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The Six Flags Magic Mountain (SFMM) Discussion Thread


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Fun fact: "stanky tunnel" is a hip new synonym for "budget"

Virtually all shifts through 1.5.2021 except essentials have just been removed from the sign up schedule. This is NOT an official announcement by any means and do not cite me. Draw your own conclusion

Looks like you are right and they are still planning on building the 2021 coaster, according to these permits filed this month https://epicla.lacounty.gov/SelfService/#/plan/34b29751-f381-4f38-b9

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I'm assuming January 29 (Tuesday) would be ok to go? Kiddies all back in school and no holiday.

Yep, crowds will probably be non-existent that day.

However, the park will probably be running one train and skeleton crews on all of the coasters (two trains on Twisted Colossus). Also, since the park closes at 6:00, many of the restaurants will close around 5:00 (except Plaza Cafe in the front of the park).

 

 

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I still need to try and visit on a weekday during the slow season. I don't think I've ever been to SFMM when it wasn't packed, except for TPR ERT!

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How is Thanksgiving week before Black Friday for crowds? I know schools are closed but the park shuts at 9 and night rides become a thing. What about mid September during the first week/weekend of Halloween events? Is it possible to ride pretty much every coaster at night that first 1am closing Saturday/11pm Sunday with a Flashpass both days (I think Saturday evening admission/Flashpasses are sold separately to day admission)?

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How is Thanksgiving week before Black Friday for crowds? I know schools are closed but the park shuts at 9 and night rides become a thing. What about mid September during the first week/weekend of Halloween events? Is it possible to ride pretty much every coaster at night that first 1am closing Saturday/11pm Sunday with a Flashpass both days (I think Saturday evening admission/Flashpasses are sold separately to day admission)?

 

First weekend of Fright Fest was pretty dead last year. ( No pun intended). Did all the mazes and got night rides on most major rides (except Crazanity, that ride always has a crazy line) and got outta there by around 9

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

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How is Thanksgiving week before Black Friday for crowds? I know schools are closed but the park shuts at 9 and night rides become a thing. What about mid September during the first week/weekend of Halloween events? Is it possible to ride pretty much every coaster at night that first 1am closing Saturday/11pm Sunday with a Flashpass both days (I think Saturday evening admission/Flashpasses are sold separately to day admission)?

 

For any park like that, Thanksgiving week will be absolutely mobbed. One of the worst weeks of the year for crowds. Mid-September is more like it. If you could go on a Tuesday or Wednesday you'll have the park to yourself (you'd have to be a pretty irresponsible parent to pull your kids from school just to a park when school has just started.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

 

That sounds like those corkscrews may give some odd hangtime like Anaconda at Kings Dominion.

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^ They do, but the most awkward hangtime is in the batwing. It takes so long to get through the inversions, it gave me flashbacks of the Super Loop at SFDK. I like this kind of hangtime on lapbar-only loopers, but for the most part, I prefer quick, snappy inversions. Fortunately, Batman and Scream have that covered, and the first half of Viper is still pretty quick and forceful.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

 

That's unfortunate. I loved the back car on Viper but this modification is a necessary evil, most likely due to excessive forces being placed on the trains and/or track structure. Happy to hear it has reopened, however.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

My biggest pet peeve about Magic Mountain has always been their penchant to do this. I'll put up with removing beautiful scenery to put in new ride, but don't screw the ride up after a few years.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

 

Ride is old. Track has already been heavily welded over the years. Anything that can reduce stress helps it survive.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

 

Super unfortunate to hear. That back seat first drop was, one of my favorite first drops in the park. Even at its age Viper is a great ride that any park in the world would be glad to have.

 

But...the ride is the last of the Arrow 7 loopers...for a reason. Thankfully SFMM maintenance is legit, one of the best in the business even if they're underappreciated and understaffed. Think about Arrow Suspendeds and how well Ninja has held up, a big part of that is the Magic Mountain maintenance crew.

 

Viper will be going on to be 30 years old, unheard of for a coaster of its era! Not to mention one of the most reliable rides in the park, I can't remember the ride ever being down for an extended period of time beyond this last rehab. I doubt the park *wanted* to neuter it, but I also don't doubt the ride was beating the crap out of itself, daily welding for structure cracks, etc. It just was not designed to do the elements it does in the same way rides are built today.

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That's pretty discouraging to hear that Twisted Colossus isn't operating on weekdays. I was planning on going on a weekday in January, but if this is the case, I'll probably try and go on a Saturday or Sunday instead.

 

It's worth noting that yesterday was the first slow, post-holiday weekday at the park and Twisted Colossus was operational.

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I rode Viper today for the first time since it's refurb, and noticed it's received the Goliath treatment. The lift chain now slows to a crawl at the very top, and the MCBR now completely stops the train instead of just trimming it. The ride still plows through the first three loops, but the back car no longer gives that catapult/whiplash effect when cresting the lift hill. I'm puzzled as to why they're completely stopping it on the MCBR, though, as the train already crawled through the heavily-trimmed second half, and now moves even more slowly.

 

I don’t post here alot but read these forums often... I was there for the first time last Wednesday specifically to ride Viper since I’ve always hated that my home park SFGADV removed the Scream Machine... anyway Viper was absolutely hauling and the MCBR barely touched the train. I absolutely loved it. Are you sure this is a permanent change?

