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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2205 - Opening Day Photo TR!

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>Does the park or the manufacturer set height limits? I was never sure.

 

Manufacturer. Parks can ask, and manufacturers MIGHT comply, but ultimately it rests with the manufacturer. Whatever is in the SOP from the manufacturer is what goes.

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So for those that have done West Coast Racers; what do you think about it?

It’s not a top 5 coaster at the park for me, but I really enjoyed it. I would probably rank it around #7 or #8. It’s definitely one of the best themed rides here. The ride itself is fairly mild, but delivers decent forces at a couple of points - particularly the high five. The dueling aspect is fun, but you don’t really notice the other train as much as on Twisted Colossus.

I'm in a similar boat as joelwee (in fact, I think we even rode it together a few times on xmas eve). I came around to it a bit the more I rode it. I think it serves its purpose in the park as a visual spectacle and will pull in the summer crowds well, but it's not a ride that I'd go out of my way to ride. It's a bit of an uneven mashup of sections that feel laughably tame (the initial launches, the "airtime" hills), and sections that feel borderline jarring by comparison (the high-five, the abrupt second launches). As noted, the racing sensation is somewhat absent unless you're craning your neck and actively looking for the other train. (If you watch an online POV, and you don't see the other train enter the shot, that's basically the same experience of riding it as well). In terms of personal preference, I'd rank it lower than joelwee's placement. In terms of thrills, I'd say it's somewhere between Goldrusher and Revolution. But a more apt comparison to my mind is that it feels like a combination of Knotts' Pony Express and Hang Time. One of the ride ops described it as "family ride-plus," and that seems about right.

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I'm in a similar boat as joelwee (in fact, I think we even rode it together a few times on xmas eve).

Cool! I remember you, but had no idea you were in TPR. It was good to meet you!

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If it is the manufacturer, I wonder why Ice Breaker will have a 48" height requirement with the exact same seats/restraints as WCR.

 

Ice Breaker looks more intense than WCR. That could play a role, but I'm no expert. Honestly I always thought it was the state that mandated height requirements, not the manufacturer.

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If it is the manufacturer, I wonder why Ice Breaker will have a 48" height requirement with the exact same seats/restraints as WCR.

 

Ice Breaker looks more intense than WCR. That could play a role...

 

But Ice Breaker has a LOWER height requirement than WCR!

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If it is the manufacturer, I wonder why Ice Breaker will have a 48" height requirement with the exact same seats/restraints as WCR.

 

Ice Breaker looks more intense than WCR. That could play a role, but I'm no expert. Honestly I always thought it was the state that mandated height requirements, not the manufacturer.

 

If Ice Breaker is more intense, then it makes even less sense for WCR to have a 54" restriction.

 

I think it's a combination of many things (park, state, manufacturer, track layout/g-forces). I think the parks definitely play a role, since some height requirements can vary across parks for the exact same ride (like wild mice, for example). But of course, the park will never impose a height requirement that the manufacturer does not approve.

 

I do think WCR is more a intense family coaster rather than a "high thrill" ride, so it is a bummer that kids cannot ride it when they can ride X2, Twisted Colossus, and other (more intense) rides.

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It has a 54" height requirement because it's SFMM. =(

 

Oh, and comfort collars are still probably the worst thing to happen in the industry in the last five years. STUPID!!!!

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Oh, and comfort collars are still probably the worst thing to happen in the industry in the last five years. STUPID!!!!

 

 

THIS... Soooo much... THIS!!! - The comfort collars seem so absolutely unnecessary. If RMC can do the crazy elements they do with just lap bars... Why the heck does anyone feel the need for these stupid comfort collars.

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RMC's don't just have a lap bar... they have a seat belt as well, and their tucked away location is a pain in the butt for operators to check, and it takes forever... hence the slower dispatches. The advantage of the collars is they can be checked much more quickly. The comfort of the rider is likely a secondary concern.

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Call me crazy, but I actually would not be surprised if Full Throttle had its seatbelts removed and comfort collars added sometime in the future. I don't want this to happen, but SFMM could very possibly do it if they see "faster" (I use that term loosely) dispatches on WCR than compared to the seatbelts on FT.

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If it is the manufacturer, I wonder why Ice Breaker will have a 48" height requirement with the exact same seats/restraints as WCR.

 

Ice Breaker looks more intense than WCR. That could play a role, but I'm no expert. Honestly I always thought it was the state that mandated height requirements, not the manufacturer.

 

If Ice Breaker is more intense, then it makes even less sense for WCR to have a 54" restriction.

 

I think it's a combination of many things (park, state, manufacturer, track layout/g-forces). I think the parks definitely play a role, since some height requirements can vary across parks for the exact same ride (like wild mice, for example). But of course, the park will never impose a height requirement that the manufacturer does not approve.

 

I do think WCR is more a intense family coaster rather than a "high thrill" ride, so it is a bummer that kids cannot ride it when they can ride X2, Twisted Colossus, and other (more intense) rides.

