Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

Recommended Posts

^Good luck. You'll need it. Although there are worse coasters to marathon than Colossus.

 

So does anybody think SFMM would ever restore or remodel Revolution? I'd hate to see such a classic be torn down for the next YOLO-machine. Seriously, the ride is trimmed to death and has shoulder bars that some people find uncomfortable (and, in any case, do not belong on a Schwarzkopf.) Imagine the ride without trim brakes. I'd like to see these modifications-

 

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists. If there are new trains, I'd like to see the unusual shape of the trains that they have now stay.

-Reprofiling would be like this-italicized parts have small modifications, bolded parts have large modifications

 

Start - Keep this. I love the huge second drop right into the woods.

-Second hill - I'd love to see a speed hill here. Lower it and give it some floater airtime right into the helix

-Pre-loop trims - Reduce or remove. Did the ride even have these when it opened? They actually stop the train now, or they come very close to it. Keep the brakes as a possible block brake, but make them not work as trims.-

-Loop drop and loop - Keep this drop as is along with the loop, it is a signature feature of the ride.

-Turn after the loop - Modify this to have more of a hill-top to lead into the next feature

-Drop after loop - I'd like to see this drop start quickly for some airtime. The lack of trimming before the loop would make this easier to accomplish. Carve this into the terrain a little for a surprise steep plunge.

-Tunnel - Remove the trims. dang it! The straight section after the trims is boring, but it is another signature feature as it threads the loop and it should be kept, considering you can't do much with it. Again, did the ride open with trims? And also again, keep the brakes, but don't have them work as trims.

-Hill before helix - As long as it doesn't crawl like it does now, and has a pop of airtime, I'd like this. The entry to the helix could be reprofiled a bit to make it more comfortable at high speed.

-Helix - Keep this

-Brakes - Make them magnetic (not necessary, but might make the ride a little less maintenance-heavy) and make sure you can accomodate 3 trains (in fact, didn't the ride used to be able to run more trains, possibly because the modern-day trims could act as block brakes? Also, did the ride use separate platforms a la Millenium Force at one point?)

 

-Paint - Keep it white. The ride has always been that way. Repaint it if you must, but keep it white or mostly white.

 

Control System - Maybe modernize, but still allow operation of at least 3 trains.

 

-Trees - DO NOT give this ride the Ninja treatment. The bare hill is one thing that I DO NOT want restored.

 

By the way, I did see one of Revolution's trains in the transfer track this June when I went. It had some OTSRs removed, but I assume this is for maintenance (maintenance of a part that shouldn't be there.)

 

Question for people that know more than me-

Revolution's unique "chain drive" system used to be one long chain, if I read some article correctly. As one train dispatched, the same chain would pull a train in like the "rolling block" systems used on modern B&Ms with drive tires. As far as I know, it was changed after an employee crossing the tracks was killed by a train pulling in as one left. Am I right?

Link to comment
Share on other sites

I think the station chain has always been that way and that accident was not that long ago, 1996.

 

From rideaccidents.com...

 

Thursday, May 30, 1996 - At Six Flags Magic Mountain theme park in Valencia, California, a 25-year-old male employee was struck by a 6-ton train on the park's Revolution roller coaster as he was crossing the track in the station. Patrons standing in line waiting to board the ride witnessed the death. The park was cited for having an inadequate safety plan for track crossings, for failing to document improper track crossings, and for failing to document any disciplinary actions taken against workers for improper crossings. The state of California fined the park $8,745.

 

Interesting video from 1978...

 

I remember riding it before the trims, so yes, it did run that way.

 

I would love to see this ride get restored to run the way it's supposed to.

 

The interesting part of the video is you can tell it runs much faster on the final turn as if there were no trims before the loop.

Link to comment
Share on other sites

^Good luck. You'll need it. Although there are worse coasters to marathon than Colossus.

 

So does anybody think SFMM would ever restore or remodel Revolution? I'd hate to see such a classic be torn down for the next YOLO-machine. Seriously, the ride is trimmed to death and has shoulder bars that some people find uncomfortable (and, in any case, do not belong on a Schwarzkopf.) Imagine the ride without trim brakes. I'd like to see these modifications-

 

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists. If there are new trains, I'd like to see the unusual shape of the trains that they have now stay.

