A.J. Posted December 16, 2013 Share Posted December 16, 2013 ^^ We're running out of 2013's fast. We're still aiming for this year, but you know what happens.. The instant we say yes or no, or hint at some sort of definite timeline, it slips. As always we gotta say, it's done when it's done. Seriously. I can totally relate with this. My best projects are the ones where I'm not held to the wall by a deadline. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted December 16, 2013 Share Posted December 16, 2013 That video looks amazing! I love that I totally recognized Voyage even before the full rendering of it. The features... Oh the features!  I really love the depumper and the realtime G force display  the cV curve system is a little scary to me, since I just started learning CV modeling nad reached the conclusion I'm not a huge fan of CV curves but... I'll get used to it.   Is there any praticular reason you modeled Voyage without it's tunnels? Just wondering. Link to comment Share on other sites More sharing options...
Phyter Posted December 16, 2013 Share Posted December 16, 2013 It's not exactly The Voyage. I was just building from memory and the layout just ended up that way. If anything it's an homage to the Voyage. Â As for NURBS editing, nothing to be scared of. The B-spline for track creation doesn't just result in a smoother result over the old Bezier curves, but we think it's actually a lot easier to use. The old 'control handles' didn't make a lot of sense to new comers and resulted in frustration due to pumping. The B-spline is a whole lot more like drawing, you can just lay down points and expect a good curve. Combined with the editor tool set including the depumper and combs you can actually begin to approach FVD quality just hand building. We think you're going to like it. Link to comment Share on other sites More sharing options...
YourPalJay Posted December 16, 2013 Share Posted December 16, 2013 If any one was wondering why we haven't posted an update for the past two weeks we've been working hard to finish up still pushing for release. So we took some time out this weekend to throw together a lengthy preview video of the NoLimits 2 editor. The video flies by but if you pause and re-watch you can get a good sense of some of the powerful new features in the editor. Oh, and also... TIMBERLINERS! Â I'm ready to start giving you my money now. Â Right now. Â Today. Link to comment Share on other sites More sharing options...
A.J. Posted December 16, 2013 Share Posted December 16, 2013 Yeah, I am as well, but they're not ready to take it yet! Â Patience. Link to comment Share on other sites More sharing options...
FaithnotForgotten Posted December 16, 2013 Share Posted December 16, 2013 I finally am sold on NL2, I was iffy if I would enjoy it as much as the first one....officially sold! Â $$$ Link to comment Share on other sites More sharing options...
christianscoasters Posted December 16, 2013 Share Posted December 16, 2013 Is it sad that I don't even want to touch NoLimits anymore until NL2 comes out? Haha. Link to comment Share on other sites More sharing options...
Moose Posted December 16, 2013 Share Posted December 16, 2013 ^Same. Link to comment Share on other sites More sharing options...
SFOGdude25 Posted December 16, 2013 Share Posted December 16, 2013 Pretty much every tool that I've dreamed of having has been added into this new editor. The work flow looks so much more efficient! Excellent, excellent job, guys! Link to comment Share on other sites More sharing options...
FaithnotForgotten Posted December 16, 2013 Share Posted December 16, 2013 All I need is multi-move and this will be complete for me Link to comment Share on other sites More sharing options...
Mr Stratosphere Posted December 16, 2013 Share Posted December 16, 2013 I just purchased a new computer with the correct specs in prep for the new release. I get my new PC on Thursday! Link to comment Share on other sites More sharing options...
