haiderodes Posted February 10, 2009 Share Posted February 10, 2009 I was told by the worker at X2 to go opposite around the park. Meaning Goliath first and make your way around and end at X2. I haven't attempted that path yet. But it kind of makes sense. The part that bothers me if X2 breaking down at the end of the day. I will definitely be going on a weekday, if I am there before opening could I get straight down to x2 and tatsu and get them over with in the first half hour ? what would be a good order to do the main coasters ? My problem with Goliath first is the whole 15 passenger thing they do in the mornings...takes up precious time if theres not many folks over there. If I'm not in an X2 mood, I usually start back at Batman/Riddler if going to the right or Tatsu/Superman if going to the left. Link to comment Share on other sites More sharing options...
dpxtreme Posted February 11, 2009 Share Posted February 11, 2009 I will definitely be going on a weekday, if I am there before opening could I get straight down to x2 and tatsu and get them over with in the first half hour ? what would be a good order to do the main coasters ? X2 Tatsu Terminator Deja Vu SuperMan Ninja GoldRusher Riddlers Revenge Goliath Batman Colossus Scream Revolution Viper Canyon Blaster Your list is out of order... X2 Viper Tatsu Ninja Deja Vu Terminator Superman The Escape Gold Rusher The Riddler's Revenge Batman The Ride Scream! Colossus Goliath Canyon Blaster Revolution ^I think it should go like this, otherwise you'd be backtracking too much. I think yours is backtracking just as much. Going up the mountain to Ninja, then down to Deja Vu and Terminator, then back up to Superman, then back down to Goldrusher. I went to the park last summer and this was how I did it. I got to the park early and as soon as the gates, open haul ass to X2. After X2 I bypassed Viper and went to Tatsu. After Tatsu I headed over to Deja Vu. Right there you just knocked out the three longest waits in the park. After Deja Vu, I would get on Terminator ( who knows how long the line will be). Then I would do Riddler's Revenge, Batman, Colossus, Scream!, then Goliath in that order. After Goliath I headed back to the front of the park and did Revolution and Viper. Then I headed up the mountain and did Ninja and Superman. Then headed down to Goldrusher and got some re-rides. I finished the park at about 7:00 with bathroom breaks, lunch, snacks, etc. included in the time. Link to comment Share on other sites More sharing options...
ebl Posted February 11, 2009 Share Posted February 11, 2009 I agree with the "clockwise" approach. That's my usual "route" when I go out there. But if I ride X2, it's on my way out. Eric Link to comment Share on other sites More sharing options...
billyb67 Posted February 11, 2009 Share Posted February 11, 2009 generally, what are the quiestest times of the day at SFMM ? Here in australia the quiestest times are the first and last hour of the day plus about an hour around lunch it is also pretty quiet... Is it same over there ? It sounds like I could get on x2 at the start and the end of the day.. Plus don't forget to add Terminator:Salvation on to the lists, it will be open in June when I will be there Link to comment Share on other sites More sharing options...
ebl Posted February 11, 2009 Share Posted February 11, 2009 ^ The "quiestest" times? I'm guessing you either mean queasiest or quietest, so I'll answer both. Queasiest: After a meal on the flat rides. Quietest: 3am. No one's there. All joking aside... I'd say get to the back of the park first thing when the gates open, and it's pretty dead---at least in my experience. Eric "Sorry for the joking, but you caught me in one of my moods" L. Link to comment Share on other sites More sharing options...
billyb67 Posted February 11, 2009 Share Posted February 11, 2009 ^ The "quiestest" times? I'm guessing you either mean queasiest or quietest, so I'll answer both. Queasiest: After a meal on the flat rides. Quietest: 3am. No one's there. All joking aside... I'd say get to the back of the park first thing when the gates open, and it's pretty dead---at least in my experience. Eric "Sorry for the joking, but you caught me in one of my moods" L. Haha thanks I did mean quietest, so I will plan to break in around 2am, get all the rides up and running and be outta there by 5am ! Link to comment Share on other sites More sharing options...
ebl Posted February 11, 2009 Share Posted February 11, 2009 ^ If you find the park closed, be sure to go out front and punch the moose in the nose! Eric Link to comment Share on other sites More sharing options...
coastercrzyjames Posted February 11, 2009 Share Posted February 11, 2009 ^LMAO Nice!! That movie is such a classic! Link to comment Share on other sites More sharing options...