-Reprofiling would be like this-italicized parts have small modifications, bolded parts have large modifications

 

Start - Keep this. I love the huge second drop right into the woods.

-Second hill - I'd love to see a speed hill here. Lower it and give it some floater airtime right into the helix

-Pre-loop trims - Reduce or remove. Did the ride even have these when it opened? They actually stop the train now, or they come very close to it. Keep the brakes as a possible block brake, but make them not work as trims.-

-Loop drop and loop - Keep this drop as is along with the loop, it is a signature feature of the ride.

-Turn after the loop - Modify this to have more of a hill-top to lead into the next feature

-Drop after loop - I'd like to see this drop start quickly for some airtime. The lack of trimming before the loop would make this easier to accomplish. Carve this into the terrain a little for a surprise steep plunge.

-Tunnel - Remove the trims. dang it! The straight section after the trims is boring, but it is another signature feature as it threads the loop and it should be kept, considering you can't do much with it. Again, did the ride open with trims? And also again, keep the brakes, but don't have them work as trims.

-Hill before helix - As long as it doesn't crawl like it does now, and has a pop of airtime, I'd like this. The entry to the helix could be reprofiled a bit to make it more comfortable at high speed.

-Helix - Keep this

-Brakes - Make them magnetic (not necessary, but might make the ride a little less maintenance-heavy) and make sure you can accomodate 3 trains (in fact, didn't the ride used to be able to run more trains, possibly because the modern-day trims could act as block brakes? Also, did the ride use separate platforms a la Millenium Force at one point?)

 

-Paint - Keep it white. The ride has always been that way. Repaint it if you must, but keep it white or mostly white.

 

Control System - Maybe modernize, but still allow operation of at least 3 trains.

 

-Trees - DO NOT give this ride the Ninja treatment. The bare hill is one thing that I DO NOT want restored.

 

By the way, I did see one of Revolution's trains in the transfer track this June when I went. It had some OTSRs removed, but I assume this is for maintenance (maintenance of a part that shouldn't be there.)

 

Question for people that know more than me-

Revolution's unique "chain drive" system used to be one long chain, if I read some article correctly. As one train dispatched, the same chain would pull a train in like the "rolling block" systems used on modern B&Ms with drive tires. As far as I know, it was changed after an employee crossing the tracks was killed by a train pulling in as one left. Am I right?

 

Honestly, all Revolution needs is new trains and less trims to be a great ride.

Link to comment
Share on other sites

I know Revolution's focus was the loop, but as much as I enjoy Anton's coasters, and as much as I love the second drop on Revolution (plunging into the wilderness), I never got why Revolution was designed to go over its hills so slowly. I guess it was to provide an intimidating view of the rest of the layout, but I really think that the ride needs airtime. I just never got the third hill. I'd like to see a speed hill there, but I guess that would be too much to ask for. Or not - maybe a few changes in the ride's layout and pacing could convince the GP that it is a good ride and give a Revolution makeover a degree of marketability.

Link to comment
Share on other sites

With all the discussion about restoring revolution, I guess it's time to bring out this gem again:[youtu_be]watch?v=3H3v5lPNEhc[/youtu_be]

 

I was going to post that, but I decided not to finish off on such a happy note after just mentioning a deadly accident on the ride.

Link to comment
Share on other sites

Anybody know if this marathon will effect the ability to ride Colossus for people visiting the park Aug 5? I'm visiting the park with my brother who lives out of state and we are going to say goodbye to Colossus. If this marathon is going on, will it be closed to the public? Because if so, this puts a HUGE damper on our plan to ride Colossus one last time.

Link to comment
Share on other sites

Anybody know if this marathon will effect the ability to ride Colossus for people visiting the park Aug 5? I'm visiting the park with my brother who lives out of state and we are going to say goodbye to Colossus. If this marathon is going on, will it be closed to the public? Because if so, this puts a HUGE damper on our plan to ride Colossus one last time.

It will probably be closed, it would have to be unless they were running one public train and one marathon train, and I don't think theyd do that, especially since the marathon riders are going to have guests and supplies in the station.

Link to comment
Share on other sites

Anybody know if this marathon will effect the ability to ride Colossus for people visiting the park Aug 5? I'm visiting the park with my brother who lives out of state and we are going to say goodbye to Colossus. If this marathon is going on, will it be closed to the public? Because if so, this puts a HUGE damper on our plan to ride Colossus one last time.

