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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

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I believe the ride ops will have the be on top of their game to get the trains out of the station on time so that the coasters duel, too. If that's true, this ride will eat through the line with no problem.

 

 

Agreed.

 

 

Though the animation only shows three trains, it wouldn't surprise me if the ride has the capability to run five trains.

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At first I had my doubts that RMC would be able to make a masterpiece out of Colossus, but I guess I've been proven wrong. I'm impressed with how they were able to make what were the original long turnarounds into thrilling parts. Although, the best sounding parts to me are that you basically traverse the course twice in one cycle, and the fact that it has 18 airtime moments. Also, it's cool that they're bringing the high-five element to the US (correct me if I'm wrong). If they sync up the coasters to run together, it will be a much more interesting experience. Even though a new coaster isn't really what Magic Mountain needs right now, I think it will a fantastic addition to the park. I wish I lived closer to LA...

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Wow, looks awesome. I'll have to plan another trip to Cali next year.

 

When both my kids are in college next year they won't be starting class until mid-late September. When do crowds drop off during the week for SFMM? I would assume mid-late August when Cali schools go back in session?

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wow, looks like a great, fun ride.

 

But what an odd final design, no? Two fairly short-ish (but very cool) runs separated by a lift hill. I wonder how that will flow -- but i love the idea of getting the first drop twice and having two very different runs along a similar general path.

 

What was surprising (to me at least) was the following:

 

1. Lift hill was not raised by much. I am a little surprised they didn't go for a bigger drop. For instance, just raising the lift hill to 160ft -ish and use the entire original course once, which would have got them to the total 5,000 ft. without a second lift hill run. Obviously, SFMM or RMC wanted to preserve the racing aspect of Colossus, which I understand and like, and so there was no interest in using the entire layout.

 

2. Pretty radical reconfiguration of the original layout. I was somewhat surprised with how radically they have reconfigured the ride after the first turn-around -- I didn't see them abandoning about 50% of the layout and having the course reversed after the first turn-around. Also the rest of the ride is fairly unrecognizable, with the severe lowering and reconfiguration of the third turnaround hill. Will look like half of colossus was semi-preserved, and then a brand new ride at the back end. I didn't expect the profile to change so much given how RMC largely preserved Texas giant and other makeovers. I like it, though.

 

Overall: I really like the Moebius style and the way the trains interact.

 

The inevitable nit-picking point: I would have gone the full monty and kept most of the original layout to make each run a bit longer and kill the length record at the same time. I think the first run (the blue run) will fly by and it will be odd to hit a lift hill again so quickly. The pacing might have been better had they routed it past the lift hill again and swung it around. Still, kickass.

 

The Cyclone layout technically looks a bit more "complete" (as in a complete well-paced ride), but personally I think Colossus will ride better -- i like more out-and-back, 'open' type layouts as opposed to twisters, and Colossus looks like it will be great fun.

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Yeah, that second lift hill looks like it'll play an important role in synchronizing the dueling aspect, perhaps delaying or catching up the train on its second lap with one just leaving the station. My guess is that this will be largely automated, thus minimizing chances of non-dueling rides.

 

Another point is that on the high-five, because it's on a curve here, it seems that one lap could produce positive forces, but the second time through will result in insane negative g's.

Edited by Rotura Violenta
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Watching that vid not only has me excited, but heartbroken because we're NEVER gonna see two trains side-by-side ever again after the first few weeks of operation.

My first thought as well. I'm gonna make sure to get down there ASAP when it opens to experience that. This thing looks so awesomely insane though that SFMM's inevitable bad operations are my only criticism.

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I'll echo what everyone else is saying. This looks absolutely fantastic and I'm legit excited about this ride. I have about .05% faith the trains will be synced after media day. Did anyone notice how fast the train shoots up the second lift in the animatic? Haha.

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The new Twisted Colossus dual-lift coaster will require precise timing to dispatch one train every 110 seconds so that riders on both tracks will simultaneously climb the parallel lift hills and navigate the high-five element together.

 

http://touch.latimes.com/#section/-1/article/p2p-81201830/

 

This got me a little "concerned" on the capacity of this ride -- that 110-second dispatch seems very slow, and would put the capacity at 700 PPH. That can't be right, can it?

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My travel plans for next year have not included a return trip to SFMM; or being anywhere geographically close to California for that matter.

