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The Six Flags Magic Mountain (SFMM) Discussion Thread


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^You can't really assume with that much certainty. Nobody knows exactly what kind of speed we'll be seeing it run with.

 

I think the whole argument is pointless, honestly. But nobody from either side can safely assume they're right. I'm excited to ride either way.

Basic knowledge of physics will tell you airtime is likely. There isn't really anything in the course that would significantly slow the train down, and given the length it makes sense to have it fly through the course and that will produce airtime.

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I've lived my entire life in California and I never knew real ejector airtime until I rode Magnum XL and El Toro.

I, too, have lived my entire life in California and I still don't know true ejector airtime. The most airtime-filled coaster I've ever ridden is Appolo's Chariot, and I really am hoping Twisted Colossus will teach me the meaning of what an "airtime machine" is.

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Hello everyone. I'm new here and I went to Six flags a few weeks ago and here is what I thought

 

I really liked this park and I really want to go back soon. It has alot of awesome roller coasters like

 

Goliath - It is not as good as Raging Bull but it does have a lot of +Gs and is a really cool ride. It is better than Behemoth

 

Superman - I thought this was a really nice ride even though it is a bit short

 

Green Lantern - This is a really awesome coaster and I dont know why people hate this ride show much

 

Tatsu - This is better than Superman at SFGA and I really liked the pretzel loop even though the lines were pretty long

 

Apocalypse - It is a little rough though it is a really good GCI

 

Batman - It is basically the same thing as the one at SFGA though it wasn't in a good area because it looked like a big ol desert

 

Overall, I thought it was a really cool park and I dont understand why everyone hates on this park because it has some of the best coasters out there. I would reccomend this park to anyone in the area.

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I've lived my entire life in California and I never knew real ejector airtime until I rode Magnum XL and El Toro.

I, too, have lived my entire life in California and I still don't know true ejector airtime. The most airtime-filled coaster I've ever ridden is Appolo's Chariot, and I really am hoping Twisted Colossus will teach me the meaning of what an "airtime machine" is.

 

I too have lived in California my entire life and the greatest "ejector airtime" coaster ever was the "Turn of the Century" at Great America in the late 70's. The two camel backs after the main drop were AMAZING!!!

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Edited by COASTERelic
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Hello everyone. I'm new here and I went to Six flags a few weeks ago and here is what I thought

 

I really liked this park and I really want to go back soon. It has alot of awesome roller coasters like

 

Goliath - It is not as good as Raging Bull but it does have a lot of +Gs and is a really cool ride. It is better than Behemoth

 

Superman - I thought this was a really nice ride even though it is a bit short

 

Green Lantern - This is a really awesome coaster and I dont know why people hate this ride show much

 

Tatsu - This is better than Superman at SFGA and I really liked the pretzel loop even though the lines were pretty long

 

Apocalypse - It is a little rough though it is a really good GCI

 

Batman - It is basically the same thing as the one at SFGA though it wasn't in a good area because it looked like a big ol desert

 

Overall, I thought it was a really cool park and I dont understand why everyone hates on this park because it has some of the best coasters out there. I would reccomend this park to anyone in the area.

 

Woah now! Don't go too against the grain in your opinions here...

 

you'll anger the hivemind!

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Green Lantern - This is a really awesome coaster and I dont know why people hate this ride show much

 

 

Always nice to run across someone who understands and appreciates Green Lantern. There are few coasters left for me out there where I don't really know how the ride will go after being released from the lift, so that ride is always a fun time for me.

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Green Lantern - This is a really awesome coaster and I dont know why people hate this ride show much

 

 

Always nice to run across someone who understands and appreciates Green Lantern. There are few coasters left for me out there where I don't really know how the ride will go after being released from the lift, so that ride is always a fun time for me.

 

I agree with you both. I always enjoy GL. I always laugh so hard through the whole thing.

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I can only vouch for myself, having been on Green Lantern once, I thought it was pretty awesome!

 

The general gripe I heard is it's inconsistent, and apparently I got a luck ride with a couple of full flips in there, and (supposedly) the norm is just rocks back and forth. Well, even that seems like it may be fun. I also didn't find it tooo painful or thrashing, though I could see how it would be.

Thought it was a fun lil ride

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I rode Green Lantern for the first time the year it opened and loved it. Lots of spinning with some fun forces being pulled.

 

Rode it again and hated it. The ride didn't spin at all and the way my cousin and I were facing made it REALLY uncomfortable.

 

It's all about how the car is balanced. If it's balanced in such a way that it spins, it's a truly excellent ride. If not, good luck having children.

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If Green Lantern was operated properly, it would be a really good ride. Unfortunately, SFMM has made the decision to minimize rotation, and that has resulted in a ride that is very uncomfortable. In addition, I don't think they ever found a good loading procedure, which makes the line crawl (seriously, I doubt the ride does much more than 300 riders per hour). While not the worst ride out there, it's definitely something I don't bother with if the line is more than 10-15 minutes and I wouldn't mind if it were removed and sent off to a Six Flags park that will operate the coaster properly.

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If Green Lantern was operated properly, it would be a really good ride. Unfortunately, SFMM has made the decision to minimize rotation, and that has resulted in a ride that is very uncomfortable. In addition, I don't think they ever found a good loading procedure, which makes the line crawl (seriously, I doubt the ride does much more than 300 riders per hour). While not the worst ride out there, it's definitely something I don't bother with if the line is more than 10-15 minutes and I wouldn't mind if it were removed and sent off to a Six Flags park that will operate the coaster properly.

 

^ this pretty much sums up exactly what I hate about GL being at SFMM. If the new S&S zacspin-like ride at Fiesta Texas works out, I wouldn't mind them replacing GL with that version

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If not, good luck having children.

