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Silver Dollar City (SDC) Discussion Thread

P. 261: Arvest Bank announces 10 year sponsorship deal

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This coaster is looking awesome! Putting SDC even higher up my bucket list, really need to get out there!

 

I'm curious how Mack coasters ride compared to Zierer, since the track looks so similar. Verbolten is completely tolerable and fun, but it has a bit of a rattle for a steel coaster.
Let me tell you, Mack make some of the smoothest, most comfortable coasters out there!
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Choice isn't being offered here, but I don't think the idea is as repellent as you're making it out to be.

 

The argument or topic in itself seems pointless to me. There's nothing indicating that Time Traveler will have fixed cars or cars that spin at different rates. It seems incredibly unlikely that it will happen. The spinning car on Blue Fire was nothing more than a very temporary prototype turned advertisement for Mack.

 

I don't see where we're in disagreement; Time Traveler is going to exclusively be a spinning coaster, and that's why I wrote "choice isn't being offered here" by SDC. My other point wasn't speculation about Time Traveler. I was responding specifically to another poster who contended that the concept of modifying the trains or offering more than one way to ride would be a logistical and PR nightmare. In truth, Mack does offer options, and I pointed out that plenty of other rides also offer different experiences or have been modified successfully.

mack.jpg.77411ee47b63f9944de50903e7384fd9.jpg

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Why is everyone raising a stink about themeing along the course? Name ONE coaster (that isn't Fire In The Hole) at SDC that has themeing once the train leaves the station. One. Powder Keg's transfer track doesn't count.

 

I would count both of Thunderation's tunnels as theming. They also have some random props down there, right?

 

I haven't raised a stink yet, but my main problem with the presentation of the ride (in the video at least) is the placement of the launches. I think they look somewhat awkward running through the rest of Time Traveler's layout. It would be nice to see some sort of theming thrown in there, especially with the ride coming to a complete stop, but it would've looked even better with the launches running under the rest of the layout like on Taron.

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Why is everyone raising a stink about themeing along the course? Name ONE coaster (that isn't Fire In The Hole) at SDC that has themeing once the train leaves the station. One. Powder Keg's transfer track doesn't count.

 

I would count both of Thunderation's tunnels as theming. They also have some random props down there, right?

 

I haven't raised a stink yet, but my main problem with the presentation of the ride (in the video at least) is the placement of the launches. I think they look somewhat awkward running through the rest of Time Traveler's layout. It would be nice to see some sort of theming thrown in there, especially with the ride coming to a complete stop, but it would've looked even better with the launches running under the rest of the layout like on Taron.

 

I will say that is the main gripe I had besides this being yet another relatively short coaster. (its neighbor ThuNderaTion is actually longer and taller as this one will be the 2nd shortest coaster in the park save for the kiddie coaster and FITH) Anyways what bugged me was the missed opportunity to turn at least one of the launches into a sort of show and effects building (which was previously assumed to be where that small structure embedded into the hill would have been) or at least make a simple enclosed tunnel for the "Time Travel" effect. Doing something as simple as a tunnel with multicolor LED lighting as seen near the end of NTG at SFOT would have sufficed or even some fog like what is seen and used on many Dive Coaster tunnels.

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Looks like a lot of people are looking at some of the weird things more than the good things. The track length may be a bit short but look at the ride time, it is just under two minutes. Most of the coasters at SDC have a ride time around there, give or take about twenty seconds. But Time Traveler doesn't even have a lift hill so it will still feel like a long ride. It has a longer ride time and more track than Outlaw Run yet Outlaw Run is still an amazing ride. It may not have themeing during the ride but who cares? None of the other major coasters at SDC do. And I wouldn't count the two tunnels on Thunderation, there isn't actually any themed elements in there. But again, who cares? The themeing in the queue line will no doubt be amazing! And it will be super unique! The placement of the launches might seem a little strange to most people but why not just be happy it HAS launches? I can't WAIT for Time Traveler. I know it will be a ride that will really make me scream. I can only imagine going down that drop face first, or backwards, or sideways! And it will be such a cool feeling going through that loop while turning. Oh my. I'm getting even more excited just talking about Time Traveler!

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This coaster really seems like it's the best of both worlds. Most of the "bigger" Mack coasters in the United States are spinning coasters while the other major Mack coasters are all overseas. I knew it was probably a matter of time before Mack decided to build a major launch coaster in the US. By making it a spinning coaster, they're keeping up their good track record of making decent spinning coasters in the US while giving us something we haven't seen before in this country, a coaster reminiscent of Blue Fire or Helix.

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...

