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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2228 - Wonder Woman Flight of Courage REAL POV!

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Based on the renderings, it looks like this will probably keep the same station building as the original Colossus and use the right side station platform. The path to the lift looks almost identical, just with bunny hops instead of a gradual downslope. I'm guessing there will be three brake sections (magnetic on the first slope, a final/safety brake where the red train is, and a hold brake on the green flat track. The blue flat track before the turn would be the station platform (I'm guessing the building isn't rendered due to cost...Goliath doesn't have one either). This is purely guesswork, but I'm thinking the line will enter the building at the same location as it formerly did, proceed toward the platform, then go through switchbacks in the former left station area before reaching the platform. More switchbacks could be added between the Colossus station and Scream's entrance as well to accommodate the likely 2+ hour waits this will be getting.

 

As for syncing the trains, I'm guessing it will be something like this: both lift hills run in creep mode until a train is detected on each hill. At that time, the computer will adjust the speeds of the lifts until the two trains line up. If there is a delay in sending a train, there just won't be a race on the second loop (or with four train operation, the train may need to stop on the second lift). This feature could be disabled during one or two train operation, but would be active any time three or four trains are running.

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OMG WHO THE $@ CARES ABOUT DISPATCHES AND TIMING?!?!!!?!?!

 

Okay, let's assume the dispatches are not timed perfectly and the trains don't go up the lift hill together perfectly, or through the high-five perfectly, or soar over each other perfectly. Is the Earth going to start rotating backwards? Are galaxies going to explode? Will the space-time continuum be ripped to shreds? No. What will happen is that a train will go down the first drop on its own, through the high-five like it was an overbank (the wrong way on the left side), and do a zero-G roll and a bunny hill. It will be a fantastic ride, and it will keep the park relevant.

 

Of course we would love it if things were timed perfectly and the ride happened just like that concept art video, but we know that isn't going to be the case. And if it's not, so what? Is it worth 20 pages of ceaseless whining? No. Will it be a great ride regardless of if 2, maybe 3 trains at most are running and there isn't dueling anything? Yes. So let's be happy about that, and let's be happy that this amazing coaster is even being built, for one, and being built so close that we have relatively easy access to it.

 

However it's going to be run, it's going to be a terrific ride that we will all have a great time riding. It will be leaps and bounds better than what just closed recently. I haven't been this excited to go ride something at SFMM in years, and I'm betting I'm not alone in that feeling. That's what's most important here, right?

 

 

By the way, has anyone interviewed one of those dopey "Save Colossus" protestors about this? I'd love to see/hear/read their Grumpy Cat-style reaction to this announcement.

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^I don't know, I just think we would like to see it race, and hope SFMM doesn't blow it after a large investment. But no, the earth won't stop if it doesn't race - it's still going to be a sick coaster. And yes, I would love to see a reaction of one of the protesters! that would be hilarious.

 

By the way, I just put in a message to the park asking about the station configuration - so hopefully they will get back soon.

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After studying the video for like...30mins, I figured it out. I'm not sure if anyone has said it & I didn't feel like going through the pages to see haha, so here's how it's set up:

 

- You start out on the blue track coming out of the station, into the little bunny hops, into the first lift hill

- Near the end of the 1st half (blue track), it switches to green. Thus, you will then take a ride on the green side (2nd half). At this point, another train will be making it's way up the lift on the blue tracked side.

- The green track is what will turn into the brake run, go back to blue track, into the station.

 

So, with that being said, it seems to be that they will only be running 2 trains (not a big shock), one station, 2 for 1 type of ride. In reality the coaster is not short since you're taking two rides on the same coaster, different layouts. With the way it's being ran, the dueling won't start right off the back. One train will lead the coaster, then the other will come after, then the dueling will be continuous from that point on.

 

Whew, there we go

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Alright, now that the thread has slowed down considerably, let me bring this to the public eye -

 

The corkscrew sections. This is Magic Mountain, home to arguably the worst-behaved guests in the world. How many people are going to get spit on? How many people are going to have stuff thrown at them / dropped on them?

 

Yes, the ride will be moving at a good speed so the spit option might be off the table, but there's still a very real chance of idiots doing idiot things because they're idiots. Back when Geauga Lake was open I was in line for X-Flight (or whatever they called the Vekoma flyer there) and when the train went into the first swoop after the drop (it passed directly over the queue) the entire front row of teenagers actually hawked huge loogies into the crowd. Luckily I was spared but the woman 5 feet from me got some nice new hairgel that day.

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^^Oh, didn't think of that one. Let's just hope they behave and don't ruin a great ride like this by tossing objects into the other train when those interactions happen. hopefully the ops can be really strict towards no loose articles so that something like that doesn't happen. Either that or the State won't let the sides run simultaneously.

 

Seriously through, that would be really sad.

Edited by glouthan
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I am so glad that six flags magic mountain is finally getting better, and I hope it does! Wish I could visit there so badly, but my favorite uncle is taking me to fiesta Texas this September soon!

 

Just because Twisted Colossus is being built doesn't mean the park's quality is getting better. (Though the coaster collection is greatly improved.)

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After studying the video for like...30mins, I figured it out. I'm not sure if anyone has said it & I didn't feel like going through the pages to see haha, so here's how it's set up:

 

- You start out on the blue track coming out of the station, into the little bunny hops, into the first lift hill

- Near the end of the 1st half (blue track), it switches to green. Thus, you will then take a ride on the green side (2nd half). At this point, another train will be making it's way up the lift on the blue tracked side.

- The green track is what will turn into the brake run, go back to blue track, into the station.

 

So, with that being said, it seems to be that they will only be running 2 trains (not a big shock), one station, 2 for 1 type of ride. In reality the coaster is not short since you're taking two rides on the same coaster, different layouts. With the way it's being ran, the dueling won't start right off the back. One train will lead the coaster, then the other will come after, then the dueling will be continuous from that point on.

 

Whew, there we go

 

How has it been 20+ pages and people are still trying to figure out what was made ridiculously clear within the first 30 seconds of the announcement video?

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There is some pretty crazy trolling in this thread, and the fact that the thread just keeps on powering through it is something else.

 

And as far as that goes, it may just be a pet peeve of mine but I skim right past posts that declare "this may have been said, but I'm not wasting time and going back to read everything first, lololol hahahaha", as it really grinds my gears. So your post and incredibly insightful take on the latest info is surely worth everyone else reading (even though, by your own admittance, someone else has probably already said it) - but you can't be bothered to catch up on the thread?

 

I guess the only payoff is if you one day actually do back and read through the thread and see that responses to your "takes" were indeed trolling you.

 

 

 

As far as the track length, and opportunity lost to have an insanely long (and record holding) ride --- I guess it all comes down to economics, and it's similar to skyscrapers being built that get close, but not eclipse, existing record holders. I'd be horrible at maintaining a budget in either case, as I would constantly be rationalizing "well, we're already this deep into the project...just another $______ and we can grab this title/that title etc!

 

Looks fun to me and I agree that the dark horse in all of this is the refreshing of that area of the park - for years it has been stunning just how neglected it had become.

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People can debate despatch times, synching and lost track all they want. I can't get passed the fact that SFMM will finally have airtime in 2015! Frankly, that's all that matters to me right now.

 

 

Exactly, regardless of dispatch times and trains synching, this is gonna be one hell of a ride.

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I'm so glad they finally decided to go for quality over quantity in their coasters. No "250 foot 97 degree drop WA HOOAAAAH (into a mid course brake run) just pure fun. Double high five, racing, airtime, smoothness, new inversions, long ride time, and (possibly) good capacity with quick dispatches making everyones day at the park much better.

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