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Carowinds Discussion Thread

P. 403 - Park opening for a limited Holiday Event!

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That was a fantastic story about finally getting on Fury. That coaster is going to haunt me now. Luckily, work will take me to Charlotte at least once per year, most likely every April. That means I'll be able to indulge on the reg from time to time.

 

And re: the earlier post about Afterburn being world class- yeah I think I agree with that. It was a fantastic ride that was unfortunately wedged between going on the "big 3" at the park. In many other parks that would be a headlining attraction.

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I don’t think you get what I’m saying at all.  As a fan, I’m really glad they opened Carowinds for like a month even though this event was really stupid because I got to ride two coasters and I w

So we went to Taste of Carowinds yesterday since we’re visiting the in-laws who live ten minutes away. Before going I was confused as to why this event was even a thing and after going I’m infini

I really need parks to get their act together by next season. We're clearly still going to be operating in a very covid positive world, but many parks seem to be doing a good job...just copy those!

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I feel Carowinds is a much better park than SFSL.

Captain Obvious. haha

 

Good on you for getting out of this... place... We really enjoy Charlotte and it seems like there is so much less of a cultural/racial divide. It's a very comfortable place to be compared to St. Louis.

 

My wife and I stayed downtown in Charlotte for the weekend and given that we've both wanted out of St. Louis for some time now, we really were thinking hard to moving to Charlotte. Such an amazing city. We both have fantastic jobs here though, which is sort of a boat anchor. Ugh.

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We both have fantastic jobs here though, which is sort of a boat anchor. Ugh.

 

I hear you there, brother. Sometimes things just work out too well where you're at.

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Copperhead Strike is an excellent addition to the park! Love the hangtime in the inversions along with some great ejector moments especially towards the front of the train. Definitely my favorite of the three Mack launchers I've been on. The theming is top notch! Didnt they incorporate some of the que theming from a Scarowinds haunt? I might even like CHS better than Maverick (I know that's strong words).

 

On a side note I love the new restraunt especially the rotisserie chicken with the "Copperhead Strike "hot" sauce" (it's not that hot just tasty). I also enjoy the Copperhead Strike IPA made especially by a local brewery (Sycamore) for the park.

 

Unfortunately the gliders have been slowed considerably since the rehab. I'm glad to see them back however and providing thrills to many families in this great rethemed section of the park!

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On a side note I love the new restraunt especially the rotisserie chicken with the "Copperhead Strike "hot" sauce" (it's not that hot just tasty). I also enjoy the Copperhead Strike IPA made especially by a local brewery (Sycamore) for the park.

The hot sauce is good. I had heard they were bottling and selling it, but have yet to see it in any of the stores in the park.

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Copperhead Strike is an excellent addition to the park! Love the hangtime in the inversions along with some great ejector moments especially towards the front of the train. Definitely my favorite of the three Mack launchers I've been on. The theming is top notch! Didnt they incorporate some of the que theming from a Scarowinds haunt? I might even like CHS better than Maverick (I know that's strong words).

 

On a side note I love the new restraunt especially the rotisserie chicken with the "Copperhead Strike "hot" sauce" (it's not that hot just tasty). I also enjoy the Copperhead Strike IPA made especially by a local brewery (Sycamore) for the park.

 

Unfortunately the gliders have been slowed considerably since the rehab. I'm glad to see them back however and providing thrills to many families in this great rethemed section of the park!

 

I'm glad I'm not the only one who thought the flyers weren't as fast as they used to. I still was able to snap them (and the employees didn't care), but it wasn't nearly as wild as my ride in 2016 when I caused a bunch of parents to back out of line.

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So Rapids is closed... are we getting a one-two punch from this place? A la Valravn and Steve? Cedar fair knows wooden coasters belong with trees. I think we are seeing early stages of a ground-up RMC. Why not GCI? I think that's obvious.

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Dinosaurs Alive is leaving at the end of this season as well... 2 nice big plots of land where something can go.

Don't count the rapids out just yet however...We'll see about that later on.

 

As far as a new coaster next year? Don't count on it...lol

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Rip out Vortex and you have a neat transition between it and the RRR area. A chance to go over the walkway twice.

 

Maybe a wing coaster with an almost-upside-down element over the walkway - once with the left side getting the big "swing", and once with the right side.

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Rapids is a goner. There's nothing mechanically wrong with it. It is a simple concrete slide with a simple pump system. The real problem is having a capacity worse than Nighthawk. I'm glad to see it go.

 

Now, a Valravn and Steve one-two punch would mean a new coaster opening 2021, not next year. Math is hard.

 

Vortex isn't worth converting to floorless anymore. It sucks and no one who has ridden it before, rides it again. Bye bye. Does it HAVE to be removed for a new RMC? No. But it would make another great front gate statement and provide great midway interaction. If vortex was removed for this, the gentle slope from where the ride sits down to Fury would make awesome terrain for a woodie.

 

Another option is removing screamweaver and having midway interaction over there. Everyone knows that's the worst looking section of midway in the entire park. An RMC stall placed over top would make it the best looking section.

Edited by Cavan
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Vortex isn't worth converting to floorless anymore. It sucks and no one who has ridden it before, rides it again. Bye bye. .