It will probably be closed, it would have to be unless they were running one public train and one marathon train, and I don't think theyd do that, especially since the marathon riders are going to have guests and supplies in the station.

 

The ride SHOULD remain open with two guest trains running during the marathon. There are only enough riders for one marathon train, and the support people will be in the waiting area next to the ride, so that's where the supplies should be as well.

 

As I will show in my update later today, it looks like a THIRD train will be available in the next couple of days to run on Colossus. It had been sitting in pieces for a year with a completely missing front car, but it is now back on the transfer fully assembled and it looks ready to go. It would be awesome for Colossus to run 3 trains for it's last few weeks, really increasing capacity, because the crews have been on top of it, with having one train near the top of the lift hill before the other train has even entered the station.

 

I'll find out if they will run three or not soon.

Link to comment
Share on other sites

Has anyone ever experienced a roll back on YOLOcoaster? How was it?

 

I did on my second ride opening day? the day after they had that midnight thing. I think there wasn't any thrust after the reverse launch. it went up about half of the loop. rolled back into the tunnel. it moved a few times until in position. we were stuck maybe 10 minutes then it launched backwards and forward normally over the loop. best part, we got to re ride immediately.

Link to comment
Share on other sites

So does anybody think SFMM would ever restore or remodel Revolution?

There is always a chance... I hope Magic Mountain someday takes the opportunity. If they marketed the whole "restoration" properly (in a NON-YOLO way) it could be a huge success for them.

 

I'd hate to see such a classic be torn down for the next YOLO-machine.

That would be dreadful. We have enough rip your face off short rides at the park.

 

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists.

Seatbelts maybe, but the bars work fine on Shock Wave, Mind Bender, sooperdooperLooper, Montezooma's and Scorpion.

 

If there are new trains, I'd like to see the unusual shape of the trains that they have now stay.

Heck yeah! Those train bodies are classic!

 

-Reprofiling would be like this-italicized parts have small modifications, bolded parts have large modifications

 

Start - Keep this. I love the huge second drop right into the woods.

-Second hill - I'd love to see a speed hill here. Lower it and give it some floater airtime right into the helix

-Pre-loop trims - Reduce or remove. Did the ride even have these when it opened? They actually stop the train now, or they come very close to it. Keep the brakes as a possible block brake, but make them not work as trims.-

-Loop drop and loop - Keep this drop as is along with the loop, it is a signature feature of the ride.

-Turn after the loop - Modify this to have more of a hill-top to lead into the next feature

-Drop after loop - I'd like to see this drop start quickly for some airtime. The lack of trimming before the loop would make this easier to accomplish. Carve this into the terrain a little for a surprise steep plunge.

-Tunnel - Remove the trims. dang it! The straight section after the trims is boring, but it is another signature feature as it threads the loop and it should be kept, considering you can't do much with it. Again, did the ride open with trims? And also again, keep the brakes, but don't have them work as trims.

-Hill before helix - As long as it doesn't crawl like it does now, and has a pop of airtime, I'd like this. The entry to the helix could be reprofiled a bit to make it more comfortable at high speed.

-Helix - Keep this

 

You crazy!? The shape of those dramatic hills diving all over the hillside are a work of art. You can have wild speed bumps on other rides. The progression of the bigger drops and curves are what make this ride so special (well, before the painful shoulder bars).

 

I did my Senior Engineering project on the ride back in 1995. My finding was that the shoulder bars were there mainly to keep riders upright while entering and exiting the loop; the immediate entrance and exit to the loop are a hair too tight. It's very subtle, but it's a different radius than what was later used on sooperdooperLooper (and then even different for the Anton loopers after that). Also, the approach is different on those rides; the acceleration happens earlier so riders are better prepared for the G spike in the loop.)

 

I figured you could re-profile the long ramp to a very slightly steeper angle, and have a much larger pull-out before the loop. Same thing after the loop... This is very expensive, of course. My other plan of action was to come up with new lap bars with a higher grab bar to encourage riders to sit upright. The universe saw my idea and the bars appeared later on Premier coasters! There were most likely similar bars on other coaster, but it was cool anyway. Ironically, I had a call from Peter Schnabel of Premier after my Senior project, but the interview never happened.

