mean that wholly.

 

But see, I do believe you when you say that you had a ride on it as bad as SOB. But how can this be? I think with stand-ups, it’s a serious matter of how you set yourself up in the seats and your body type. I got myself perfectly tight, and my body style just worked, but I’m not claiming that’s perfectly repeatable or applicable to everyone. I wasn’t able to get it to work on Green Lantern (unlike you), so there’s an example of it not being ”repeatable” even for me. Furthermore, as I mentioned, I’m certain there are some people out there for whom the trick will never work.

 

Re - knee pain: I can’t relate as I’m young with healthy joints, but if that’s your case against Vortex/Stand-ups, I 100% understand it.

 

There definitely is such thing as “objectively rough” in coasters, but I find stand-ups are “completely subjective” because of the dynamics of different body types and fitting into the restraints and not something you can agree are “objectively rough”. SoB? Yeah, objectively rough.

 

EDIT: This is the “trick” I keep referring to:

^ For B&M stand-ups, you want to make sure you get your head above the OSTR. You do this by sort of slouching while the seat locks. Once it locks, your shoulders will be pressed against the top of the restraint but you will avoid all headbanging.

 

That's how I was able to enjoy Vortex on this trip as well as Riddler's and Green Lantern recently.

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I don't know if subjectivity is always the issue, though. Sometimes rides run better than other times. Case in point: I rode Fury 5 times in the same day. 2 of those times there was a pretty bad rattle, the other 3 were remarkably smooth. I think perhaps one of the trains ran better than the other (they were only running two trains), but regardless it goes to show that it's not always the fault of the rider and their opinion.

 

Plus, there are many more factors beyond the things already mentioned that go into coaster experiences. If you're not doing your best to stay hydrated, or if you jump on a ride right after a big greasy meal, or if a ride is your last in a long streak of back-to-back really intense rides, then you should expect to be a little less comfortable on it. I'm not trying to make any accusations, but I have observed that due to these exact factors, I've had "bad" rides on some of my favorite coasters. I'm sure age plays a part as well.

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interestingly, I'm not much of a credit whore, as I've been to Carowinds twice now, and didn't ride the Boomerang, or kiddie coasters either time

You should really ride Woodstock Express. It's a fun little ride.

 

Agreed. Best wood coaster in the park fight me

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interestingly, I'm not much of a credit whore, as I've been to Carowinds twice now, and didn't ride the Boomerang, or kiddie coasters either time

You should really ride Woodstock Express. It's a fun little ride.

 

Agreed. Best wood coaster in the park fight me

As much as I love Hurler, I did ride Woodstock Express this past weekend and wonder how it's remained so smooth.

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Was at Carowinds today. It wasn’t my first time at the park so I won’t give a big park review. Overall I love the park. Fury is unbelievable and was running better than my last visit which was a colder April day last year. Still love Intimidator and Afterburn.

 

But the new hotness known as Copperhead Strike was pretty disappointing. I went in with really low expectations based on some people saying it was slow and some others even calling it a family coaster. Without the inversions it pretty much is a family coaster. Yes it had some nice hang time because you of how slow you went through some of the inversions but overall I thought it felt a lot slower than 50mph. The launches are not all that great and the second one really isn’t noticeable at all.

 

This coaster was pretty expensive, right? I feel like the park could have got the same kind of forceless slow boring ride for a lot less.

 

One thing I did really like was the restraints. I wish other manufacturers could follow suit in that regard.

 

I guess this filled a need in Carowinds’ lineup with a launch coaster. Now I would argue that the park needs a good launch coaster...

 

 

Sent from my iPhone using Tapatalk

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Yeah, Copperhead Strike was OK...and I too kept expectations low. Especially the launches, I heard they were very slow/forceless so I kept that in mind. Even with that I was a bit let down. I knew it would be somewhere between Cheetah Hunt and Maverick, and for me..pretty much in the middle but a tad towards the Cheetah Hunt side. It was indeed a mild ride, with the 2 good pops of airtime, 1 or 2 whippy moments. The hang time was indeed the best part, which is probably not a great thing. I love hang time, but yeah with a multi launch multi inverting coaster with that compact wild layout...

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Well I found Cheetah Hunt pretty mild, basically CS but even less...there was just the 1 airtime moment (maybe 2 depending on seat) and even less force and inversions. It was fun dont get me wrong. But yeah Copperhead was a let down.

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You're right about that, and it doesn't just seem it IS faster. 60mph I think? Not positive but I think its 60. Helluva lot faster than CS I mean 50 mph is already slow but after such a mild launch... Shame, the idea of accelerating over an airtime hill seemed awesome, but yeah I barely noticed.

