Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

Recommended Posts

Everyone here is expecting something big but in reality well get something along the lines of Outlaw Run or iRAT. (Not complaining)
Huh? Are you implying that Outlaw Run or Iron Rattler are anything short of spectacular? I'd be ecstatic if we got anything that great.
Link to comment
Share on other sites

^ By "not complaining" I meant that I'm not saying that they aren't great rides. I wouldn't mind seeing something like that at the mountain and I believe that's something along the lines we will get, and not the longest RMC that everyone's expecting ....

Link to comment
Share on other sites

You know what does wonders for this problem you are presenting? Moving to Orlando and having your local parks be Islands of Adventure and Epcot!!!

 

So Jealous.

 

Then again. I hate humidity and do not want to leave the desert of Las Vegas myself

Link to comment
Share on other sites

I'm really hoping that Magic Mountain stays AWAY from any "dueling" aspect. We saw how well that worked for Islands of Adventure. And let's be honest here, it's Magic Mountain we are talking about. If Universal Orlando had problems with people throwing stuff from a train and hurting people on the other train, and that's a park that gets a pretty decent clientele, you can BET that will be an issue at Magic Mountain, too. And the last thing we want is for them to have designed a really awesome feature to only have to take it away a couple of years down the road and neuter the ride.

 

Of course, that would be a lot like the legacy of the original Colossus, then, wouldn't it?

 

--Robb "It kills me a little inside every time I ride non-Dueling Dragons." Alvey

Edited by robbalvey
Link to comment
Share on other sites

^ Oh, the continuous track thing is a potentially horrible idea. Especially if you have to go up the lift hill twice. I've always hated rides with multiple lift hills (other than maybe mine trains) as it breaks the flow of the ride. If you want to give me one lift hill and then a kick ass launch to get me more energy to make it through the second part of the ride (Hi Maverick) that's fine. But two lift hills, ugh, no....lame.

Link to comment
Share on other sites

How a bout a never-been-done-before element such as interlocking vertical loops of both tracks, I mean vertical loops on a woodie that do not cause it to self destruct!

 

That would be a first.

 

You would really have to rip apart Colossus'supports to do that while keeping the ride synchronized. How about an interlocking racing corkscrew? One train passes under another as it corkscrews over and then the pass-under train does the same.

 

Here is a picture - the s-bends are stretched-out corkscrews/barrel rolls. The trains go in the same direction in a synchronized manner. One train passes under the rolling train. Then the train that rolled passes under the other side as the other side rolls over.

 

 

 

I'm really hoping that Magic Mountain stays AWAY from any "dueling" aspect. We saw how well that worked for Islands of Adventure. And let's be honest here, it's Magic Mountain we are talking about. If Universal Orlando had problems with people throwing stuff from a train and hurting people on the other train, and that's a park that gets a pretty decent clientele, you can BET that will be an issue at Magic Mountain, too. And the last thing we want is for them to have designed a really awesome feature to only have to take it away a couple of years down the road and neuter the ride.

 

Of course, that would be a lot like the legacy of the original Colossus, then, wouldn't it?

 

--Robb "It kills me a little inside every time I ride non-Dueling Dragons." Alvey

 

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

 

^ Oh, the continuous track thing is a potentially horrible idea. Especially if you have to go up the lift hill twice. I've always hated rides with multiple lift hills (other than maybe mine trains) as it breaks the flow of the ride. If you want to give me one lift hill and then a kick A$$ launch to get me more energy to make it through the second part of the ride (Hi Maverick) that's fine. But two lift hills, ugh, no....lame.

 

Mavelossushark? Seriously, though, maybe they could do something like California Screamin and use launched lifts. RMC could probably pull that off.

Link to comment
Share on other sites

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

That's a wonderful idea in theory, but could you just image the clusterfuck that would create? And trust me, if it could be done anywhere, I'm sure Universal Orlando could pull it off, and even they can't.

Edited by robbalvey
Link to comment
Share on other sites

 

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

 

What, and Dueling Dragons didnt have this? There is no ride that doesnt require loose articles to be stowed, DD included. That doesnt stop accidents from happening...

