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Cedar Point (CP) Discussion Thread


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I'm loving the angle of this camera. I don't think I've ever seen this one before!

 

does CP have an Auntie Annies?

 

maybe it's a cross promotion

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I feel bad because this is all I post about lately but no... if a park has the ability to open and there's demand and they choose to stay closed then they're dumb. Period. Be creative and figure it ou

Did they happen to mention how heavy that train is?

So basically there were about as many rides open as there would be in peak season with 15 mph winds.

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Some really good news from a user on Reddit:

 

Steel Vengeance was testing with 3 trains this morning. They reprogrammed it so they can dispatch early with the two trains. Right now it has to wait until the wave turn until it dispatches. It climbs the lift hill slow until the final break run is clear (which is two different blocks). 3 train ops are definitely showing signs of progression. Id say it will have them by August.

 

The fact that they don't need to wait for the next train to completely return is fantastic, and three trains testing is good news as well.

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I'm loving the angle of this camera. I don't think I've ever seen this one before!

 

does CP have an Auntie Annies?

 

maybe it's a cross promotion

 

 

Click this link. https://www.cedarpoint.com/play/drinks-dining/dining-locations

 

What's the first thing you see?

 

Wow. I didn't realize how many food stands and restaurants CP had until I scrolled through the list.

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Quick question, has anyone been able to use their platinum pass to get the fast lane deal for other people?

 

 

Sent from my iPhone using Tapatalk

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My son is at the park today with the FastLane+. He still is waiting 30-45 per ride. Is this normal? Is he doing something wrong?

 

Does he like gladiator movies?

 

No, but he did spend some time in a turkish prison...

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Quick question, has anyone been able to use their platinum pass to get the fast lane deal for other people?

 

 

Sent from my iPhone using Tapatalk

Worked for my whole group last year; I was the only one with Platinum but my pass worked for everyone. Haven't bought FL+ this season yet, however.
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Half truth half advertisement?

 

"I can't describe anything clearly about the park." "I can't describe anything clearly about the park." "I can't describe anything clearly about the park." "I can't describe anything clearly about the park." STEEL VENGEANCE!! "I can't describe anything clearly about the park." "I can't describe anything clearly about the park."

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At least she got Steel Vengeance right and said it's best coasters in the country.

 

And 10 hours at CP is like Apocalypse Now? pfffft. Whatevs. I'm old as hell and weigh twice as much as she does and we did 3 days with 10+ miles a day walking rope drop to close. That park is a cinch to walk, it's all flat!

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^^ If true (big if), it kind of sounds like the midcourse is not a functioning block.

That was my reddit. It ran like that all day. It is sad that the MCBR still isn't a block, but it is two train ops in the end so it isn't a big deal. It 100% was running with three trains in the morning. I remember seeing the transfer track empty while the coaster was actually running multiple times this morning which was really nice to see. I never saw it stop on the MCBR for a block test though.

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Just wondering, I am going to the park late August. I plan to get FL+ one of the 2 days I am visiting for. How long will FL+ lines be on a Monday in late August? I think that is my best bet for short SV wait times. Also, should SV be running 3 trains by then?

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^

 

Just wondering, I am going to the park late August. I plan to get FL+ one of the 2 days I am visiting for. How long will FL+ lines be on a Monday in late August?

As with everything with Cedar Point (and amusement parks) it can vary drastically. In reality they probably shouldn't be *too* bad (15-30 minutes on major ones... maybe?), but it depends on the ride, the type of day, etc.

Also, should SV be running 3 trains by then?

Given what others have seen, it will most likely be running 3 trains by late August.

Edited by CoasterInk
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Some really good news from a user on Reddit:

 

Steel Vengeance was testing with 3 trains this morning. They reprogrammed it so they can dispatch early with the two trains. Right now it has to wait until the wave turn until it dispatches. It climbs the lift hill slow until the final break run is clear (which is two different blocks). 3 train ops are definitely showing signs of progression. Id say it will have them by August.

 

The fact that they don't need to wait for the next train to completely return is fantastic, and three trains testing is good news as well.

 

That's how it was running during the first rider benefit. A line all the way down the tunnel and through 1 switchback took about 25 minutes. Granted, fastlane wasn't an issue that day.