 

The intention of my 2015 trip planning has been to exclusively focus on visiting parks, cities and countries that I've never before experienced.

 

This announcement makes me feel that a return trip to the park next season is now essential. And this is probably the highest compliment that I can give to RMC and Six Flags. Good job!

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The new Twisted Colossus dual-lift coaster will require precise timing to dispatch one train every 110 seconds so that riders on both tracks will simultaneously climb the parallel lift hills and navigate the high-five element together.

 

http://touch.latimes.com/#section/-1/article/p2p-81201830/

 

This got me a little "concerned" on the capacity of this ride -- that 110-second dispatch seems very slow, and would put the capacity at 700 PPH. That can't be right, can it?

 

110 second dispatches are aspirational at SFMM.

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Considering the old Colossus often ran only one side, and dispatches were easily in the 90-110 second range, and the ride was only a couple of minutes long, and boring, if they get this working with a 110 second dispatch for a thrilling four minute ride, well, it's a huge freaking upgrade.

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The new Twisted Colossus dual-lift coaster will require precise timing to dispatch one train every 110 seconds so that riders on both tracks will simultaneously climb the parallel lift hills and navigate the high-five element together.

 

http://touch.latimes.com/#section/-1/article/p2p-81201830/

 

This got me a little "concerned" on the capacity of this ride -- that 110-second dispatch seems very slow, and would put the capacity at 700 PPH. That can't be right, can it?

 

110 second dispatches are aspirational at SFMM.

 

Well, this will have big lines, for sure!

(As a side note, that is one thing that RMC may have to work on a little bit more. They use a very short (for today's standards) 24-person train and that, coupled with the seatbelt / lapbar configuration, leads to bad capacity. If they end up doing a Mean Streak make-over, I could see Cedar Point pushing them to a longer train or blocking to allow higher capacity. 700 PPH is not good for big amusement parks.)

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(As a side note, that is one thing that RMC may have to work on a little bit more. They use a very short (for today's standards) 24-person train and that, coupled with the seatbelt / lapbar configuration, leads to bad capacity. If they end up doing a Mean Streak make-over, I could see Cedar Point pushing them to a longer train or blocking to allow higher capacity. 700 PPH is not good for big amusement parks.)

 

Ooh, off topic, but one of the most difficult days in my life was media day for the opening of Mean Streak. CP had fed us breakfast, gave us free rein of the park for the rest of the day, got us in super early so we could make the morning local TV news, and so on, and walked us all back to Mean Streak, which had impressive stats. I rode it with my friend (who at the time was a primary photographer for Roller Coaster magazine, ACEs publication) and we looked at each other before getting off and knew that we weren't impressed... it was "fine" but for that kind of money and effort, it needed to be great, and wasn't... but we had to put on a happy face and talk to the media for 20 minutes about what a great addition to CP it was.

 

(Of course, once the park opened, we were off, and never rode it again all day. Magnum, Blue Streak, hell even Gemini was a better ride.)

 

I had always assumed Mean Streak would become kindling, but if RMC doesn't have an exclusive with Six Flags, a remake would be fantastic, as IMHO 99% of the problem with Mean Streak was improperly banked turns, odd lateral forces that took a lot of speed out of the ride. Simply making it a hybrid would help a lot, rebanking would fix most of the issues, and if you cut down a couple of spots as necessary, based on speeds, you'd be done.

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This looks like one of the world's best racing coasters, if only it was a racing coaster. Don't get me wrong, it looks awesome, and everybody should absolutely be excited. My only thought is that it looks like about thirty seconds of ride, followed by a lift hill, followed by another thirty seconds of ride. If it actually races, then it should be amazing. But it'll only take one delayed dispatch to completely throw off the timing - they're not going to have one train sit and wait on the second lift while the other is still loading. Then they'd have to modify the lift speed to gradually bring the ride back into synchronization, and that's not something I see SFMM doing. If it doesn't race, which I suspect it won't, then you'll just end up with a very strangely paced ride, where half your time is spent on the lift hill. IMO they should've just knocked down the second lift and made it a standard double out-and-back design, with the second lap build very low to the ground.

 

Those are my thoughts as a wanna-be designer coaster nerd. Feel free to ignore them. Looks awesome, west coast people have every reason to be stoked.

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