TheRealTinkerbell Posted February 12, 2009 Share Posted February 12, 2009 ^^ Eric, thank you for starting my morning off by quoting one of my favorite movies EVER. I'd say the quietest times to go on rides are between noon and 2pm. And here's my theory to which I have gathered data and researched it(yes, seriously, I have.) June, school is finally out, and SFMM is filled with careless teenagers. They're bodies biological clock however are still stuck on SCHOOL MODE. Once Noon hits, they're bodies are like "LUNCH TIME, WHEN IS THE BELL GOING TO RING?" but it's not going to ring. So, naturally, they ignore it at first. But then, around the 1 pm marker, they automatically find themselves waiting in another line. THE FOOD LINE. Not rushing on getting they're food, because they are always used to standing in lines to get food at school, they wait patiently and then eat without rushing. It's trully the best time to go on good rides. Now, as for rushing to X2 as soon at the gates open. I'm pretty sure that SFMM will be announcing Terminator's opening in the beginning of May, so most of the crowds there will be probably rushing off to Terminator. Last time I went to Six Flags(last August, on a saturday mind you), I rushed up that hill so I can get on X2 before anyone. But, because I'm slow, people got in front on me. Still, I only waited 25 minutes to get on. And they were operating 3 trains that day. I'm pretty sure that if you get a good day where the workers are going at the speed they should without any disturbances(i.e. the cell phone usage) plus a 3 train operation, you shouldn't wait THAT long. Ok, so, hopefully that helped. I'm going to stop writting now, because I think I have filled my quota for the day. Link to comment Share on other sites More sharing options...
ebl Posted February 12, 2009 Share Posted February 12, 2009 I'm always glad to provide a little laughter! That's my favorite scene in the whole movie! Useless trivia: This is Page 661 of the thread, same as SFMM's area code. Three trains on X2, in my opinion, is pointless because of stacking. Dispatches are still at 2-1/2 to three minutes regardless. But it's still a vast improvement over the five minutes it used to take. Now I wish they could do something about Tatsu in that regard. Are all of the B&M flyers as slow loading as Tatsu, or is it just this one? Eric Link to comment Share on other sites More sharing options...
haiderodes Posted February 12, 2009 Share Posted February 12, 2009 Now I wish they could do something about Tatsu in that regard. Are all of the B&M flyers as slow loading as Tatsu, or is it just this one? Eric I'm not sure about other flyers...Superman at SFOG was the only other one I waited in line for, but bounced well before the station because it was taking too long. BUT... I notice a lot of what takes time in regards to Tatsu is the GP aspect of the operation. There's always "re-checks" because people left shoes where they shouldnt, or there's an errant souvenir cup/bag (even though they have the locker police it still happens), or someone doesnt fit or someone pulled down the harness before putting their legs in the "stirrups". When they have to keep re-checking trains, that really slows down the dispatches, especially when they are doing single side operation. This combined with the fact that the dispatch/re-entry process for the flyers seems to take a few seconds longer than other rides (rotating of seats, chassis pin-locking, etc). It all adds up. I still think a test seat could help prepare people for what to do, but maybe that's just me. Link to comment Share on other sites More sharing options...
Jew Posted February 12, 2009 Share Posted February 12, 2009 Now I wish they could do something about Tatsu in that regard. Are all of the B&M flyers as slow loading as Tatsu, or is it just this one? Eric Crystal Wings @ Happy Valley Beijing loaded in no more than a minute. It's not the ride system that's the problem. Link to comment Share on other sites More sharing options...
ebl Posted February 12, 2009 Share Posted February 12, 2009 ^ I thought so. First problem: From what I've observed, people are still going to the center and putting their stuff on the shelf, then getting back into the train. Note to SFMM: DO NOT ALLOW PEOPLE TO PUT STUFF OFF TO THE SIDE AND MAKE THEM PUT THEIR STUFF IN A LOCKER IF THAT'S GOING TO BE THE POLICY! Second problem: Slow ops. How long does it/should it take to check a restraint and step on the foot thingie? Note to SFMM: SPEED IT UP! Sorry for the yelling, but...come on! Eric Link to comment Share on other sites More sharing options...
packfanlv Posted February 12, 2009 Share Posted February 12, 2009 ^I agree that the ops are most of the problem. A couple of years ago when we were at SFGAdv, Superman was running one train every ten minutes or so. It was ridiculous. I also think that they could inform the GP a little better about how the restraints work so they can minimize the mistakes like someone leaving a leg outside of the stirrup. I agree that Happy Valley Beijing had fast dispatch times, but if I remember correctly they had a lot of employees, which perhaps could make the difference. Link to comment Share on other sites More sharing options...
Jew Posted February 13, 2009 Share Posted February 13, 2009 I'm sure I've said this about 20 times throughout the course of this thread, but since we are talking about it again... You'll never see consistently fast operations at Magic Mountain. It's just not part of the culture there. Link to comment Share on other sites More sharing options...
ebl Posted February 13, 2009 Share Posted February 13, 2009 ^ Perhaps, but getting people to stop bringing loose articles into the station (i.e., use the lockers per the policy) would at least help. Eric Link to comment Share on other sites More sharing options...