 

(I'm no longer in the Engineering field, btw. Good luck to my fellow coaster nerds looking to get into parks/coasters! Get to know EVERYONE! That summer of 1995, I was an intern at SFOT and had the pleasure of meeting the whole group of SF engineers. Unfortunately, the internship didn't include much engineering and I ended up doing game management most of the summer culminating in a little hands-on with the interactive "Chameleon" up-charge ride. It was the first year of the intern program and they didn't know what to do with us. Good thing is they let us work whatever we wanted so I got to spend a few days on the wood coasters. I was pushing for some cool stuff, but most of it never happened. Thanks to then SFOT Bob Bennet, I was able to meet those engineers. At the end of summer, I transferred to Magic Mountain. They were so unorganized when I got there, I ended up leaving and going back home to Chicago.)

 

-Brakes - Make them magnetic (not necessary, but might make the ride a little less maintenance-heavy) and make sure you can accomodate 3 trains (in fact, didn't the ride used to be able to run more trains, possibly because the modern-day trims could act as block brakes?

 

I figure mag brakes would be a given, sooperdooperLooper got em for it's restoration. The other Anton coasters in the chain could use em too!

 

Also, did the ride use separate platforms a la Millenium Force at one point?)

Yup! One train would pull right behind the other, same as Whizzer at Great America (Whizzer doesn't unload there anymore).

 

-Paint - Keep it white. The ride has always been that way.

Yes! I often think rides in trees look nice painted to match the trees, but the white really POPS and like the shape of the hills, is one of the ride's hallmarks.

 

 

Control System - Maybe modernize, but still allow operation of at least 3 trains.

3 at minimum. The ride originally had 6. I think it comfortably ran 5 back in the day.

 

-Trees - DO NOT give this ride the Ninja treatment. The bare hill is one thing that I DO NOT want restored.

Ha! Imagine how great this ride would be running like it did originally but with all the current trees!? So cool and dark under those trees on a nice summer night!

 

Revolution's unique "chain drive" system used to be one long chain, if I read some article correctly. As one train dispatched, the same chain would pull a train in like the "rolling block" systems used on modern B&Ms with drive tires. As far as I know, it was changed after an employee crossing the tracks was killed by a train pulling in as one left. Am I right?

I remember the accident, but not sure if the system has been changed? I always remembered the loud drive chain pushing a train onto the lift, then another train being pulled into the station after that. When the ride was new, two trains were lined up in the station; the single chain would push one train onto the lift while another was pulled from unload to load at the same time (I never saw that, but that's what someone told me).

Link to comment
Share on other sites

GayCoasterGuy, maybe you've uncovered the true reason for Revolution's neutering. That makes sense. Still, the ride did operate 20 or so years without OTSRs. And as I said, I do love Revolution's dives, but the hills just seem slow... I just don't like airtime-less hills.

Link to comment
Share on other sites

GayCoasterGuy, maybe you've uncovered the true reason for Revolution's neutering.

Other people have mentioned it over the years, but the rumored and silly reasons usually get more weight.

 

Still, the ride did operate 20 or so years without OTSRs.

And maybe it will again! Let's hope!

 

And as I said, I do love Revolution's dives, but the hills just seem slow...

Well... those 2 big twisting camel back hills do slow down quite a bit at the top. It was designed that way; it's a build-up to the loop. If you watch the old video, you notice the ride stays consistently faster after the loop. Artistic pacing of rides is mostly a thing of the past. I love rides with it! We have so many wham-bham-thank-you-mam intense rides now where everything is rush. Variety rocks! There was a very detailed description of Revolution's layout somewhere online. The writer was very intune with the movement of the ride as a work of art. I'll try to find that...

 

Also note Revolution's importance as a family ride (back then and could be again), with a 42" height requirement. (Isn't it 48" now?)

 

I just don't like airtime-less hills.

Geez, I thought I was picky

 

Trade offs my friend, trade offs. Sometimes a view is more important; the enjoyment of coasting through the hills and going someplace. Revolution goes everywhere! With low brake settings, there is airtime later in the ride. Heck, even Whizzer has light airtime when it's running fast (on a cool night, after warming up all day!)

Link to comment
Share on other sites

So does anybody think SFMM would ever restore or remodel Revolution?

