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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

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I am almost certain the install crew is almost entirely RMC employees....I read the story that the founder of RMC posted during the IAAPA show. They have their own design crew, track fabrication crew and train fabrication crew in Idaho as well as their own install crews. They have a great company and I am seriously considering submitting my own resume to work for them. The painting of TC will be done by a completely different company once RMC is finished with their part.

 

Im assuming Baynum painting.

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I just talked to a pretty reliable source that a revision to the original design had to be made reguarding the green/blue transition area. So to answer everyone that was concerned about how the vid and the actual track differ its because they ARE different.....not unusual for any construction project.

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I don't think it's an issue of where, but rather how.

 

 

Regardless, I agree with you. Something as insignificant as a fraction of a second of the ride isn't going to make or break what's obviously going to be an amazing coaster.

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I don't think it's an issue of where, but rather how.

 

 

Regardless, I agree with you. Something as insignificant as a fraction of a second of the ride isn't going to make or break what's obviously going to be an amazing coaster.

 

some rides, that fraction makes the ride. lol

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I thought that perhaps the slow progress on TC might be because RMC had a majority of their install crew on the East coast trying to get Wicked Cyclone done so they wouldnt have to deal with the nasty weather in NJ longer than they have to

 

Oh, oh no. Someone is going to have a very disappointing trip to NJ this year...

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I thought that perhaps the slow progress on TC might be because RMC had a majority of their install crew on the East coast trying to get Wicked Cyclone done so they wouldnt have to deal with the nasty weather in NJ longer than they have to

 

Oh, oh no. Someone is going to have a very disappointing trip to NJ this year...

 

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I don't think it's an issue of where, but rather how.

 

 

Regardless, I agree with you. Something as insignificant as a fraction of a second of the ride isn't going to make or break what's obviously going to be an amazing coaster.

 

some rides, that fraction makes the ride. lol

 

Some rides yes, but TC looks packed with awesomeness from the time you leave the station.

Edited by Manic Monte
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^Yep lots of twists at the start. I can just imagine Rob saying twwwisty

Ya like that: We're now on Twisted Colossus and it gets Twisty right before the 1st Lifthill. We're on the Lifthill. First drop into a crazy bunny hop! Airtime! Twisty! ......

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Man that straight section of track leading up to the Blue>Green transition is getting unnervingly long......

 

I understand it's going to have to be at least long enough for a train to sit in it, but the new pictures make it look two times that. I'm chalking it up to a bad angle for now and crossing my fingers.

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Man that straight section of track leading up to the Blue>Green transition is getting unnervingly long......

 

I understand it's going to have to be at least long enough for a train to sit in it, but the new pictures make it look two times that. I'm chalking it up to a bad angle for now and crossing my fingers.

 

It needs to be long enough to bring a train to a complete stop without causing injuries to riders. Given that the train will probably be moving fairly quickly when entering the block, I'd expect it to be about 1.5 to 2 times the length of a train (or possibly even longer).

 

^Unfortunteky, I think you're right. Looks like a full on mid course at this point. I hope it doesn't slow the train too much, it would've been really cool to rocket up the lift as in the animation. Still optimistic, and the coaster will still be awesome.

 

The animation did look cool, but due to this change I'm almost certain that won't be happening anymore. It probably wouldn't be good for the chain, which will definitely have to start at the bottom of the hill with a block there. I doubt this will bring the train to a full stop (like Goliath, for example), but you will probably slow down quite a bit and go maybe a train length up the hill before it catches.

 

Maybe it's just me, but I don't see the addition of a brake section at the bottom of the second lift as a big deal. Most coasters with multiple lifts have something like this, and it should actually improve the racing aspect by allowing it to occur more frequently. Sure, one part of the ride won't be quite like the animation, but the rest of the coaster should still be top 25 material.

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Remember, the existence of brakes only means the train can stop there. Not that it will or even needs to on a general basis. And I'd rather loose the inertia in a set of magnetic brakes than by slamming onto the chain, causing unneeded stress to the chain, chain dogs, and motor. And if the extra seconds help operations get another train close enough to dual, then even better. (Painfully) loosing all your momentum due to gravity then inching up the hill waiting for the other train to catch up would be much worse.

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I thought that perhaps the slow progress on TC might be because RMC had a majority of their install crew on the East coast trying to get Wicked Cyclone done so they wouldnt have to deal with the nasty weather in NJ longer than they have to

 

Oh, oh no. Someone is going to have a very disappointing trip to NJ this year...

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I'd rather loose the inertia in a set of magnetic brakes than by slamming onto the chain, causing unneeded stress to the chain, chain dogs, and motor. And if the extra seconds help operations get another train close enough to dual, then even better.

Why? Are you the mechanic who's in charge of repairing it? Why is that of any consequence to you?

 

(Painfully) loosing all your momentum due to gravity then inching up the hill waiting for the other train to catch up would be much worse.

Why on earth would that be painful? Regardless of how fast you'll be traveling at the beginning of the chain, you'll be going the same speed once you lose enough speed for the chain to take over.

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Remember, the existence of brakes only means the train can stop there. Not that it will or even needs to on a general basis. And I'd rather loose the inertia in a set of magnetic brakes than by slamming onto the chain, causing unneeded stress to the chain, chain dogs, and motor. And if the extra seconds help operations get another train close enough to dual, then even better. (Painfully) loosing all your momentum due to gravity then inching up the hill waiting for the other train to catch up would be much worse.

Pretty much this. Plus, if you watch this video (towards 2:26/2:30), that long green stretch of track is the brake run pre-station. And if you look at the photos in this thread, it's angled towards the station, not the lift. https://www.youtube.com/watch?v=RWJY62lZ2rM

Edited by Brisk
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Remember, the existence of brakes only means the train can stop there. Not that it will or even needs to on a general basis.

 

That said, this is Six Flags Magic Mountain so while the train may not stop the first season, at some point in the near future, the ride will be reprogrammed to bring the train to a full stop before letting it on the second lift hill. (Probably about the same time the lift is slowed to a crawl as the trains reach the top of the hill.)

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