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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2228 - Wonder Woman Flight of Courage REAL POV!

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Just got back from a great day at the park. Went with a friend for my birthday . Tatsu,X2,and Green Lantern were all around 45 minute waits all day which wasn't too bad. Everything else with the exception of S:EFK was 10 minutes or less. Oh, and Riddler's is still on one train which sucked . That was about a 45 minute wait as well. Hopefully it'll be back up to 2 trains in time for WCB. See everyone there!

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Went to the park today and crowds were light. Longest wait of the day was GL @ 30 minutes.

 

X2 had a 30 minute wait in the morning due to late block check and sitting in the queue for 15 minutes while they completed it. X2 was down to a 15 minute wait around 430. The crew was doing an amazing job dispatching the trains. A train was dispatched to the lift while the other was coming into the transfer. There were doing this consistently.

Riddler's still only has 1 train along with Ninja. Viper opened with 2 trains but removed one around 12. Tastu had its usual 2 train, 1 station operation but the line was still only 20-25 minutes. Apocalypse had 2 trains and was pretty much walk on the entire day. Walked right through the all pre-shows every time I rode.

Deja Vu's former queue is still untouched along with its entrance sign. I'm sure they will be removed in a few weeks or so. Sorry no pics as I would've had to take them from the top of Apocalypse's lift which would be violating a park policy.

 

Walked by S:EFK and the line was well out of the entrance so I passed since only "A" side was running until about 4.

 

Shot a couple quick photos of Log Jammer's site while passing by.

 

 

 

 

 

 

And the former Metro station....

 

 

Colossus is running like a dream. Got 6 ( 4 front, 2 back) very nice rides in today filled with some very nice floater airtime. Best rides I've had on Colossus in about 5 years or so.

 

Entire section in red is getting extensive track work done and getting all wood replaced. Nice to see this gem getting some TLC.

Edited by DJeXeL
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Colossus is running like a dream. Got 6 ( 4 front, 2 back) very nice rides in today filled with some very nice floater airtime. Best rides I've had on Colossus in about 5 years or so.

I knew it still had potential! I'd like to get some rides of that caliber in before they transform it into something even better (if indeed they are going to).

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I was very surprised that I got the rides I did today as I've never been too impressed with Colossus and would usually only give it a courtesy ride when I'd visit the park and would skip it all together when they had 1 train operation with the line spilling out of the entrance. Colossus thoroughly impressed me and outshines Ghostrider in terms of overall ride quality. I know I'll catch some heat from the GR fanboys but I stand by my statement.

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I was very surprised that I got the rides I did today as I've never been too impressed with Colossus and would usually only give it a courtesy ride when I'd visit the park and would skip it all together when they had 1 train operation with the line spilling out of the entrance. Colossus thoroughly impressed me and outshines Ghostrider in terms of overall ride quality. I know I'll catch some heat from the GR fanboys but I stand by my statement.

 

I agree, I love Colossus a lot more than Ghostrider. Even after its maintenance , Ghostrider is still very rough in my opinion. I always think of the movie N.L. Vacation when I ride Colossus.

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^I knew those were block brakes as they do not even look or function like trims (the brakes in the CENTER ON THE TRACK at the top of each hill- which look like they originally came with the ride). The only trim brakes that I am aware of and that look like they were added after the fact (like you have just explained) are the brakes on the SIDES of the track at the top of the run to the loop and the same type of brakes just before you go through the middle of the loop. There are no other trims on this ride unless you count the brakes at the end of the ride entering the transfer track. All of the other brakes during the course are for blocking/emergency use plus, these brakes just happen to be in a spot where the train creeps through them so it would not make sense to trim the train there, there is no need to.

 

What your actually seeing in the center of the track are anti-rollback devices. All of His works use brakes on the sides (similar to MF/Expedition Geforce). The anti-rollbacks are for when the block is triggered and the brakes have to stop the train, when the brakes release it doesnt go backward and valley. The only thing thats been changed, or 'trimmed' is the braking program. The PLC for revolution hits the train with more braking force than it was designed to have, effectively trimming the ride.

 

Its ok tho, i made the same mistake when i went to safety the ride (looked like quite the dumbass)

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Are those parking lot lines under Colossus? Blasphemy.

 

 

They need to theme it with some sort of landscaping (those wild palm trees are a good start).

 

At least it isn't as apparent as Scream!

 

Also, it's heartbraking to see Log Jammer being demolished, it was such a good ride, now SFMM has NO quality family rides.

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Today is the last day of operation until LL:DOD opens.

 

I agree, I love Colossus a lot more than Ghostrider. Even after its maintenance , Ghostrider is still very rough in my opinion. I always think of the movie N.L. Vacation when I ride Colossus.

 

NL's Family Vacation is one of my favorite movies and every time I visit the park I always think of "Walley World."