There is always a chance... I hope Magic Mountain someday takes the opportunity. If they marketed the whole "restoration" properly (in a NON-YOLO way) it could be a huge success for them.

 

I'd hate to see such a classic be torn down for the next YOLO-machine.

That would be dreadful. We have enough rip your face off short rides at the park.

 

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists.

Seatbelts maybe, but the bars work fine on Shock Wave, Mind Bender, sooperdooperLooper, Montezooma's and Scorpion.

 

If there are new trains, I'd like to see the unusual shape of the trains that they have now stay.

Heck yeah! Those train bodies are classic!

 

-Reprofiling would be like this-italicized parts have small modifications, bolded parts have large modifications

 

Start - Keep this. I love the huge second drop right into the woods.

-Second hill - I'd love to see a speed hill here. Lower it and give it some floater airtime right into the helix

-Pre-loop trims - Reduce or remove. Did the ride even have these when it opened? They actually stop the train now, or they come very close to it. Keep the brakes as a possible block brake, but make them not work as trims.-

-Loop drop and loop - Keep this drop as is along with the loop, it is a signature feature of the ride.

-Turn after the loop - Modify this to have more of a hill-top to lead into the next feature

-Drop after loop - I'd like to see this drop start quickly for some airtime. The lack of trimming before the loop would make this easier to accomplish. Carve this into the terrain a little for a surprise steep plunge.

-Tunnel - Remove the trims. dang it! The straight section after the trims is boring, but it is another signature feature as it threads the loop and it should be kept, considering you can't do much with it. Again, did the ride open with trims? And also again, keep the brakes, but don't have them work as trims.

-Hill before helix - As long as it doesn't crawl like it does now, and has a pop of airtime, I'd like this. The entry to the helix could be reprofiled a bit to make it more comfortable at high speed.

-Helix - Keep this

 

You crazy!? The shape of those dramatic hills diving all over the hillside are a work of art. You can have wild speed bumps on other rides. The progression of the bigger drops and curves are what make this ride so special (well, before the painful shoulder bars).

 

I did my Senior Engineering project on the ride back in 1995. My finding was that the shoulder bars were there mainly to keep riders upright while entering and exiting the loop; the immediate entrance and exit to the loop are a hair too tight. It's very subtle, but it's a different radius than what was later used on sooperdooperLooper (and then even different for the Anton loopers after that). Also, the approach is different on those rides; the acceleration happens earlier so riders are better prepared for the G spike in the loop.)

 

I figured you could re-profile the long ramp to a very slightly steeper angle, and have a much larger pull-out before the loop. Same thing after the loop... This is very expensive, of course. My other plan of action was to come up with new lap bars with a higher grab bar to encourage riders to sit upright. The universe saw my idea and the bars appeared later on Premier coasters! There were most likely similar bars on other coaster, but it was cool anyway. Ironically, I had a call from Peter Schnabel of Premier after my Senior project, but the interview never happened.

 

(I'm no longer in the Engineering field, btw. Good luck to my fellow coaster nerds looking to get into parks/coasters! Get to know EVERYONE! That summer of 1995, I was an intern at SFOT and had the pleasure of meeting the whole group of SF engineers. Unfortunately, the internship didn't include much engineering and I ended up doing game management most of the summer culminating in a little hands-on with the interactive "Chameleon" up-charge ride. It was the first year of the intern program and they didn't know what to do with us. Good thing is they let us work whatever we wanted so I got to spend a few days on the wood coasters. I was pushing for some cool stuff, but most of it never happened. Thanks to then SFOT Bob Bennet, I was able to meet those engineers. At the end of summer, I transferred to Magic Mountain. They were so unorganized when I got there, I ended up leaving and going back home to Chicago.)

 

-Brakes - Make them magnetic (not necessary, but might make the ride a little less maintenance-heavy) and make sure you can accomodate 3 trains (in fact, didn't the ride used to be able to run more trains, possibly because the modern-day trims could act as block brakes?

 

I figure mag brakes would be a given, sooperdooperLooper got em for it's restoration. The other Anton coasters in the chain could use em too!

 

Also, did the ride use separate platforms a la Millenium Force at one point?)

Yup! One train would pull right behind the other, same as Whizzer at Great America (Whizzer doesn't unload there anymore).