 

I don't see where we're in disagreement; Time Traveler is going to exclusively be a spinning coaster, and that's why I wrote "choice isn't being offered here" by SDC. My other point wasn't speculation about Time Traveler. I was responding specifically to another poster who contended that the concept of modifying the trains or offering more than one way to ride would be a logistical and PR nightmare. In truth, Mack does offer options, and I pointed out that plenty of other rides also offer different experiences or have been modified successfully.

 

I know they offer lots of options, but that isn't the point. Have you been around many typical theme park guests? It was bad enough when they had a few backwards seats on Thunderation - that confused the heck out of a lot of people that had never been there before and weren't familiar with roller coasters. Now imagine touting this record smashing SPINNING coaster and then throwing different options into the mix in the station. You'd have to carve out different lines, have attendants to explain where to go for what, deal with crowds wanting to do one thing or the other... etc. Not to mention it would still look like a walk-back after they specifically built it to smash spinning coaster records. It would have been stupid to invite that chaos just because some people are scared of a little spin. But it's all set in stone now anyway so it's not worth digging at more - perhaps that will be the gimmick on the next Mack coaster somewhere else: multiple options on one coaster.

 

The second launch sounds funny to me. I love launches, but 30 to 45 in 3.5 seconds? They couldn't give it any more juice than that? I'm not sure that warrants being called a launch. It sounds like something they probably played around with a ton, and this is the final intersection of cost, efficiency, marketing, and thrill value since it allows them to add a final almost-inversion at the end. I'm sure the ride would have had to be cut shorter or utilize a lifthill at the end otherwise. It's just odd that there's this huge launch segment there that only pushes it 15MPH faster. Would be the perfect place to add a tunnel later though

 

Don't get me wrong, I am loving all of this, but of course we're going to be pecking at all the details for the next seven months.

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The second launch sounds funny to me. I love launches, but 30 to 45 in 3.5 seconds? They couldn't give it any more juice than that? I'm not sure that warrants being called a launch.

 

The 2nd launch on SeaWorld's Wave Breaker coaster is probably in the same ballpark speed-wise and it was still a solid launch.

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Yeah, the line situation that would be created by different car types seems the type of pain in the butt that SDC would be happy to avoid. I'm sure most if not all of us posting here have seen it elsewhere; even parks with clearly delineated lines complete with attendants still get bottlenecks of people trying to figure out where to go.

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How does that park in Japan with the sit-down and stand-up train handle that situation? There's a precedent to do it, but I do agree logistically it would be complicated.

 

That's why I'm intrigued to see how long the line for the reverse car on Australia's DC Villains hyper coaster gets.

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^ In Yomuiriland, that station had two queues (one for each side) and there were two loading tracks,

one for the standing train, the other for the sit down. Attached to a main section that would slide

from side to side. So while the standing train was running, the sit down one was unloading and then

loading up new riders. The stand up would return, the track slides over to it's load/unload dock, and

the sit down would then be in line to take off up the lift hill. Pretty simple way to do it, I thought.

MomongaYomiuriland.jpg.82c746afc048fdd7d87f027040d8943d.jpg

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It's a shame these parks keep thinking they have to do something "never done" before. This looks awful with spinning cars for various reasons. It would have been a great ride with Blue Fire trains. This definitely looks like a great formula for injuries. There is no way that these inversions are designed to be taken at every possible angle......

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...This definitely looks like a great formula for injuries. There is no way that these inversions are designed to be taken at every possible angle......

 

You know, I bet you anything that the park and Mack both know what they are doing. They aren't going to be building a ride that is a "great formula for injuries."

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^ Blue Fire presumably wasn't designed for a spinning car initially yet they hooked the spinning car up a few years later and I remember seeing a rider video and they looked like they were enjoying it. This ride is being designed for spinning from the beginning so I imagine it will be comfortable.

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It's a shame these parks keep thinking they have to do something "never done" before. This looks awful with spinning cars for various reasons. It would have been a great ride with Blue Fire trains. This definitely looks like a great formula for injuries. There is no way that these inversions are designed to be taken at every possible angle......

"Never been done" and records are what draw people to parks. As much as I would have liked for this to be a traditional steel launched coaster like Blue Fire or Helix, thank God parks continue to try new things and push the envelope. It's mutually beneficial, since it caters to the parks' marketing strategies, which leads to profit, and it allows park goers to have new experiences. Without parks and ride manufacturers striving for 'never been done,' we wouldn't have launches, dive coasters, inversions, drop tracks, spinning, etc. Riding wooden cyclone clones throughout the world would get pretty boring.