 

Definitely experienced a full stop on Goliath’s MCBR which I was expecting.

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I don’t post here alot but read these forums often... I was there for the first time last Wednesday specifically to ride Viper since I’ve always hated that my home park SFGADV removed the Scream Machine... anyway Viper was absolutely hauling and the MCBR barely touched the train. I absolutely loved it. Are you sure this is a permanent change?

 

Definitely experienced a full stop on Goliath’s MCBR which I was expecting.

In that case, it sounds like the computer adjusts the MCBR based on how fast the train is going. How were the crowds that day? The park was relatively packed on Sunday, so Viper was running full trains - which is a rarity. If you were there on a slow day, the trains would've been mostly empty and thus wouldn't be traveling as quickly when they reach the MCBR.

Either way, I'm glad you got a good ride.

 

Goliath's computer does whatever it wants. I've ridden it on summer days with full trains, where the MCBR just trimmed it... but in the middle of winter, it completely stops the train. I don't get it.

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Goliath's computer does whatever it wants. I've ridden it on summer days with full trains, where the MCBR just trimmed it... but in the middle of winter, it completely stops the train. I don't get it.

 

Goliath indeed has a mind of its own. While it always heavily trims the train at the MCBR, there have been times we came to a full stop and waited a few second before releasing, and other times we never dipped below 8 mph it seems.

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I need some help here. I will be going to SFMM (first Six Flags park for me) for the first time in June, and I need help with touring plans. My home park is Cedar Point (yeah be jealous), and I've been to many big coaster parks such as Kings Island, Hersheypark, Kings Dominion, Carowinds, Busch Gardens Williamsburg, and Busch Gardens Tampa, so I know how to navigate most parks. The problem I'm having with is how many days to go (2 max) and what ride to ride first. My coaster count is currently sitting at 99, so the first ride I do at Magic Mountain will be my 100th roller coaster. I'm having a hard time deciding between X2 and Twisted Colossus and also what plan I should follow. I'm leaning toward Twisted Colossus because my favorite coaster is Steel Vengeance (my only RMC) and from what I've heard it's the best ride in the park. Any opinions on what I should do?

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^If I was you, I’d go for X2 first. It’s line builds up quickly and it stays long all day due to painfully slow operations, so get there at rope drop and head straight for X2.

Twisted Colossus has the best ride ops in the park, so even if the line is spilling out the front of the queue, you won’t wait for more than an hour.

Also, 2 days is definitely enough to ride everything. You can do it in one day with Flash Pass, but trying to fit everything in one day during the summer without Flash Pass would be tough to do.

 

 

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^ I'll be there the same weekend and am planning on getting the Regular Flash Pass ($30-40). It's MLKJ weekend and if you don't go there regularly, I'd say it's worth splurging on. You can always wait to buy them the day of if crowds look bad.

 

Usually I go for the Gold, but since X2, Tatsu, and Twisted Colossus are one time only at any level, I don't find the other levels offer much of an advantage.

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^If I was you, I’d go for X2 first. It’s line builds up quickly and it stays long all day due to painfully slow operations, so get there at rope drop and head straight for X2.

Twisted Colossus has the best ride ops in the park, so even if the line is spilling out the front of the queue, you won’t wait for more than an hour.

Also, 2 days is definitely enough to ride everything. You can do it in one day with Flash Pass, but trying to fit everything in one day during the summer without Flash Pass would be tough to do.

 

 

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But if the park is going to be really dead, there can be a benefit to going to TC after ropedrop. If very few people are on, the restraint checkers will still be hauling, and it will increase your odds of a duel. If the ride is running full trains, the odds of a duel drastically are reduced. So if you have two days, maybe ropedrop TC on the less crowded day (probably based off of day of the week and known events or holidays) and rope dropping X2 on the more crowded day.

 

And I actually don't find X2's operations to be that bad. Its 32 people per trains and they usually run both trains. The no loose articles and locker policy keep things moving too.

 

I guess that originally X2 ran with three trains, and they made use of the unload and load stations. While I imagine that they helped capacity, three train ops must be long gone by now.

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Has X2 returned to multi-train operations? When I visited in December it was only running one train due to maintenance on the other. The last update I saw from mid-December still had X2 running one train.

 

One train X2 is not a line you want to get stuck in.

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Has X2 returned to multi-train operations? When I visited in December it was only running one train due to maintenance on the other. The last update I saw from mid-December still had X2 running one train.

 

One train X2 is not a line you want to get stuck in.

 

I gotcha, that does sound awful. I went back in October, so I don't know anything about its current state. That's an emergency, so you probably need to rope drop that. Can probably even get to TC in time to get some duels in too. I got five in on X2 on my first day ever there, and didn't realize that it would be a coaster that got lines. When I came back it was at 90 minutes. So I got one more in the next day, and wasn't able to get back on it. And that was with single train ops. First day, the park was mostly a ghost town, but the only rides that had lines were X2, Tatsu, and Full Throttle. Day 2 it was mobbed, but I did buy a Flash pass that day.

 

Its funny that they don't make 4-D's in America anymore (other than the free spinning ones) considering what a rockstar X2 is.

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