 

-Paint - Keep it white. The ride has always been that way.

Yes! I often think rides in trees look nice painted to match the trees, but the white really POPS and like the shape of the hills, is one of the ride's hallmarks.

 

 

Control System - Maybe modernize, but still allow operation of at least 3 trains.

3 at minimum. The ride originally had 6. I think it comfortably ran 5 back in the day.

 

-Trees - DO NOT give this ride the Ninja treatment. The bare hill is one thing that I DO NOT want restored.

Ha! Imagine how great this ride would be running like it did originally but with all the current trees!? So cool and dark under those trees on a nice summer night!

 

Revolution's unique "chain drive" system used to be one long chain, if I read some article correctly. As one train dispatched, the same chain would pull a train in like the "rolling block" systems used on modern B&Ms with drive tires. As far as I know, it was changed after an employee crossing the tracks was killed by a train pulling in as one left. Am I right?

I remember the accident, but not sure if the system has been changed? I always remembered the loud drive chain pushing a train onto the lift, then another train being pulled into the station after that. When the ride was new, two trains were lined up in the station; the single chain would push one train onto the lift while another was pulled from unload to load at the same time (I never saw that, but that's what someone told me).

 

I remember seeing 4 trains for sure operate.

Link to comment
Share on other sites

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists.

Seatbelts maybe, but the bars work fine on Shock Wave, Mind Bender, sooperdooperLooper, Montezooma's and Scorpion.

Yeah unfortunately it's Six Flags policy now that any inverting coaster without OTSRs must have a seat belt, thats why they were added to YOLO, and apparently they consider the MCBR tilt on Goliath close enough to an inversion. I'd GLADLY trade those awful OTSRs for any seat belts they want to put in.
Link to comment
Share on other sites

Revolution had 5 trains but, I think only ran a max of 3 at a time.

 

Here you can see 3 trains on the circuit at the same time...

 

 

Cool info here:

 

The coaster guy/ Revolution

 

schwarzkopf-coaster.net

 

More cool stuff.....

 

https://www.youtube.com/watch?v=4fxxQbnjcD8

 

https://www.youtube.com/watch?v=ida3FgIcB6E

 

 

From the movie....

 

 

Here you'll notice the trains with the original 2 point wheel system...

 

 

 

 

 

Interesting fact: Revolution's trains originally had the 2 point wheel system but was later modified to the 3 point system.

 

There is excellent footage from the movie ROLLERCOASTER of which you'll notice there are NO TRIMS! And as the train runs the course you'll also notice it was not designed to fly over the hills, but crest them gracefully.

Edited by Tmcdllr
Link to comment
Share on other sites

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists.

Seatbelts maybe, but the bars work fine on Shock Wave, Mind Bender, sooperdooperLooper, Montezooma's and Scorpion.

Yeah unfortunately it's Six Flags policy now that any inverting coaster without OTSRs must have a seat belt, thats why they were added to YOLO, and apparently they consider the MCBR tilt on Goliath close enough to an inversion. I'd GLADLY trade those awful OTSRs for any seat belts they want to put in.

 

^^^ YES, 1000 times, YES^^^

Link to comment
Share on other sites

Wow... Why don't they make coasters with simple restraints to get that kind of dispatches any more? What is that, 30-40 seconds between the loop and the MCBR (at least it used to be) right before the loop? More like 20?

Link to comment
Share on other sites

-Restraints - Lap bars only, maybe seatbelts or newer, tighter bars if California insists.

Seatbelts maybe, but the bars work fine on Shock Wave, Mind Bender, sooperdooperLooper, Montezooma's and Scorpion.

Yeah unfortunately it's Six Flags policy now that any inverting coaster without OTSRs must have a seat belt, thats why they were added to YOLO, and apparently they consider the MCBR tilt on Goliath close enough to an inversion. I'd GLADLY trade those awful OTSRs for any seat belts they want to put in.

 

DDD @ SFOG doesn't have seat belts to my knowledge.

Link to comment
Share on other sites

Ok so....

 

Anti rollbacks...

 

Block brake...

 

 

Then something interesting I never noticed before.

 

Here is the current section of track right after the trim brake at the run to the loop. See where the track is dark, like something used to be there....

 

Well actually there was something there pre trim. Some large chain driven drive tires...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/