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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

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If you would like to know my source, I'm fine with that. I actually work at Magic Mountain. Not all rehabs take that long, but that is the average. I know over those weeks the trains are not being continuously worked on. Apocalypse took so long to get the second train back because it kept getting put off because of other projects. Coaster trains are a bit more complicated than a frame with wheels. There are a lot of small sensors that have to be aligned just right and a lot of time is used to adjust them properly. Also, some of that time is spent waiting for parts.

 

 

I think people forget sometimes or just don't realize that waiting for parts, having other things come up or other projects as you point out does affect rehab schedules...its not like rehabbing is the only thing ever going on at the park.

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Deja Vu was closed all day on Thursday - a few rumors floating around that it is leaving. Has anyone notice if it has reopened? The entire area was gated up with 2 employees directing guests elsewhere. No activity though from trucks or construction crews.

 

Actually Deja Vu reopened around 8pm on Thursday, and has been open all day every day since. When they know they are not going to open it they put the gates up until its ready to open. I hope the rumor is wrong myself, SFMM has put a lot of time and energy to keep it the best shape of any of the former Deja's. I know a few people that would be quite pissed off that it would be taken away from them...

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^Plus, if it was leaving, the announcement would probably already have been made, like Iron Wolf's.

 

And its a sign when it breaks down and they are still trying to get it up and running quickly, it just doesn't seem to me like its going anywhere.

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^ Go up the exit stairs as a single rider, will save you from a two hour wait.

 

I really, really, really wish the park gets Green Lantern's boarding process down easier. Do you think that doing grouping (getting groups of 4 or so together) would work at the merge with Flash Pass? How does Insane board? I do feel like two cars can be boarded at one, to avoid the waiting on the block break. Some trains wait up to a minute long! That is a long time if you are stuck up in the sun - really sucks.

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I really, really, really wish the park gets Green Lantern's boarding process down easier. Do you think that doing grouping (getting groups of 4 or so together) would work at the merge with Flash Pass? How does Insane board? I do feel like two cars can be boarded at one, to avoid the waiting on the block break. Some trains wait up to a minute long! That is a long time if you are stuck up in the sun - really sucks.

 

We went today and they were loading two cars at the same time, you'll be happy to know there were no stops at the block brake, you just slow down a bit but the cars no longer come to a complete stop up there. That made for a more thrilling ride since the brake makes your car rock right before you head into the next drop.

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^That sounds good. When I went a week ago, I got there first thing in the morning, and waited in a line that started just outside of the building. It ended up taking me about 40 minutes to get on. It was the absolute slowest loading ride I had ever seen (except for the ride operators at Deja Vu who literally did nothing but chill for 3 minutes before finally opening the loading gates). Hopefully SFMM gets really efficient with GL, though!

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I really, really, really wish the park gets Green Lantern's boarding process down easier. Do you think that doing grouping (getting groups of 4 or so together) would work at the merge with Flash Pass? How does Insane board? I do feel like two cars can be boarded at one, to avoid the waiting on the block break. Some trains wait up to a minute long! That is a long time if you are stuck up in the sun - really sucks.

 

We went today and they were loading two cars at the same time, you'll be happy to know there were no stops at the block brake, you just slow down a bit but the cars no longer come to a complete stop up there. That made for a more thrilling ride since the brake makes your car rock right before you head into the next drop.

That sounds awesome they can load both cars - however I think it may be the crew working that shift who decides to do it. Have any videos? Would like to see if it is more efficient.

 

^That sounds good. When I went a week ago, I got there first thing in the morning, and waited in a line that started just outside of the building. It ended up taking me about 40 minutes to get on. It was the absolute slowest loading ride I had ever seen (except for the ride operators at Deja Vu who literally did nothing but chill for 3 minutes before finally opening the loading gates). Hopefully SFMM gets really efficient with GL, though!

There may be a reason for this, system reset or sensor problems, but who knows. I took a picture and uploaded it to TPR a few years ago of the Twister II station - I guess in the picture an employee was on their cell phone. Someone from Elitch Gardens saw the photo (even got uploaded to RCDB) and the employee received 'corrective action'...or so I was told.

 

PIC: http://rcdb.com/210.htm?p=16231

 

I feel like as enthusiasts, we are part of the Q.A. process to some of these parks. As long as we are respectable and understanding, it may be up to us to 'clean' up the parks as well. =/

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Has anyone seen this article? Cedar Point.

SANDUKSY

A Six Flags park in California is the new roller coaster champion, but Cedar Point officials say the rival park wears a tarnished crown.

