COASTER FREAK 11 Posted July 23, 2009 Share Posted July 23, 2009 ^Firefox is not opening it for me EDIT: Apparently I was not up to date on firefox though I could have sworn it selfupdated yesterday. lol, dork! Link to comment Share on other sites More sharing options...
Sasquatch Posted July 23, 2009 Share Posted July 23, 2009 Wow. WOW. Ok now i am seriously over NL 1.7. I really cannot wait till this is released!! Link to comment Share on other sites More sharing options...
nln00b Posted July 24, 2009 Share Posted July 24, 2009 this....looks....AWESOME!!! Link to comment Share on other sites More sharing options...
nannerdw Posted July 24, 2009 Share Posted July 24, 2009 First of all, I can't wait for the built-in parametric equations and FVD formulas. I wonder if all of these purist hand-builders will still be complaining about the use of tools once these have been officially implemented in the editor. Based on that video, it looks like shadows will be cast on all 3ds objects. It all looks so realistic, especially the water. The walk mode thing is a pretty cool, but unnecessary, feature. It almost makes it seem more like a FPS game than a simulator. Ole should include an easter egg that lets you pull out a gun and start shooting everything Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2009 Share Posted July 24, 2009 Does anyone know where I can convert this video? I don't even know what .ogg is. Please and thank you. Link to comment Share on other sites More sharing options...
nannerdw Posted July 24, 2009 Share Posted July 24, 2009 Download VLC Player. It can handle pretty much any media type. You can open the URL in VLC, or save the page to download the video. Link to comment Share on other sites More sharing options...
KPWoCkAxX Posted July 24, 2009 Share Posted July 24, 2009 Ok, now... I've only just got no limits and upgraded to 1.7. But.. Now I really want this! Was anybody else wishing the person walking would jump off the track and splash into the water? That would be interesting! Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 24, 2009 Share Posted July 24, 2009 On one hand... YES!!! Finally a coaster sighting! And it looks GREAT! And I love how realistic it looks when the person walks. That has to be one of the most realistic walking simulations I've seen in a game. On the toher hand... there is such a thing as TOO good. I would've gladly given up on the raindrops making an individual imprint when they hit something, dolphins, and on 4 different kinds of "splotch" sounds depending on how solid the ground you're stepping on is, in return to shaving some time from the game development and easing up game requirements. Or even just making the coaster somehow look better because I must admit it looked alot like Nolimits 1.(Not that that's a bad thing. Nolimits 1 had great graphics. Just saying that's hwot he time woiuldve been better spent in my opinion) Link to comment Share on other sites More sharing options...
CoasterCard Posted July 24, 2009 Share Posted July 24, 2009 ^ Remember, this product isn't just for gaming. Many companies use this software to demonstrate their product and the more realistic the demonstration, the more likely the company is to get the contract. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 24, 2009 Share Posted July 24, 2009 ^I still doubt any coaster company will need 4 different varieties of "Splortch" sounds for walking through different levels of soggy ground. Link to comment Share on other sites More sharing options...
COASTER FREAK 11 Posted July 24, 2009 Share Posted July 24, 2009 On one hand... YES!!! Finally a coaster sighting! And it looks GREAT!And I love how realistic it looks when the person walks. That has to be one of the most realistic walking simulations I've seen in a game. On the toher hand... there is such a thing as TOO good. I would've gladly given up on the raindrops making an individual imprint when they hit something, dolphins, and on 4 different kinds of "splotch" sounds depending on how solid the ground you're stepping on is, in return to shaving some time from the game development and easing up game requirements. Or even just making the coaster somehow look better because I must admit it looked alot like Nolimits 1.(Not that that's a bad thing. Nolimits 1 had great graphics. Just saying that's hwot he time woiuldve been better spent in my opinion) ...That wasn't a coaster from the game. Did you read the whole article? Its a .3Ds object that Ole put into there so he could show off the "walk around" feature... Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 24, 2009 Share Posted July 24, 2009 Oh! That's good then Link to comment Share on other sites More sharing options...
