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Posted

You give so much freedom, but the time is really short, if your looking for some great rides...I'd enter, but March 17th to 31st is such a rush. I think they would screw me up. I put a lot of time into my parks/rides. I have a question, what do you mean about the 6X6 thing? The ride can't be bigger than 6X6?!?

Posted

I'm going to change the size restrictions - the entire track must be contained in a 6 tile x 6 tile area. However, the terrain, scenery, entrance/exit, queue can be outside of the 6x6 tile area.

 

6x6 means 6 across, 6 down, and all those inbetween!

 

□□□□□□

□□□□□□

□□□□□□

□□□□□□

□□□□□□

□□□□□□

 

Just like that. □=one tile

 

 

I think three weeks is enough time - just because it isn't march 17 yet doesn't mean you can't post/work on your track!

 

 

 

 

[900 posts]

Posted

Great! I'm going to work on a ghost ride so you guys can have an example as you continue the contest. Expect to see it by the end of this weekend.

Posted

Here we go! Hopefully this example can clear things up for you. I whipped this up in 30 minutes, so hopefully you will put more detail into it.

Themed Ghost Ride Contest Example.dat

Here's the park file!

Shot0032.jpg.5fccf0b11783e5fc53bdf76d3ea2620f.jpg

As you can see once again, the ride takes up 6 tiles by 6 tiles.

Shot0031.jpg.f938d43a9c662ab5042a96481d1bfb0f.jpg

You don't necessarily need to put the ride in a building.

Shot0030.jpg.abc191a938943a1adbcf9a1379c6bea2.jpg

Multi-level layouts are much more interesting than flat ones.

Shot0029.jpg.b349a6390a28e124569a21d49e33d594.jpg

Shot0028.jpg.89dd960f2f1cd13e8a2e2df2da302479.jpg

Remember to add detail!

Shot0027.jpg.28cd3c9a45e60eed0eb050d7ecc79ac3.jpg

The ride is inside the building. As you can see, it takes up 6 tiles x 6 tiles.

Posted
I'm going to change the size restrictions - the entire track must be contained in a 6 tile x 6 tile area. However, the terrain, scenery, entrance/exit, queue can be outside of the 6x6 tile area.

 

Path doesn't count as part of the ride.

  • 4 weeks later...

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