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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2205 - Opening Day Photo TR!

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I still think the OTSRs on Superman will be added because of the launch. True, it's not exactly neck snapping, but should they kick it up at some point, they'll be ready. Also, it's better to be safe than sorry.

 

Eric

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Tells someone to keep politics out of it. Procedes to add politics. Typical 😄   As for SFMM, they're going to follow what is required by the state... At least on paper. So your sho

Swung by the park for a few hours to see how things would be in the covid world, and I have to say that magic mountain did a pretty good job. For those wondering, it appears the only checks for r

For the rest of you, this stupid discussion will stop RIGHT FUCKING NOW!!!! I’m sick of this shit.    Here’s what everyone needs to do: go to the parks, follow the rules, and stop acting like a

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I think once superman Re- opens, it will be a LOT more popular when the GP find out it runs backwards.

 

Really? Colossus Backwards doesn't seem too popular. The past 4 years I've gone to Fright Fest the forward side always had a longer line.

 

I could be wrong, but it seems like it would really add a lot to the ride -- which the GP may or may not figure out depending on how MM promotes it. Knowing them, they'll stick a flamethrower and some speakers on it somewhere and pimp it out as a whole new experience etc.

 

Although I've never ridden Colossus backwards, I think I'd probably opt for the front-facing train as well because that just doesn't seem like a ride that would lend itself well to running backwards. I would imagine it'd be kind of like riding in the back seat of a car and looking out of the back window the whole time. But again, I haven't ridden it that way so I'm not sure.

 

To me, Superman is kind of dull ride because when you're up the tower, all you see is the sky and you really don't get a sense of just how high you are. But if you're up there facing straight down, I would think that the experience would be radically different. Even though it doesn't get anywhere near the top anymore, that thing is still pretty high -- and seeing the ground drop away from you, followed by a face-first plummet, would be enough to get me to wait in a line that stretches outside of the ice-station.

 

Although I don't go to MM very often (once every two or three years is good enough for me) when I'm there I never see too much of a line for it -- which I assume is because people just know it's not a very thrilling ride. But I remember when it first opened just how long the wait was; and it seems that by exponentially ramping up the thrill factor, it would receive a new lease of life and potentially become just as popular as it once was before it got neutered.

 

I could be completely wrong about all of this. I'm often completely wrong about things.

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The only reason Superman ever had a remotely long line was because the park lied to customers in commercials and in the park maps and said it went 100 mph. On top of that, the structure was 415 feet tall, therefore they could claim a tallest and fastest record even though both of the records were bullsh*t.

 

Once people rode it, and because it didn't actually hit 100 mph, and because it didn't actually go up to the top of the tower, it lost its appeal and has been seen as a lame ride ever since. I don't blame a lot of people, though. I'd be disappointed if I waited an hour, or two, or three because I'd get back to the station after the 30 second ride thinking "That was it? It didn't even feel like we were going 100 mph."

 

The ride has never lived up to its potential. Hopefully with this revamp they will make it the ride it was always meant to be. Because even if the cars are turned around, if they don't go 100 mph OR reach the brakes at the top of the tower, it will NOT be a ride people (or me) will be impressed with, and it WILL repeat the same original fate.

 

One thing I always wished was that Magic Mountain got a TTD/Kingda Ka type of ride instead of this one, because I feel like people of So Cal would EAT IT UP. Get a tallest/fastest record that actually achieved the record, and it would be as popular as X2. Regardless of the ride experience or coaster enthusiast opinon, nobody can see a 450 foot tower with cars racing at speeds of 130 MPH over the top and NOT think its cool and NOT want to ride.

 

SF: You have a chance to redeem this ride. Please, don't insult our intelligence and bullsh*t us and don't half ass it. You have a chance to fix the past, get it right this time.

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I was going too say that you seen to have a lot of anger, but you know what... I kind of agree with your comments and nothing is more frustrating than when a park build up a new ride, then when it does open it doesn't live up to the hype and what's interesting is many new rides sound like they are going to be incredible but turn out to be almost half assed done. This ride was billed to go 100 mph, but it doesn't for whatever reason, and that's a shame. Over marketing? Expectations too high? ...maybe both.

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100 mph or not, the problem is that the ride is a one trick pony so the appeal was limited from the start. After you ridden it once or twice, the novelty simply wears off. I found the same thing (to a lesser extent) with TTDand KK. One trick and you're done.