 

 

I've honestly never understood this complaint. Balls are adjustable, they don't have to sit in bad awkward places if you don't want them there. It's really not that different than adjusting them to a comfortable spot on Riddler.

 

 

As for the complaint about load times, I'm 100% with you on that one. Thankfully it has a pretty fast moving single rider line if the ride op is actively sending people to both sides of the car.

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If Green Lantern was operated properly, it would be a really good ride. Unfortunately, SFMM has made the decision to minimize rotation, and that has resulted in a ride that is very uncomfortable.

 

it's the rotation is what i felt was going to die from the single time i rode. a little girl and small mom on one side, and my buddy and i on the other. the final rotation into the station really hurt me. all i really remember is trying to protect myself from harm.

 

i thought i had just gotten a bad ride because of the weight difference. but when i saw the interview with Alan Schilke kind of explaining why he thinks it sucks, it made perfect sense. i did ride soon after it opened, so, i'm not sure how much it changed. but that one ride makes me not even give it a second chance cause it was so bad for me. it's probably half the ride, and half me. shoot, i used to marathon Viper over and over, can't do that anymore.

 

as long as the line keeps others from Twisted Colossus, it's welcome at SFMM to me.

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I rode Green Lantern for the first time the year it opened and loved it. Lots of spinning with some fun forces being pulled.

 

Rode it again and hated it. The ride didn't spin at all and the way my cousin and I were facing made it REALLY uncomfortable.

 

It's all about how the car is balanced. If it's balanced in such a way that it spins, it's a truly excellent ride. If not, good luck having children.

 

Well to be fair, I don't want children sooooo no problem there ( natural vasectomy!?)

 

 

If Green Lantern was operated properly, it would be a really good ride. Unfortunately, SFMM has made the decision to minimize rotation, and that has resulted in a ride that is very uncomfortable. In addition, I don't think they ever found a good loading procedure, which makes the line crawl (seriously, I doubt the ride does much more than 300 riders per hour). While not the worst ride out there, it's definitely something I don't bother with if the line is more than 10-15 minutes and I wouldn't mind if it were removed and sent off to a Six Flags park that will operate the coaster properly.

 

Well this is no shocker, classic six flags And yes, the load times WERE quite horrendous. We had a surprise ERT 2 years ago and no one went so I got a ride in but no doubt, that was some painful loading procedure

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BTW it's looking very possible, assuming SFMM would be the 12th, that I could make it out this year, (huzzah Tuesday through Thursday classes) soooo cmon WCB!

And having crossed Green Lantern off the list and getting a great ride on it, I will retire it there and not need to waste any time on it now!

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Very Special Twisted Colossus Construction Update: Landmark Moments in Pictures

 

 

Twisted Colossus Announcement August 28,2014

 

 

 

news footage of the fire that took out the lift hill

 

 

 

Reveal Twisted Colossus train and Screampunk District announced

 

 

 

animated POV for Twisted Colossus

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August 18, 2014 Construction begins

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No time wasted in getting the job done

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Hard Hats Only

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Grand Announcement to the public August 28, 2014

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Concept Art

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High 5!!!!!!!!

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Uh oh...Fire on the Mountain

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Wow...Lift hill after the fire

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Lift hill summit.....burnt

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Danger

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First track laid down on September 21, 2014

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more track

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Damage removed so the rebuild can continue

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Rocky Mountain Construction repairs the fire damage

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Top goes on the lift hill!!!!!

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Almost there.....

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Well?

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YAY!!!!It's up!

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Oops. Not today....Top of the lift hill needs some adjustments.

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Lift hill is back :)

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Looks Suh-Weet!

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Nice drop!

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Screampunk District. No more Colossus Country Fair

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I see a future belt buckle there

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Photo-op Train! Get my good side please

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80 Degree down drop

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First Air-time hill

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High Five!

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More High Five!

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Behind the High Five

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Double down

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Map of all the elements for Twisted Colossus

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Night and day difference

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Top Gun Stall

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0 G Roll

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Several elements visible in this shot

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Double Up

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Outward Banked Floater

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Close up

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More Airtime! WHEEEEE

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It's very Twisted.

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10-24-2014

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11-08-2014

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11-22-2014

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12-06-2014

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12-20-2014

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01-06-2015

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01-24-2015

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02-07-2015

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02-21-2015

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03-07-2015

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04-08-2015

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04-19-2015

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Rocky Mountain Construction crew did a great job executing the Twisted Colossus vision.

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Break time...Take five guys

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Back to work

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Getting it done

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Tighten those nuts

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Supports

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Watching paint dry

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Gearworks Theater almost done

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Thank you to Magic Mountain for their hospitality and cheerful disposition.

I'm honored to have been chosen for this project and all the positive feedback and friendly posts made it all worth it. Thank you so much Robb and Elissa Alvey for the opportunity to do what I love.

Thank you Theme Park Review fans.

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If Green Lantern was operated properly, it would be a really good ride. Unfortunately, SFMM has made the decision to minimize rotation, and that has resulted in a ride that is very uncomfortable. In addition, I don't think they ever found a good loading procedure, which makes the line crawl (seriously, I doubt the ride does much more than 300 riders per hour). While not the worst ride out there, it's definitely something I don't bother with if the line is more than 10-15 minutes and I wouldn't mind if it were removed and sent off to a Six Flags park that will operate the coaster properly.

Does Gröna Lund do the same for Insane or do they let you keep it off balance?

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^I believe that Grona Land will balance the load but does NOT have the additional counterweights SFMM added to reduce flipping. IIRC, when TPR visited they did some sort of challenge that increased the amount of flipping.

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