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Cedar Point (CP) Discussion Thread

P. 1989: Wicked Twister's permanent closure announced!

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Ive been thinking about applying to the park and living in a dorm next summer. Any of you guys do this? Is it something you recommend?

 

There are some current employees on here who can give better responses but I did spend some time there in 2005 when we were helping on weekends from GL.

 

Basically, they're like college dorms. If you can survive those you can survive Point. From my experiences (over a decade ago) usually 4-6 people a room with bunk beds. Shared bathrooms, etc. They're not bad but don't expect luxury living.

 

But I loved working at an amusement park for 5 summers, best job I ever had. I would 100% recommend doing it. Just expect long hours, like 60-70+ a week.

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I'm sure that some will have better answers than I will. During a TTD breakdown (imagine that) I spoke with the grouper. She said the dorms go fast since they are the most convenient being on site and that everybody wants them. Everything else is off site and slightly cheaper, but I think she said the cost for living in employee housing ranged from $6-$9/day.

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I’m also considering working at Cedar Point next year and have a question as well, does anyone know what the pay rate for ride operators is? I’m making $12/hr. at Valleyfair right now, so I’ll probably be taking a pay cut if I end up doing it, but I’m hoping the experience of working at Cedar Point will make up for it.

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I’m also considering working at Cedar Point next year and have a question as well, does anyone know what the pay rate for ride operators is? I’m making $12/hr. at Valleyfair right now, so I’ll probably be taking a pay cut if I end up doing it, but I’m hoping the experience of working at Cedar Point will make up for it.

 

When I was looking I believe it was $8

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I’m also considering working at Cedar Point next year and have a question as well, does anyone know what the pay rate for ride operators is? I’m making $12/hr. at Valleyfair right now, so I’ll probably be taking a pay cut if I end up doing it, but I’m hoping the experience of working at Cedar Point will make up for it.

 

When I was looking I believe it was $8

 

Ohio’s minimum wage is that low? In New York minimum wage is $10.40 per hour.

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I’m also considering working at Cedar Point next year and have a question as well, does anyone know what the pay rate for ride operators is? I’m making $12/hr. at Valleyfair right now, so I’ll probably be taking a pay cut if I end up doing it, but I’m hoping the experience of working at Cedar Point will make up for it.

 

When I was looking I believe it was $8

 

Wow, that’s crazy that the CP ride ops perform as well as they do for only $8/hr!! All the ride ops at SFMM get paid at least $13.25 and the employee quality is definitely not at the same level as CP’s.

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I’m also considering working at Cedar Point next year and have a question as well, does anyone know what the pay rate for ride operators is? I’m making $12/hr. at Valleyfair right now, so I’ll probably be taking a pay cut if I end up doing it, but I’m hoping the experience of working at Cedar Point will make up for it.

 

When I was looking I believe it was $8

 

Wow, that’s crazy that the CP ride ops perform as well as they do for only $8/hr!! All the ride ops at SFMM get paid at least $13.25 and the employee quality is definitely not at the same level as CP’s.

If this doesn’t teach people that higher wages are not a solution for better employees, I’m not sure what will.

 

(Except running your own business maybe)

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If this doesn’t teach people that higher wages are not a solution for better employees, I’m not sure what will.

 

Again... cost of living. I just did a quick search and the cheapest apartment I found in Santa Clarita is $1250 a month and it's a studio. The cheapest apartment I found in Sandusky is $510 and it's a one bedroom.

 

The wages are comparable when you factor in cost of living. You might even be better off at Cedar Point. It's impossible to draw that conclusion from these numbers.

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Cedar Point, like Disney and Universal, has a definite pull for a lot of people who are interested in working in the industry. The housing on site only goes to benefit those people further. But Cedar Point is also short handed on a pretty permanent basis these days, so maybe paying people a little more money wouldn't hurt. You know, since the market for labor is also a market, and you still need to compete.