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Today is the last day of operation until LL:DOD opens.

 

I agree, I love Colossus a lot more than Ghostrider. Even after its maintenance , Ghostrider is still very rough in my opinion. I always think of the movie N.L. Vacation when I ride Colossus.

 

NL's Family Vacation is one of my favorite movies and every time I visit the park I always think of "Walley World."

 

Moose says no, I say yes...

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^I knew those were block brakes as they do not even look or function like trims (the brakes in the CENTER ON THE TRACK at the top of each hill- which look like they originally came with the ride). The only trim brakes that I am aware of and that look like they were added after the fact (like you have just explained) are the brakes on the SIDES of the track at the top of the run to the loop and the same type of brakes just before you go through the middle of the loop. There are no other trims on this ride unless you count the brakes at the end of the ride entering the transfer track. All of the other brakes during the course are for blocking/emergency use plus, these brakes just happen to be in a spot where the train creeps through them so it would not make sense to trim the train there, there is no need to.

 

What your actually seeing in the center of the track are anti-rollback devices. All of His works use brakes on the sides (similar to MF/Expedition Geforce). The anti-rollbacks are for when the block is triggered and the brakes have to stop the train, when the brakes release it doesnt go backward and valley. The only thing thats been changed, or 'trimmed' is the braking program. The PLC for revolution hits the train with more braking force than it was designed to have, effectively trimming the ride.

 

Its ok tho, i made the same mistake when i went to safety the ride (looked like quite the dumbass)

 

 

Several of his rides also had/have block brakes in the center of the track. The anti rollbacks (if you were riding it) would be first, this is the long thing with the flaps that stick out on the side, just like on the lift hill, and you would hit this BEFORE you crest the hill. As you crest the hill you will notice in the center of the track a shorter 'rail' in the center of the track with a rail on either side of it and (if you could look very quickly or just look at the same type of brake as you enter the transfer area) you will see underneath are two pneumatic cylinders which control the closing and opening of this....brake, and also, this is located on the track just after you crest the hill on the downward slope. I know what the anti rollbacks are and what they do and WHERE they are, these are not anti rollbacks, these are block brakes. On many of his rides he used both types of brakes. The brakes on the sides of the track can only be used on straight sections of track and grab the brake fins on the sides of the train which, if you notice that is the only place you will ever see them- straight sections of track. The center track/block brakes are unique in that they can be used on curved parts of the track, a hill, or a turn, etc. and stop the train by grabbing it from the bottom, there are small 'blocks' under it for this purpose (and I believe they are painted yellow). You can see all of this if you stand under the track where the train enters the brake run in the transfer area and you'll see, actually, BOTH types of brakes in action and the underside of the train and the blocks that the block brakes use. Watch any Revolution POV and you'll see exactly what I'm talking about in the center of the track. The Whizzer coasters use the same types of brakes on the sides and the center for blocking.

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What I'll miss most about Log Jammer is the awesome head-chopper it created while riding Gold Rusher. It's something I didn't really think about initially ... but yeah, oh well.

 

I recall being at the park many years ago with a few people from Gooses site (in fact I think you may have been there) and one of the people in the group ended up hitting their hand on Log Jammer while riding Gold Rusher. If I remember they said their hand was numb for the rest of the afternoon.

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Some pics from yesterday:

1.jpg.3028a3816f9dd43b09d6b282e9be05f7.jpg

Walls are up all around the Paintball/Arcade/Necessity Center

2.jpg.682b2eb74278cd7d5fd0ef6f5c76ee7f.jpg

3.jpg.515ece3458d2b854fb8bf56d7fe14367.jpg

All the Merchandise is gone

4.jpg.ddb297710983e019125d1cb410131c5a.jpg

I was shocked to see how much they've done on Log Jammer

5.jpg.86bf08208d13d602093b08df9d6a6f79.jpg

Pump house is still there. Hope this means the lake will return in some form.

6.jpg.1df5b6a3f63faa6ef8391ddd05131ddb.jpg

7.jpg.137c5f20c3dd346254645499fbb38c23.jpg

8.jpg.0fb389ff93978002496a2825f107c0c2.jpg

Sign is still there and it looks like they are saving the building (which is good IMO).

9.jpg.21f9fed0f3024f32c2d9061f67b15d01.jpg

Top portion is still there.

10.jpg.358849ac17582c4d8b89468e2a8a7d6e.jpg

First Drop

11.jpg.8db3647471eb14df487a609bfa2e5d6a.jpg

Bye Metro station.

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Wow at the pictures(thanks Sir Clinksalot), makes you wonder what SFMM is up to?!?

 

Could this be really for the 2013 project? I dont think the Park has ever started this early for an attraction that is pretty much a year and a half away from opening. (Heck, they started work on this before even dealing with this years construction,lol)

 

This will deffinatly be fun to watch..

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