A.J. Posted December 17, 2013 Share Posted December 17, 2013 (edited) Is it sad that I don't even want to touch NoLimits anymore until NL2 comes out? Haha. Honestly, it all depends for me. My main use for NoLimits at this point is to prepare track splines and export them as 3DS for use in 3D environments (essentially 3D-modeled parks). I'm not the biggest fan of the way the Construction Kit does supports, so I'm beginning to only export the track and create the supports completely from scratch. Â When NoLimits 2 is released I will certainly use it for fun, but I will continue to use NoLimits 1.8 until the dev team or the guys behind FVD++ come up with a way to export track splines and rolls from NoLimits 2 as 3D objects. Edited December 17, 2013 by A.J. Link to comment Share on other sites More sharing options...
gerstlaueringvar Posted December 17, 2013 Share Posted December 17, 2013 I really don't think that Nolimits is a game for me. It's what turn my dream into reality. Great job on NL2! A huge thank you to the NL crew. Can't wait to give you my money Link to comment Share on other sites More sharing options...
Koasterking48 Posted December 17, 2013 Share Posted December 17, 2013 I really don't think that Nolimits is a game for me. It's what turn my dream into reality. Great job on NL2! A huge thank you to the NL crew. Can't wait to give you my money A game and a simulation can either be the same thing, or two completely separate things. In No Limits' case, it's is the latter. Link to comment Share on other sites More sharing options...
Tanks4me05 Posted December 18, 2013 Share Posted December 18, 2013 1: Are pipe flanges automatically added to support columns? Will they have bolted connections? Â 2: Will the support dimensions be labeled in actual units of distance (mm or in.) instead of Small to XXL? Link to comment Share on other sites More sharing options...
ride_op Posted December 18, 2013 Share Posted December 18, 2013 Pre-fabricated supports include flanges. When you make your own supports the flange is not automatically placed, but placing them manually is easy. You can place beam nodes, open the supports panel, then flag that beam node as a flange. It will automatically become a large enough flange for the pipe it is attached to complete with bolts. Â Yes, support beams are all measured in real units. Â -Ride_Op Link to comment Share on other sites More sharing options...
SFOGdude25 Posted December 18, 2013 Share Posted December 18, 2013 On the topic of support beams, will NL2 offer a larger selection of sizes for steel beams and wood beams? The selection of sizes was pretty limited before. Link to comment Share on other sites More sharing options...
Tanks4me05 Posted December 18, 2013 Share Posted December 18, 2013 Will you be able to use multiple terrain textures in one map? IE, dirt in one area, grass in another? Link to comment Share on other sites More sharing options...
FLIPDUDE Posted December 18, 2013 Share Posted December 18, 2013 ^The video already showed that you can Link to comment Share on other sites More sharing options...
Tanks4me05 Posted December 18, 2013 Share Posted December 18, 2013 ^*watches video again.* Â Hm. Don't know how I missed that. Â The only thing that I'm probably not going to like about NL2 is that I'll have to delete all the auto flange supports for my current coasters and put them in with the new system, and I have like 40+ coasters, too. Link to comment Share on other sites More sharing options...
DisWiz Posted December 18, 2013 Share Posted December 18, 2013 I'm not sure if this has been asked yet, sorry if it has as I haven't seen the information yet. Â Will there be a demo available as well? I want to buy No Limits 2 but not before I can test it on my machine to see if it can even run it smoothly. Link to comment Share on other sites More sharing options...
ride_op Posted December 18, 2013 Share Posted December 18, 2013 Support beams are offered in a wide range of real life sizes with actual dimensions (8" tube, 12" tube, 6x6 L beam, etc). If the huge range of pre-set sizes don't work for your needs you can customize the size. The support sizes are accurate to real life options and real life steel tube dimensions. Â Yes we will offer a demo. Â -Ride_Op Link to comment Share on other sites More sharing options...
Guest Posted December 18, 2013 Share Posted December 18, 2013 Appears the demo version simultaneously with the full version ? Link to comment Share on other sites More sharing options...
ride_op Posted December 18, 2013 Share Posted December 18, 2013 Probably, and if not then probably not too long after. Right now we are only building and testing the regular and pro versions. Final details are pending. Â -Ride_Op Link to comment Share on other sites More sharing options...
Tanks4me05 Posted December 19, 2013 Share Posted December 19, 2013 Can the pro version directly export the coasters to CAD file formats? Link to comment Share on other sites More sharing options...
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