 

The state has nothing to do with restraints except for verifying they meet ASTM standards and the park is operating the ride as the manufacturer intended in their SOP.

 

The ride itself? The pitstop is dumb and ruins it. The "high 5" element is cool after both launches, but it's hard to be excited for it the second time around when you sit there for 5 minutes when there is a delay in the station....

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^Too bad they didn't put screens in the "Pitstop" and make it loud and noisy, with everything

being checked and changed (i.e. tires). The Pit Crew running around with gas, etc. That would

have been cool to see/experience during this attraction.

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People were either going to complain that it didn't always duel (like Twisted Colossus) or complain that the pit stop took too long due to dispatches. I personally would take the guaranteed duel since the other option would have me stacked on the final brake run after a non-dueling ride.

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It didn’t ruin it for me. I found WCR surprisingly fun and engaging. The high five one of the best elements in the entire park, and the inversions rather sweet. It’s one of my favorites in the park. Especially after multiple rides. The WCR crews are loading quite fast, so the pit stop isn’t much of an issue now.

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Is anyone surprised that the pacing is ruined and the pit stop lasts forever and is a total buzz kill? Because I saw that coming a mile away as soon as the concept video came out.
People were either going to complain that it didn't always duel (like Twisted Colossus) or complain that the pit stop took too long due to dispatches.
The WCR crews are loading quite fast, so the pit stop isn’t much of an issue now.

I'm surprised to hear that there were any complaints about the pitstop or pacing at all (not that I've actually heard these complaints myself). I rode it a bunch of times before it officially opened, and that part of the ride was consistently fast. I don't think there were any instances in which the pitstop lasted more than 10 seconds (operations were excellent). Of course, I suppose any delays there would be due to incoming riders struggling to understand how coaster trains work and/or where they are (akin to TC). There was nothing in that particular section when I rode it aside from a few scattered tools, a video of some random douchey-looking people, and some loud vroom-vroom sounds. It seemed that the ride sat longer on the launch track than in the pitstop to me.

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I am gonna laugh if Energylandia beats SFMM to 20 coasters.

Somebody recently saw some survey markers around Green Lantern’s old spot. SFMM should be able to get a Super Loop built there pretty quickly to beat Energylandia to 20 coasters. [emoji23]

 

 

Sent from my iPhone using Tapatalk

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People were either going to complain that it didn't always duel (like Twisted Colossus) or complain that the pit stop took too long due to dispatches. I personally would take the guaranteed duel since the other option would have me stacked on the final brake run after a non-dueling ride.

 

Everything this^. If it didn't duel, people wouldn't complained. Now it does duel every time, and people still complain because they have to wait. Really?

 

I also agree that in general, the Pit Stop waits have been pretty short. Occasionally you may have a long delays, but it's more because of a guest delay more than the crew itself.

 

After multiple rides, while this isn't the most intense in the park by far, more of a family+ ride as someone else put it, the back seat does have some nice pops in the first part of each track. The helixes are pretty lackluster in terms of forces, but it's also the most fun in terms of visuals/racing.

 

And I don't know what some people are talking about when they say they don't really notice the racing. It's totally obvious to me, and adds a lot to the fun. Is it the most intense ride in the park? Not by a long shot, I'd rank it just above Ninja in that respect. But is it more fun that most are giving it credit for? I think so.

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Also, the most intense part of the ride for me was the first helix, on the yellow side (when white is above you). That part pulls some serious Gs. Likewise, the second portion of the helix is more forceful on the white side.

 

It's a great, fun ride. Fills a nice gap in the park's lineup despite its similarities to Colossus and FT.

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People were either going to complain that it didn't always duel (like Twisted Colossus) or complain that the pit stop took too long due to dispatches. I personally would take the guaranteed duel since the other option would have me stacked on the final brake run after a non-dueling ride.

 

Everything this^. If it didn't duel, people wouldn't complained. Now it does duel every time, and people still complain because they have to wait. Really?

 

I also agree that in general, the Pit Stop waits have been pretty short. Occasionally you may have a long delays, but it's more because of a guest delay more than the crew itself.

 

 

Yes really. Perhaps if they invested more than the $2 into the pitstop show, it wouldn't be a problem since it would be entertaining while you wait. But some subwoofers and videos of cars being pimped isn't exactly exciting stuff while you sit there and wait for the station delay as I had to for about 5 minutes. Completely killed any excitement for me.

 

I'm sure it is more fun when there isn't a delay. But for me there was and it was a complete buzzkill.

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Wasn't the pit stop video originally supposed to be a tour of the West Coast Customs shop? Last time I rode it (during the passholder preview), it showed the owner of WCC supposedly going to check on his crew and that was it. It clearly wasn't finished, and it sounds like it still hasn't.

Still, it didn't bother me that much, as the crew was hauling that night and the pit stops were usually about 10 seconds.

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