 

I like the ride because it's fun to see how scared people are "before" they ride it.

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I could be wrong, but it seems like it would really add a lot to the ride -- which the GP may or may not figure out depending on how MM promotes it. Knowing them, they'll stick a flamethrower and some speakers on it somewhere and pimp it out as a whole new experience etc.

 

Don't forget the random flamboyant buildings!

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So I guess with the money going into Superman, my hopes of seeing an Intamin rocket in the near future are getting that much dimmer...I hope this works out for the park.

 

Most likely yes, but don't give up hope on Intamin rides at the park just yet!!!!

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Just to briefly derail the Superman discussion, I was at the park today with a friend. We arrived at opening and left about 6-ish. During our visit, we didn't ride much---Viper, Tatsu, Terminator, Batman, Riddler, Colossus, and Ninja. We didn't wait longer than 20 minutes for anything we rode, though we did notice that a couple of lines got longer later on. Tatsu was only running the left station, but opened the other one later. We also went up in the Sky Tower for awhile. X2's wait got to be over an hour so we skipped it.

 

My friend had not been inside Studio 6F, so we stopped in to get flavored Cokes. I got Caffeine Free Diet Coke with orange and he went with regular Coke with raspberry. That soda machine was a good idea.

 

One curious note: Deja Vu was closed, and there was a barrier blocking people from getting near the entrance of it. A sign next to the barrier said that the ride was closed and will reopen Spring 2011. Another rehab? An unannounced project? Hmmm...

 

It was strange being at SFMM without the loud noise of Superman. I wonder how much the noise will change if the cars are going in reverse (probably not much to be honest).

 

Eric

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^For the noise, I also bet not much. I'd hate it if they made the ride quieter, or just quiet, then it's boring. To me, the loud jet noise makes the ride better somehow.

 

They could put TOGO Stand-Up trains on that ride, take the audio away, and I'd be one happy camper.

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One curious note: Deja Vu was closed, and there was a barrier blocking people from getting near the entrance of it. A sign next to the barrier said that the ride was closed and will reopen Spring 2011. Another rehab? An unannounced project? Hmmm...

 

Maybe they might be continuing work on Mr Six's DanceCoaster? I know it won't go vertical for another couple months, but maybe it'll be like what they did when Terminator was going up.

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Oh awesome! Thank you! This will be my first time so SFMM so I'm super excited! Gotta long time until then to wait though lol

 

The LAUSD gets out on June 24th next year, so it wont be THAT busy, but a lot of schools will be out by then, so it wont be empty.
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^I just went out to California this past June, from the 5th-12th. Minus the Disney parks, lines were pretty minimal all over. For SFMM, the longest waits we waited in (on a Thursday - we went the previous Sunday but got a FlashPass) were probably 30mins for Tatsu and the same for X2, though I think that the X2 line got to be almost two hours long later in the day. That's one you HAVE to hit first thing / last thing, and you won't have to wait in much of a line at all.

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It was strange being at SFMM without the loud noise of Superman. I wonder how much the noise will change if the cars are going in reverse (probably not much to be honest).

 

Until they remove the center rail on the track, the noise won't change at all.

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Thank you!

 

^I just went out to California this past June, from the 5th-12th. Minus the Disney parks, lines were pretty minimal all over. For SFMM, the longest waits we waited in (on a Thursday - we went the previous Sunday but got a FlashPass) were probably 30mins for Tatsu and the same for X2, though I think that the X2 line got to be almost two hours long later in the day. That's one you HAVE to hit first thing / last thing, and you won't have to wait in much of a line at all.
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I spent a few hours at SFMM today, and Superman was testing the whole time I was there. It's still got the old cars going forward, but it was reaching significantly further up the tower than it has been in recent years.

 

What do you mean sagnificantly?

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^ Of course I wasn't there today (I was yesterday, but there was no testing), but I'd guess that the cars probably got close to the brakes at the top of the tower during this testing.

 

We used to use the structural segments of the tower to gauge how far up the cars went, and often they used to reach halfway into the third segment. As you can see in this picture, the brakes cover the first and second segments.

 

Until the ride stopped running this year, it rarely got higher than the fifth section from the top.

 

Eric

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