 

As far as injuries go, I have to believe Mack has this dialed in. I believe Blue Fire is faster and more intense than Time Traveler, with the test car allowing faster spinning. I would imagine if any injury or potential for injury were observed during the prototype phase, we wouldn't be seeing this coaster.

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This definitely looks like a great formula for injuries. There is no way that these inversions are designed to be taken at every possible angle......

 

I'm sorry but are you seriously commenting on this forum suggesting that the manufacturers don't know what they're doing and the ride looks unsafe? Shouldn't you be on facebook?

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As long as the inversions aren't being taken at hyper speed I don't see why it would be an issue, if the train didn't spin, it would take slow, and if it was 90* perpendicular to the track, it would be front/backflipping around a roll, anything in between should be fine. As long as it's not whipping around the track

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It's a shame these parks keep thinking they have to do something "never done" before. This looks awful with spinning cars for various reasons. It would have been a great ride with Blue Fire trains. This definitely looks like a great formula for injuries. There is no way that these inversions are designed to be taken at every possible angle......

"Never been done" and records are what draw people to parks. As much as I would have liked for this to be a traditional steel launched coaster like Blue Fire or Helix, thank God parks continue to try new things and push the envelope. It's mutually beneficial, since it caters to the parks' marketing strategies, which leads to profit, and it allows park goers to have new experiences. Without parks and ride manufacturers striving for 'never been done,' we wouldn't have launches, dive coasters, inversions, drop tracks, spinning, etc. Riding wooden cyclone clones throughout the world would get pretty boring.

 

I like your point. If it was up to me would I have picked this over a Helix or lost gravity version? Uhh, no. But maybe we were just getting our hopes up a little too much. Taken for what it is this certainly does push the innovation envelope. I would argue that this qualifies as a 4D coaster more than the so-called "4D" free fly coasters. Will it be a home run like Outlaw run was? Maybe not. But they could have bought something a whole lot less intriguing.

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Anyways, even though this is a bit redundant, here was my footage from the announcement ceremony:

[youtu_be]

[/youtu_be]

For those concerned about the spinning, I was one of the most vocal ones about being against the concept, but I am giving it a chance and I feel optimistic that they will fine tune this ride before, during, and after it opens for the best rider experience. If you fast forward 21 minutes into my video Brad is speaking to Dennis, one of the Mack Rides engineers behind this ride's development. During this conversation Brad was talking about how the test car that was used on Blue Fire at Europa Park was actually too intense for him and said that the only way this could work at SDC is for them to engineer a system to help keep the spinning under control with a braking system. It is essentially described as a magnetic clutch that will interact with a steel fin mounted on the gondola if the spinning attempts to get too violent. This will slow the rotation thus providing a controlled spin. It was definitely a topic of concern for people if we were to expect the same level of spinning as seen in the simulation, however it was also mentioned when I overheard a conversation that the spinning animations are likely exaggerated. You may simply experience a slower turning effect where you may turn and swoop into an inversion sideways instead of feeling like your are being tossed like your laundry in a washing machine.

 

Also I know many were excited for this as I certainly was, but here is the exclusive construction site tour I got of the coaster under construction:

They were actively hanging several pieces of track and supports for the vertical loop while I was down in the valley. It was pretty neat to actually stand next to and touch the actual track and supports. haha

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It was bad enough when they had a few backwards seats on Thunderation - that confused the heck out of a lot of people that had never been there before and weren't familiar with roller coasters. Now imagine touting this record smashing SPINNING coaster and then throwing different options into the mix in the station. You'd have to carve out different lines, have attendants to explain where to go for what, deal with crowds wanting to do one thing or the other... etc.

 

Piggybacking off this for a second, take a look at this sign:powertower10.thumb.JPG.abbb61f594931e03417d060fed401810.JPG

That sign's for the S&S Tower I've worked for the past three years. Our three towers are color-coded with the sign. 2 reds and a blue. The sign is above a fork in the queue, with a path leading to the red towers, and a path to the blue. It's astounding how many people don't know the difference, even when they're on the ride! Or how many don't realize that there are 2 separate queues for the two ride programs.

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Just a FYI for the Europeans on the board WOW Air announced service to St. Louis starting next year. They announced Cleveland and Cincinnati as well when Norwegian starts getting the A321LR, expect even more TATL service to midsized cities like Kansas City and Memphis in 2020.

 

Come see Dixie Stampede before the PC Police kills it.

 

http://www.slate.com/articles/arts/culturebox/2017/08/visiting_dolly_parton_s_dinner_show_dixie_stampede.html

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