 

Cedar Point says the park's Superman: Escape from Krypton ride isn't a roller coaster, and it shouldn't be counted as such.

 

The Sandusky Register interviewed three roller coaster buffs, all of whom disagree with Cedar Point -- they say Escape from Krypton is a legitimate roller coaster.

 

Last month Six Flags Magic Mountain in Los Angeles announced that with the opening of its newest ride, Green Lantern: First Flight, the park now has 18 roller coasters.

 

That surpasses Cedar Point’s 17.

 

But Cedar Point spokesman Robin Innes says Six Flags is stretching the definition of “roller coaster” when it includes Superman: Escape from Krypton.

 

According to the ride’s official website, Escape from Krypton blasts riders along an L-shaped track that extends 415 feet into the air, giving them 6.5 seconds of weightlessness and plummeting them back to earth in a free fall.

 

It describes the ride as a “dual-track coaster.”

 

But the ride resembles Cedar Point’s Power Tower, Innes said, which lifts riders straight into the air.

Cedar Point does not include Power Tower among its official list of 17 coasters.

 

Escape from Krypton also resembles Demon Drop, a former Cedar Point ride. Referring to Six Flags’ Escape from Krypton, Innes said, “We would call it a free-fall ride.”

 

Innes also said the quality of Cedar Point’s coasters is second to none.

Six Flags, meanwhile, isn’t jumping into the fray.

 

A spokeswoman for Six Flags Magic Mountain, Sue Carpenter, did not return phone messages a Register reporter left Tuesday, Wednesday and Thursday.

 

Still, roller coaster enthusiasts and people unaffiliated with the theme parks say it’s reasonable to classify Superman: Escape from Krypton as a roller coaster.

 

Like to article.

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I'm 75% sure it's happening, sadly. I was hearing this rumor in late May, early June. Deja Vu just seems like it would fit better at SFMM. Plus, as everyone has said, the mechanics know the ride in and out. I do hope there is a last minute change of plans.

 

If not, I would be excited to ride my first GIB at SFNE though. But I definitely agree with everyone, this possible move could be added to the book of "Six Flags - WTF moments."

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Deja Vu was running pretty good when I was there last month but I can understand why they may consider removing it. The wait is always horrendous. No matter how things pan out I see the parks being tied for a few years. If CP moves forward with the "Family" aspect they have been they'll spend a few years adding smaller touches to the park and if SFMM is removing Vu then there's your tie at 17. Or if they keep Vu and CP builds another coaster, which they are due for, there it is at 18. The coaster wars may have hit a lull but they are still alive in my mind.

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Well I mean SFNE already has Flashback which is a sitdown boomerang. Erm...why would you want 2 Vekoma Boomerangs in one park...the only thing difference is one is sitdown and the other is inverted. It just doesn't make sense. SFNE doesn't need another Vekoma, it needs a Beemer. :S

 

And what about the rumors about CP getting a coaster for 2013? It is actually quite overdue for a coaster.

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Who's to say SFNE wouldnt REMOVE the Boomerang they have already? Why are you missing out on that logic? Also, I doubt any US parks will be adding any new significant coasters(other than the ones currently being constructed)anytime soon. I will bet you the current economic conditions are going to put most plans on hold for several years(especially if we head into another recession). Perhaps this is why SF seems to be re-instituting a ride rotation plan again? If that is what they are doing....of course, both chains could pick up some bargains if they go shopping at Hard Rock/Freestyle/WTF park!

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I think they should just replace Flashback with Deja Vu and then move Flashback to another Six Flags park that doesn't already have a boomerang. Imagine it... Boomerangs for everyone!!! I can honestly say that pretty much no one would care if Flashback is removed. In fact, I think would make the park better if the ride was replaced.

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I think they should just replace Flashback with Deja Vu and then move Flashback to another Six Flags park that doesn't already have a boomerang. Imagine it... Boomerangs for everyone!!! I can honestly say that pretty much no one would care if Flashback is removed. In fact, I think would make the park better if the ride was replaced.

 

Actually it's a really fun ride. Top 3 coasters there.

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I think they should just replace Flashback with Deja Vu and then move Flashback to another Six Flags park that doesn't already have a boomerang. Imagine it... Boomerangs for everyone!!! I can honestly say that pretty much no one would care if Flashback is removed. In fact, I think would make the park better if the ride was replaced.

 

Actually it's a really fun ride. Top 3 coasters there.

 

 

Well of course Bizzaro and Batman take up spots #1 and #2, however 3rd place is a matter of opinion. I'd take Thunderbolt over Flashback any day. Flashback ranks just below Pandemonium in my book and that's being generous.

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