 

Now, to answer the original poster's question: it used to be that going to Cedar Point and succeeding there would be a fast track to getting a permanent job elsewhere in the chain. With the management having turned over a few times and the new Bowling Green deal, I have no idea if that will be true next year or 3 years from now. If you are in a financially good position at Valleyfair working there, I would say to stick around. The smart thing to do -the ONLY thing to do if you are serious about working in parks - is to look at those directors and upper echelon managers and let them know that you will take any opportunity that comes up. Food, games, group outings, whatever division it is, you're interested. It is going to be very difficult to get your foot in the door for a permanent job only knowing and doing rides. If that's what you want to do at CP, I don't know that it is gonna benefit you really should that be the goal.

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The smart thing to do -the ONLY thing to do if you are serious about working in parks - is to look at those directors and upper echelon managers and let them know that you will take any opportunity that comes up. Food, games, group outings, whatever division it is, you're interested. It is going to be very difficult to get your foot in the door for a permanent job only knowing and doing rides. If that's what you want to do at CP, I don't know that it is gonna benefit you really should that be the goal.

 

This is extremely good advice. I worked 5 summers at GL in rides making it to a supervisor. I know about 5 or so people who have worked their way up the CF management chain. All started in rides, none of them are currently in rides or ended their CF careers in rides. They moved onto other departments such as games, merchandise, park services, etc as new opportunities arose.

 

There are very few opportunities in the industry and if you put blinders on to only be within 1 department you'll be stuck in seasonal management hell forever, a decade plus in some cases I know and never move on. Be open to opportunities and take what you can get. You'd be surprised at how many park GM's started off as a lowly midway sweep and worked their way up.

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I can certainly testify for the cheaper cost of living in Ohio! I moved from the bay area where I was paying $1250 for a studio loft. Now, outside of Cincinnati I pay $525 for a one-bedroom. People from Ohio always ask me, "Why would you want to leave CA and come here?" Well, for one, I like the coasters out here better. But mostly, I can actually afford to live out here and go to grad school without taking out exorbitant student loans just to cover the cost of living.

 

Gas is also a whole $1 cheaper than CA. I think lots of food is cheaper here too, besides wine.

 

Biggest benefit of living in CA is the weather, and now with SFMM running year-round, someone can conceivably work a minimum-wage rides job full-time year-round. I've thought about my chances of securing a full-time job at KI or CP out here, but I imagine there are very few positions that actually hold employment year-round. If anything, I'd be better set teaching during the school-year and working at a theme park over the summer.

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Cedar Point, like Disney and Universal, has a definite pull for a lot of people who are interested in working in the industry. The housing on site only goes to benefit those people further. But Cedar Point is also short handed on a pretty permanent basis these days, so maybe paying people a little more money wouldn't hurt. You know, since the market for labor is also a market, and you still need to compete.

 

Now, to answer the original poster's question: it used to be that going to Cedar Point and succeeding there would be a fast track to getting a permanent job elsewhere in the chain. With the management having turned over a few times and the new Bowling Green deal, I have no idea if that will be true next year or 3 years from now. If you are in a financially good position at Valleyfair working there, I would say to stick around. The smart thing to do -the ONLY thing to do if you are serious about working in parks - is to look at those directors and upper echelon managers and let them know that you will take any opportunity that comes up. Food, games, group outings, whatever division it is, you're interested. It is going to be very difficult to get your foot in the door for a permanent job only knowing and doing rides. If that's what you want to do at CP, I don't know that it is gonna benefit you really should that be the goal.

Part of the reason I’m thinking about switching to CP next year is because I’m living in Valleyfair’s dorms right now, and I’ve heard rumors that starting next year, the dorms will be closed to Americans/for internationals only.

 

As for my department, I’m planning on sticking with rides since that’s what I’m most comfortable and experienced with right now, though I am willing to switch to another department if I think it could lead to a better career opportunity. If it helps, I have occasionally helped out in a few other divisions at Valleyfair in the past, so I do know a little more that just rides.

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It might help to bring your experience from working at another park. It's a jump from one Cedar Fair park to another, so there will also be some familiarity. Sit on the decision and let it settle in. Good luck.

