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okay, i got 'Wild' today, so i decided to start a park. its called six flags canada because i couldnt think of a better name, its not supposed to have six flags rides or anything...

 

anyhoo, here are some pics, and critisizm or comments would be nice...

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overview of the park so far

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the ride's signature inversion... dunno what you call it, is it a hammerhead or something? whatever.

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zero-G goodness

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overview of the only coaster so far, called Phoenix. its a pretty short but forcefull stand-up...

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main street with a big-ass ferris wheel at the end.

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okay, a new area has been added to the park, along with 2 new coasters and a new flat ride...

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people getting some airtime on launch pad...

(also, could someone please post a tutorial on how to do those stratacoaster supports in the steelworx pack?)

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the new kiddie area. a few kiddie flat rides are set to be added soon, and some themeing will be added to the coaster

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overview of the new area. the new strata coaster is called "launch pad", and tops out at 300ft. The revolution is called... revolution...

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^ dude, give people time.....

 

well, I think you have to experiment with the supports on the Stratacoaster, because, their is no accurate way of doing supports.

 

I mean, at least I don't think there's any....Google it and see, I may be wrong!!

 

but...I do like phoenix....kinda reminds me if Magnum and Mantis at CP were combined and that was the result....

 

so....it's not that people hate your park or dislike it.....just give them time...I like giving advice more then building parks in RCT. I disliked 3D originally, but now I'm starting to like it....and BTW, nice TTD clone!!!

 

Chris

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okay, some theming has been added to launch pad, and a water ride has been added. and, a new B&M hyper has been built, but not theming or anything has been added, because i cant think of a name:

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view of the 'twisty' section of the ride. i was thinking about calling it either the name of a mythalogicalish creature like phoenix, to get a trend going, but i dunno...

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overview of the new coaster... what should i call it?

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another view of the tunnel. i made it look like it was falling apart at the end as the train gets ready to go up the spike...

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a tunnel has been added over the launch run of 'launch pad.' i think it looks pretty sexy.

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the new water ride, compete with a 'splash zone'

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Hmmm. If you're going to keep that twisty part (which is a COMPLETE speghetti bowl), call it Medusa (looks like her hair, maybe?) Also, consider putting in a mcbr before the twistyness to make it realistic...Great work so far, btw.

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Change the station and brake run. No track should EVER touch the ground. Also, the twister section looks unrealistic. You should scale it down to something more reasonable, maybe something like S:ROS at SFNEs twisting section.

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okay, the B&M Hyper has been pretty much completly redesigned. the spagetti bowl is now much smaller and looks a bit better now, and comments or critisim would be appreciated...:

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view of the station. it is built into another building, i kept the brick walls to make it blend in to wverything else more...

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close up of the new spagetti bowl section

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overview of the redesigned ride...

im still looking for names and/or color schemes

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okay, the ride is now called medusa, and it has a nice new coat of paint... i dont know what to do next though

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i dunno what to put in that area. its alot of space, and i dont wan tto just throw another coaster in there...

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first riders goin' up the hill

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an indoor dark ride with ultra high amounts of theming, or i would do some terrain work and make it a mountain or something

 

 

i already have a mountain...

 

 

i think im gnna make like a large themed area with a big dark ride or something...

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The Medusa ride really looks unrealistic IMO. First it's a long out-and-back and then it starts to be twisty. No B&M megacoaster coaster will ever be that way. I suggest you replace that twisty end with some more hills so that it's a real megacoaster. Unless it isn't your goal to make realistic coasters...

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The Medusa ride really looks unrealistic IMO. First it's a long out-and-back and then it starts to be twisty. No B&M megacoaster coaster will ever be that way. I suggest you replace that twisty end with some more hills so that it's a real megacoaster. Unless it isn't your goal to make realistic coasters...

 

Just because it havent been done, doesnt mean that its unrealistic. It would be really boring if everyone just made rides similar to real coasters...

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