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Why don’t they just put together merging practices like the ones Disney uses for their attractions? Have set ratios based on how busy it is to prioritize FL guests. If you made it to the point where you were going 10 or 20 to 1 FL to regular line ratio, you wouldn’t have a FL backup. It would also encourage people waiting in the extremely slow moving and long standby line to buy FL! Then we wouldn’t have enormous FL lines anymore and the park would make more money off FL! Every time I’ve gone to the park I’ve always felt like the ratio of regular line to FL that they let in is way too high, almost 50/50 when the FL line is backed up. And this is coming from someone who has never bought FL and is waiting in the regular line. It just doesn’t seem worth it to still wait in a massive line. Maybe I’d buy it if it was prioritized a bit more. Just saying.

 

Use the OPAT (One Party At a Time) merge method:

 

SLOW PERIODS (PHASE I): take one party from regular line, then multiply that number by 4. Take that many people from FL (or the entire FL line, whichever is smaller). For a party of 5 in standby, you would take 20 max from FL.

 

MODERATE PERIODS (PHASE II): take one party from regular line, multiply that number by 4 and add 10. For a party of 5 you would take 30 people from FL.

 

BUSY PERIODS (PHASE III): take one party from regular line, and multiply the number by 10, and take the lesser of that number or 90. For a party of 5 in standby, you would take 50 from FL, but for a party of 12 in standby, you would only take 90 from FL.

 

That’s the formula Disney uses for merging standby and FP on almost all of their E-Ticket attractions, and it tends to work pretty well. These numbers could be tested and adjusted for CP but I’d imagine it would be something similar to keep the FL lines down to a minimum.

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^^The way they do it now is fine. Disney rides have much higher capacity. If you pulled 20 FL people for every one person in the Maverick standby line, that would be one group every 3 or 4 dispatches or so (assuming a group of 4). During Halloweekends that would probably be a 12 hour line and you’d need to hand out bathroom passes

 

Like Robb said, if you’re smart then you won’t wait more than 20 minutes or so with Fastlane. There are plenty of Disney rides that are right in that range too with a Fast Pass (Soarin, Peter Pan, Test Track...).

 

People are inventing a problem that doesn’t exist.

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^^The way they do it now is fine. Disney rides have much higher capacity. If you pulled 20 FL people for every one person in the Maverick standby line, that would be one group every 3 or 4 dispatches or so (assuming a group of 4). During Halloweekends that would probably be a 12 hour line and you’d need to hand out bathroom passes

 

Like Robb said, if you’re smart then you won’t wait more than 20 minutes or so with Fastlane. There are plenty of Disney rides that are right in that range too with a Fast Pass (Soarin, Peter Pan, Test Track...).

 

People are inventing a problem that doesn’t exist.

 

Gotta whine about something. **shrug**

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Why don’t they just put together merging practices like the ones Disney uses for their attractions? Have set ratios based on how busy it is to prioritize FL guests. If you made it to the point where you were going 10 or 20 to 1 FL to regular line ratio, you wouldn’t have a FL backup. It would also encourage people waiting in the extremely slow moving and long standby line to buy FL! Then we wouldn’t have enormous FL lines anymore and the park would make more money off FL! Every time I’ve gone to the park I’ve always felt like the ratio of regular line to FL that they let in is way too high, almost 50/50 when the FL line is backed up. And this is coming from someone who has never bought FL and is waiting in the regular line. It just doesn’t seem worth it to still wait in a massive line. Maybe I’d buy it if it was prioritized a bit more. Just saying.

 

Use the OPAT (One Party At a Time) merge method:

 

SLOW PERIODS (PHASE I): take one party from regular line, then multiply that number by 4. Take that many people from FL (or the entire FL line, whichever is smaller). For a party of 5 in standby, you would take 20 max from FL.

 

MODERATE PERIODS (PHASE II): take one party from regular line, multiply that number by 4 and add 10. For a party of 5 you would take 30 people from FL.

 

BUSY PERIODS (PHASE III): take one party from regular line, and multiply the number by 10, and take the lesser of that number or 90. For a party of 5 in standby, you would take 50 from FL, but for a party of 12 in standby, you would only take 90 from FL.

 

That’s the formula Disney uses for merging standby and FP on almost all of their E-Ticket attractions, and it tends to work pretty well. These numbers could be tested and adjusted for CP but I’d imagine it would be something similar to keep the FL lines down to a minimum.

 

I dunno, bro. I'm sure they have looked into quite a few options and are content on how they have their simple bracelet setups. As simple minded as I am... I like the way it's set up now. The only thing I'd prefer that they do is raise the FL+ prices so less people buy them and they could break even on the cost. That said, I'm sure they have looked at the data quite a bit to determine what price point they sell the passes at and how many to sell in order to maximize profits. Either way, CP seems to be doing well just the way they have it.

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