nannerdw Posted July 24, 2009 Share Posted July 24, 2009 I wonder if it will let you swim in the deep water. With all of this attention to detail, it would also be cool to see a grey-out/red-out safety indicator. A high force sustained for too long or quick change between + and - forces would cause it to turn red. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 26, 2009 Share Posted July 26, 2009 I have a slight feeling that NL2 is gonna kill my computer. It already hates the new B&M and Vekoma tracks as it is. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted July 26, 2009 Share Posted July 26, 2009 This looks cool so far. In the current sim, I'd always 'walk' around at ground level (holding ctrl key to slow it down) and walk around the environment if someone made the queue and surrounding theming. I wonder if we'll see anything more than 'crash' text when a collision happens, or if we will actually see the results of impact? Maybe that's too much but that would be cool. Also, I wonder if you can accidentally walk off the 3ds objects and fall...But otherwise this looks great...I'm sure my 1 gig of video memory should help with this. Lastly, I'm curious to see how construction's going to be, whether if us 'hand building purists' will have to venture into these complex formulas or not. (I suck at math by the way) Link to comment Share on other sites More sharing options...
jarmor Posted July 27, 2009 Share Posted July 27, 2009 any screenshots. I dont use firefox and im lazy to download other crap just to see ONE video... Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 27, 2009 Share Posted July 27, 2009 the whole point of the video is things you cna only see by video, since it's all about movment and sounds and usch. graphics-wise it's nothing we haven't seen before(except for the 3DS) Link to comment Share on other sites More sharing options...
Angry_Gumball Posted July 28, 2009 Share Posted July 28, 2009 And the blades of grass, looked far better than green flatness (unless those blades were also 3ds). I'm itching to see more or less of what coaster types we'll be seeing. A Dive Machine, 4D coaster, and B&M Flyer would be a nice addition. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 28, 2009 Share Posted July 28, 2009 Everyone alwasy says they want 4D coasters in games, but once they finaly get added, nobody actually build them because of how complicated they are. I am reffering of course to RCT and Scream Machines. Link to comment Share on other sites More sharing options...
Sasquatch Posted July 28, 2009 Share Posted July 28, 2009 ^ Exactly! I would prefer to see more options with the existing track presets, such as different trains, and the addition of Morgan and Arrow hypercoasters and such. Actually, thinking about it, a choice in trains for each track type would be SWEEEEET! Link to comment Share on other sites More sharing options...
coastb2 Posted July 28, 2009 Share Posted July 28, 2009 If they could just include Miller coaster style cars and track, I could make my Miesho coasters more Miesho like. Link to comment Share on other sites More sharing options...
thrillseaker92 Posted July 28, 2009 Share Posted July 28, 2009 It would also be nice if switch tracks were available. So many coasters have dual stations but without switch tracks we can't build them. Link to comment Share on other sites More sharing options...
haux Posted July 28, 2009 Share Posted July 28, 2009 A choice of trains for each track wouldn't be realistic. NoLimits is all about realism. Why would having a wooden PTC train on Arrow track be cool? As for the obscure rides like Miesho and Miller, I doubt those will make it in. NoLimits seems to go for popular ride styles that actually still are built or have lots of coasters still around. If Miesho style is included, there'd only be four or five people using it. I'm really looking forward to NL2. I just hope my computer can handle it. It might be time to upgrade my video card. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted July 29, 2009 Share Posted July 29, 2009 Everyone alwasy says they want 4D coasters in games, but once they finaly get added, nobody actually build them because of how complicated they are. I am reffering of course to RCT and Scream Machines. To be honest, no one really used Scream Machines...it had a short life. I've tried RCT's and the motions seem too jumpy for the rotations. I think I may have tried SM's 4-d coaster and had similar results...never really got far into SM though. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted July 29, 2009 Share Posted July 29, 2009 I used to play Scream Machines. Less than Nolimits, I'll grant you, but still a good amount. It was really hard buildinga 4D coaster there ut I did succeed to build a couple good ones. ^^ I doubt he meant having all the trains avalible for all the tracks. I think he meant more like in RCT, where you can choose B&M hyper trains, Floorless trains, rgular trains, or stand up trains for B&Ms. Link to comment Share on other sites More sharing options...
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