 

Based on?

 

I love that you can look things up now so you don't have to rely on anecdotal crap.

 

The ride has bad capacity but it usually has comparable wait times to Intimidator. That ride is a capacity whore and Vortex is a capacity disaster (assuming it's been running one train which it probably has, if it's running two then it's still bad but slightly less awful) so I'm not implying that it's a more popular ride but people prove almost daily that they'd happily wait 20-40 minutes for it.

 

I get that you personally don't like it but don't try to apply your opinion to the rest of the world. If they did anything to this ride they would probably just convert it to a floorless coaster since they've done it twice before, though I wouldn't care if they just left it alone either.

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[Vortex] has bad capacity but it usually has comparable wait times to Intimidator. That ride is a capacity whore and Vortex is a capacity disaster (assuming it's been running one train which it probably has, if it's running two then it's still bad but slightly less awful) so I'm not implying that it's a more popular ride but people prove almost daily that they'd happily wait 20-40 minutes for it.

 

I've been at the park almost every operating day so far this year. I've ridden (checks his logs) Intimidator 4 times and Vortex twice and walked by both numerous times. In my personal experience, Vortex has been running two trains, with very little queue. If there's a 20-minute wait, it's because you're at the bottom of the stairs and they have horribly-slow dispatch times. Even with that, it's not at a constant 20-minute, and certainly not a 40-minute.

 

I've never seen queue-times. How do they determine those wait times? Cause I'm going to assume it's by people reporting their wait times. And that's just as anecdotal as our own experience.

 

Rip out Vortex

 

Why would they do that?

 

Because the ride is too short (which was a complaint in 1992) and I don't think adding a different train type will build enough demand to be worth it. Take it out and couple it with a new ride that takes over RRR. It'll bring much higher demand, and the look of a ride "interacting" with that walkway will be much more pleasing than a ride essentially hidden by the shops, bathroom, and ivy-covered tunnel.

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How do they determine those wait times? Cause I'm going to assume it's by people reporting their wait times. And that's just as anecdotal as our own experience.

 

The wait time is pulled from the park's app automatically. While not 100% accurate it's much more accurate than anything else we can go by. The fact that the park is running 2 trains actually makes my point even stronger.

 

It's not the most popular ride in the world and I already stated that it's capacity clearly sucks and plays a major role in it's wait times but the ride seems popular enough if people will routinely wait between 20-45 minutes for it (albeit usually on the lower end, it looks like the park was slammed Thursday and Saturday when it hit 45).

 

In addition they probably have tons of free spare parts for the trains thanks to California's Great America and it doesn't seem to have any chronic or expensive mechanical problems (maybe it does but it's a B&M and it usually seems to be operating so there's no reason to think this). There's also no shortage of expansion space... there's just no reason to remove this ride. It's not an enthusiast favorite but clearly enough people like it.

 

People just want it removed because they personally don't like it.

Edited by coasterbill
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It's not the most popular ride in the world and I already stated that it's capacity clearly sucks and plays a major role in it's wait times but the ride seems popular enough if people will routinely wait between 20-40 minutes for it. In addition they probably have tons of free spare parts for the trains thanks to California's Great America and it doesn't seem to have any chronic or expensive mechanical problems and there's no shortage of expansion space... there's just no reason to remove this ride. It's not an enthusiast favorite but clearly enough people like it.

 

But people aren't waiting 20-40 minutes for it. You'd be lucky to see a 20-minute wait. Trusting the Carowinds app for wait times isn't any more accurate than my own eyes, though I do understand the website probably considers it the most accurate source. I'm not even sure how the app determines wait times.

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At most parks the ride ops call in the wait times. Nobody is claiming that any park's wait time app is gospel but it's also much better than estimates by coaster enthusiasts who walk by the ride occasionally throughout the day.

 

Ride ops don't generally call in and report ridiculous wait times just for kicks though, I guarantee that it hit about 45 minutes at some point on those two days because the number came from somewhere. Usually when wait times are wrong it's because the wait time was right when they reported it but then it dropped dramatically and they took their time updating it again because it's not exactly their #1 priority (for example, they reported that the ride had a 15 minute wait time at 10pm last Wednesday and I would bet anything that it was a walk-on by that point, I also have a strange suspicion that the reason it went to 45 minutes for the first time all day at 6pm on Thursday was because it went down to 1 train briefly because nothing else would really explain that).

 

I wasn't there obviously, but you can sort of read the tea leaves with a little common sense.

 

... anyway, if people want to argue semantics on wait times being off by 10 minutes here or that it doesn't really change the overall point. The point is that there's no reason to get rid of Vortex. It's reasonably popular, they already have a ton of expansion space and they're likely sitting on a mountain of free spare parts.

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^ Seriously, with Dinos on the way out and the rapids already gone they have enough room for pretty much anything they could possibly want (they could easily build a massive coaster on each plot if they wanted to which they probably don't since they just built one). I don't know why people expect them to remove a reasonably-popular and reliable coaster that they probably have tons of spare parts for to free up a plot of land that's no larger than either of those and much more awkward. If this ride were at Knott's or something I could totally understand why everyone had the pitchforks out but it makes no sense at Carowinds.

Edited by coasterbill
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