 

That said the ride was still my #4 at the park. Honestly after that it's a big drop off. Everything else was meh at best. So I deff feel CS was a great addition. They needed something else outside their strong top 3. Even Intimidator surprised me. I generally didn't hear much about it and when so people seemed dismissive, I got lots of solid air, even a moment or two where I "felt" the ride! Low expectations, but I enjoyed it. Afterburn was great as I heard. Only reason I didn't ride it a ton more was 1 train ops and the line while small was always like 30 mins. Fury was often 5 at tops so it was more worth marathoning that!

 

But I always make a layover in Charlotte when going north, I will surely stop by here next year on my way to CP or wherever. On a weekday it was dead, and made for a great few hours.

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How were the lines? Copperhead Strike seems like something park guests would love, which is why I'm asking.

 

No lines. At it's busiest it was a station wait. The longest I waited all day was 20 min for Afterburn. Intimidator was walk on and Fury was about 10 min up until the last couple hours where it was walk on.

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That said the ride was still my #4 at the park. Honestly after that it's a big drop off. Everything else was meh at best. So I deff feel CS was a great addition. They needed something else outside their strong top 3. Even Intimidator surprised me. I generally didn't hear much about it and when so people seemed dismissive, I got lots of solid air, even a moment or two where I "felt" the ride! Low expectations, but I enjoyed it. Afterburn was great as I heard. Only reason I didn't ride it a ton more was 1 train ops and the line while small was always like 30 mins. Fury was often 5 at tops so it was more worth marathoning that!

 

Yeah CS is definitely #4 in the park because of the huge drop off. And when I go back I'll ride it as long as the line isn't longer than 15 min. I'm just really curious as to what the park was trying to accomplish with CS. Was it intended to be a high thrill coaster or a mild coaster? Seems to me it was the former. If true IMO it's not a good addition.

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That said the ride was still my #4 at the park. Honestly after that it's a big drop off. Everything else was meh at best. So I deff feel CS was a great addition. They needed something else outside their strong top 3. Even Intimidator surprised me. I generally didn't hear much about it and when so people seemed dismissive, I got lots of solid air, even a moment or two where I "felt" the ride! Low expectations, but I enjoyed it. Afterburn was great as I heard. Only reason I didn't ride it a ton more was 1 train ops and the line while small was always like 30 mins. Fury was often 5 at tops so it was more worth marathoning that!

 

Yeah CS is definitely #4 in the park because of the huge drop off. And when I go back I'll ride it as long as the line isn't longer than 15 min. I'm just really curious as to what the park was trying to accomplish with CS. Was it intended to be a high thrill coaster or a mild coaster? Seems to me it was the former. If true IMO it's not a good addition.

 

Copperhead was never meant to be a thrill/intense ride it is has always been a family thrill coaster. It fills a void that Vortex, Cyclone, Hurler and Flying Cobra can not.

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Sounds like it was just intended to be a fun coaster to fill the void between the garbage coasters and their three great intense coasters. Seems like it did the trick, honestly.

 

Yeah, I have not personally been on it, but from afar, this is my take on it as well. I think it looks fun, and I look forward to riding it whenever I get back out there! But my expectations have also been managed, and I'll appreciate it for what it is. I think the issue is that when it was announced, a lot of enthusiasts thought it looked more intense, and were maybe expecting something like Helix or Maverick. Instead, they got a much milder coaster, leading to anticipointment. That's on them, not the park, and I agree that it was a great addition for the park, and complements their top 3 well. Heck, personally, it may still be as high as #2 in the park for me when I get around to riding it, since Intimidator is my least favorite B&M Hyper, and while I enjoy Afterburn, I don't like it nearly as much as most enthusiasts it seems. CS looks fun, and honestly, having fun, not craving intensity, is why I ride coasters!

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Ya'll are crazy. Copperhead Strike is totally awesome and fits in Carowinds' lineup absolutely perfectly. It's smooth, it has some surprisingly strong airtime, great hang time, comfortable restraints, a very well-themed ride area and queue line, and great operations (when I was there in late June). I cannot imagine how somebody can complain about this ride and how it fits in at Carowinds.

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Sounds like it was just intended to be a fun coaster to fill the void between the garbage coasters and their three great intense coasters. Seems like it did the trick, honestly.

 

For sure, and no doubt it does exactly that.

 

Still doesn't mean some of us can't be a little let down/found it lackluster, but true it does what it was intended do and superbly. I wasn't being sarcastic, it deff was needed for the park. There's such a steep drop between those 3 and the rest. So it's a great filler no doubt. I don't dispute its fit for the park, and I agree it's extremely comfy and yes it does have some strong ejector moments. It aint bad, quite the opposite it's a fun good ride. Just eh...thank goodness it does have all those upsides, otherwise it'd be very disappointing

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