 

I'd imagine you're going to school in the off season? What are you majoring in?

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Fast Lane Plus is out of control. The line for it was out of the queue for Steel Vengeance today. They got one complaint and the standby line went from maybe 60-75 min to over 2 hours. The ratios on the seat assigning are atrocious. I would be fine if it was just consistent. It took me 20 minutes just to go from the stairs to the station. I just don’t understand why every single person wants to ride Steel Vengeance because not one other ride has a substantial Fast Lane queue right now.

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^ Steel Vengeance is an amazing coaster, but if it was pulling 2-hour waits while the park's other amazing coasters had 15-30 minute waits, I'd push SV off for another day.

It's quite a contrast from SFMM, where the RMC hass the fastest moving line in the park, and is my go-to ride on crowded days.

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Maverick also had a full fast lane queue at night too. They need to start capping the sales more to protect both fast lane users and the non users. I wouldn’t want to pay $110 to wait 30 minutes for Maverick and 45 for Steel Vengeance when I could pay nothing and get on in 45 and 90.

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Fast Lane Plus is out of control. The line for it was out of the queue for Steel Vengeance today. They got one complaint and the standby line went from maybe 60-75 min to over 2 hours. The ratios on the seat assigning are atrocious. I would be fine if it was just consistent. It took me 20 minutes just to go from the stairs to the station. I just don’t understand why every single person wants to ride Steel Vengeance because not one other ride has a substantial Fast Lane queue right now.

 

I had a FL+ on Wednesday and Thursday, and the longest I waited was maybe 20 mins. Thursday after it stormed, the FL+ was about 5 mins, I ended up getting 5 rides in about 30 mins.

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Oh I can't believe I forgot to mention this. I can confirm that last night around 11:00, Steel Vengeance was cycling with 3 trains with people. I have no idea why they were doing it because the MCBR wasn't even being used as a block. They had to wait for the train to hit the finals brakes to dispatch. I was on Maverick because SV had an empty train stuck at the top of the lift and they wouldn't let us in line. At the airtime hill on the first half of Maverick, I saw the transfer shed empty and got excited because the ride was running with people too. When I got off the ride I walked up the exit stairs of SV and behold the transfer shed was empty still. I got in line and saw all 3 different zero cars with my own eyes. Unfortunately about 2/3 of the way through the tunnel before it broke down and they transferred a train off. I don't know if this is really progress though because the final brake run needs an open block before the lift can be cleared. I know this seems super sketchy, I am personally confused myself. It is just something to keep an eye on in the future because this could be very exciting.

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Oh I can't believe I forgot to mention this. I can confirm that last night around 11:00, Steel Vengeance was cycling with 3 trains with people. I have no idea why they were doing it because the MCBR wasn't even being used as a block. They had to wait for the train to hit the finals brakes to dispatch. I was on Maverick because SV had an empty train stuck at the top of the lift and they wouldn't let us in line. At the airtime hill on the first half of Maverick, I saw the transfer shed empty and got excited because the ride was running with people too. When I got off the ride I walked up the exit stairs of SV and behold the transfer shed was empty still. I got in line and saw all 3 different zero cars with my own eyes. Unfortunately about 2/3 of the way through the tunnel before it broke down and they transferred a train off. I don't know if this is really progress though because the final brake run needs an open block before the lift can be cleared. I know this seems super sketchy, I am personally confused myself. It is just something to keep an eye on in the future because this could be very exciting.

 

That's really strange, especially if they have to wait for the next train to hit the final brakes to dispatch. That wouldn't increase the capacity at all, it would just make the ride cycle longer because you'd stack. I wonder why they can't run this like Banshee or Magnum, which both have three trains and no Mid Course. All they would have to do is find the dispatch interval that guarantees the first train will clear the final brake run before the second reaches the top of the lift.

 

..although I suppose that if it was possible they'd have already done it. Hope they can figure it out soon so more people can enjoy it!

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