Link to comment
Share on other sites

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

That's a wonderful idea in theory, but could you just image the clusterfuck that would create? And trust me, if it could be done anywhere, I'm sure Universal Orlando could pull it off, and even they can't.

 

Has it worked at SFGAdv on El Toro (where the strategy is hawked all the time?) El Toro is near a midway, it isn't inconceivable that somebody could throw an object at the midway. Same with TTD's queue, you'd think that would be a recipe for disaster (although wasn't KK's old queue closed for that reason?)

Edited by GigaG
Link to comment
Share on other sites

If they're going to combine both sides and make it a continuous track, in my opinion, one side at least has to have a launch and needs to be a completely different ride experience from the other side. I know one thing, Alan Schilke will give this thing the best most creative design he's allowed to give it.

Link to comment
Share on other sites

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

That's a wonderful idea in theory, but could you just image the clusterfuck that would create? And trust me, if it could be done anywhere, I'm sure Universal Orlando could pull it off, and even they can't.

 

Has it worked at SFGAdv on El Toro (where the strategy is hawked all the time?) El Toro is near a midway, it isn't inconceivable that somebody could throw an object at the midway. Same with TTD's queue, you'd think that would be a recipe for disaster (although wasn't KK's old queue closed for that reason?)

You and I are talking about two totally different things. We started discussing the idea of a dueling coaster and what happened on Dueling Dragons, and now you're onto "What happens if someone throws something off El Toro???" I don't even know where that came from. It's probably best to just table this right here.

Link to comment
Share on other sites

Honestly, Colossus wound make a terrible, cliche RMC. Does SFMM really need another coaster to replace Colossus? No- and there are other parks with rides in need of the treatment. Colossus was a historic roller coaster, and having riding it twice in '08, I loved the ride. It may still be dueling today had they not established this plan to let it go.

 

On the other hand, Cyclone is going to be a interesting RMC. It was in far more need of a treatment than Colossus, and in its condition, it was falling apart. The layout of Cyclone is far superior for a RMC than was Colossus's.

 

I know that others may disagree, but I'd hate to see steel and wood together next year.

I don't even know how to comprehend posts like this.

 

Please excuse me if this is somewhat abstract or doesn't coincide with your opinions.

 

Link to comment
Share on other sites

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

That's a wonderful idea in theory, but could you just image the clusterfuck that would create? And trust me, if it could be done anywhere, I'm sure Universal Orlando could pull it off, and even they can't.

 

Has it worked at SFGAdv on El Toro (where the strategy is hawked all the time?) El Toro is near a midway, it isn't inconceivable that somebody could throw an object at the midway. Same with TTD's queue, you'd think that would be a recipe for disaster (although wasn't KK's old queue closed for that reason?)

You and I are talking about two totally different things. We started discussing the idea of a dueling coaster and what happened on Dueling Dragons, and now you're onto "What happens if someone throws something off El Toro???" I don't even know where that came from. It's probably best to just table this right here.

 

Both involve people throwing things off other people. I'm saying if loose article regulation works on a fast coaster near a midway, there might be a way it could work on a dueling coaster. Unfortunately, there is more temptation for a moron to throw things from a dueling coaster.

Link to comment
Share on other sites

How about they just enforce a no-loose-articles policy? Zippered/Velcro/Button pockets only (except maybe things like tissues, napkins, etc. that are too light to fly directly at another train.)

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

That's a wonderful idea in theory, but could you just image the clusterfuck that would create? And trust me, if it could be done anywhere, I'm sure Universal Orlando could pull it off, and even they can't.

 

Has it worked at SFGAdv on El Toro (where the strategy is hawked all the time?) El Toro is near a midway, it isn't inconceivable that somebody could throw an object at the midway. Same with TTD's queue, you'd think that would be a recipe for disaster (although wasn't KK's old queue closed for that reason?)

You and I are talking about two totally different things. We started discussing the idea of a dueling coaster and what happened on Dueling Dragons, and now you're onto "What happens if someone throws something off El Toro???" I don't even know where that came from. It's probably best to just table this right here.

 

Both involve people throwing things off other people. I'm saying if loose article regulation works on a fast coaster near a midway, there might be a way it could work on a dueling coaster. Unfortunately, there is more temptation for a moron to throw things from a dueling coaster.

It's probably best to just table this right here.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/