Jew Posted February 13, 2009 Share Posted February 13, 2009 ^Again, that requires the employees to be pro-active and consistently do their jobs correctly. Not going to happen @ SFMM. Link to comment Share on other sites More sharing options...
socalMAN123 Posted February 13, 2009 Share Posted February 13, 2009 Yeah, I know I feel kind of like a downer here but I agree with Joey. No matter how many positive employees who do their job right there are, there are always going to be the ones who don't care and are just there to earn money. Those people are always going to bring the overall performance down a bunch, and I have consistently seen this at SFMM. ---Brent Link to comment Share on other sites More sharing options...
Mr.Six Posted February 13, 2009 Share Posted February 13, 2009 It goes back to the whole whatever dogs bark the loudest get noticed. I'd say most of the employees at Magic do care about their job. However there still is a large number of those who don't, and they bring down the rest. Link to comment Share on other sites More sharing options...
Manic Monte Posted February 13, 2009 Share Posted February 13, 2009 How hard is it to keep track of who your best employees are? Those fast employees should be placed at the more challenging rides (X2,Tatsu,Riddlers,Deja Vu) with some sort of incentive for their performance. While the slower pinheads should be stuck working Log Jammer. Link to comment Share on other sites More sharing options...
brand4d2 Posted February 13, 2009 Share Posted February 13, 2009 The ride ops for Log Jammer are already slow enough! I'd hate to see them get even worse. When I went last Saturday, the Tatsu ops did a great job and I was able to ride 5 times within the span of an hour. Link to comment Share on other sites More sharing options...
PeoplemoverMatt Posted February 13, 2009 Share Posted February 13, 2009 As I've said about 20 times in this thread already, fire/reassign the ops contaminating the culture, and hire new ones that will abide by the proper standards of performance. Not possible they always say. Far too costly, and risk of understaffing is too great because who besides the teenagers would work for the peanuts SFMM pays ops. So then it becomes a money issue, which leads to the ultimate conclusion that SFMM is either too cheap to have consistently strong performing dispatches at their rides, or has flaws/lackings in the business model that are causing the revenues to be not great enough to cover the additional expenses. Therefore I say there's just as much blame to give to the corporate managers as there is to the pinheaded ride ops. The managers can solve the problem themselves by finding a way to generate more revenue that can allow for the upping of the ride op labor expense. But money aside, can anyone give an example of a time in the past 6 months that a SFMM employee was rewarded/given praise/acknowledged for consistently doing a good job? Sometimes that makes all the difference to someone who wants to do a good job in the face of the culture of apathy. Link to comment Share on other sites More sharing options...
coolcalicoaster Posted February 13, 2009 Share Posted February 13, 2009 I can see the SFMM has not changed all that much from the time I moved to Ohio. Greats rides, bad atmosphere:( MM can add all the new rides they want, but in the end it will still produce the same unsatisfying impression, at least to grown ups and families. I will catch crap for this, but I was hoping the rumors that swirled a few years back of MM being closed were true, so maybe they could move those world class rides to a new location where people are a little more positive and friendly as opposed to what MM produces. Same goes with much of the general public at the park. It is a far cry from some of the other major parks I have been to? You just don't get that pleasurable climate amusement parks are supposed to generate. Can anyone name a park that produces as much negativity as SFMM? Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2009 Share Posted February 13, 2009 ^Again, that requires the employees to be pro-active and consistently do their jobs correctly. Not going to happen @ SFMM. When I went to SFNE and SFGAdv in 2005 all of the ride ops were incredibly slow and all the coasters stacked for at least 5 minutes each, then in my 2008 none of the coasters at SFNE were stacking at all with very fast ride ops and GAdv's major rides also had extremely fast crews. Not that im expecting that to happen at MM....but if they want something bad enough with the right people in place miracles can happen Link to comment Share on other sites More sharing options...
ajinaz Posted February 13, 2009 Share Posted February 13, 2009 I can see the SFMM has not changed all that much from the time I moved to Ohio. Greats rides, bad atmosphere:( I'm hardly a fanboy of SFMM (I am the bathroom hooligan after-all) but I do take exception to this comment. I don't know how anyone can say that the park has not improved under the new leadership. I have seen improvement in most ride operations and especially atmosphere. Do they still have work to do? Sure! Is it like SFMM in 1999? Not even close. I hear this same old stuff from all the people I know that haven't been in a few years and it just seems unfair to the park. I realize that SF made this bed but at least they are trying to undo the damage that was done. I have NEVER seen as many families at the park as i did last summer. Link to comment Share on other sites More sharing options...
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