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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

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Just to go back to the conversation on the previous page... I'm curious: What makes some freefall drop tower's "freefall" sensation better than others'? Obviously some mechanically pull you downwards faster than gravity, but as far as the Intamin towers go, don't they all just mechanically detach the gondola from the tower and let gravity take care of the rest? If that's the case, how is it even possible for any of them to have measurably different sensations? Its just all 0G, right? (Obviously there is friction due to the ride rails, but I doubt there is much difference there between the towers...)

 

I'm just curious because there seems to be so many opinions based on what's better when, mathematically, at lest, they should all be pretty much the exact same....

 

It all comes down to your personal perception of the experience. Mechanically some may be different but it's how it feels to YOU that really matters, none of this other stuff really does at all.

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^ That would be my guess too, the cars on Demon Drop are pretty hefty, definitely more bulky and heavier than the new gens like LL:DOD.

 

The cars are going to fall at 9.8 m/s2. Max speed will differ between them if they were hitting terminal velocity, which I would guess they aren't. Other then that I imagine the only real difference in acceleration rate is going to be based on other influences (drag).

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For their next major coaster (maybe in 2016/2017), I could see them adding a coaster that queues where Deja Vu once stood and have a 350 ft. Giga-Coaster that travels down to X2 and back and filled with airtime. They would break the coaster length, Tallest non-launched coaster, Fastest non-launched coaster, and fastest non-launched coaster records.

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Unfortunately Magic Mountain tends to enjoy performing under-par to what our standards are as far as our coaster hypothesizing goes. So I'm just assuming that their 20th coaster will be a Vekoma Boomerang to fill Deja Vu's pre-existing spot.

 

I seriously doubt SFMM would be that cheap.

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^ That would be my guess too, the cars on Demon Drop are pretty hefty, definitely more bulky and heavier than the new gens like LL:DOD.

 

 

Weight (mass) has nothing to do with the rate or speed at which an object falls. I'd say the sensation is different on DoD because of the lapbar restraints. The old horse-collar restraints on older generations allowed your body to move vertically at bit more relative to the gondola so you felt that initial plunge a bit more.

Will

 

Actually it does have something to do with it. I mean, in theory, if there is no sort of drag, every single object will fall with an acceleration of 9.8 m/s per second, that's what we learn at school. However, in real life where drag exists (in this case air is the main source) if you have two objects with identical shape and size the heaviest will have the closest acceleration to 9.8 as the air that creates drag will make the same force on either but the heavier one has, obviously, a bigger weight which means it will be pulled towards the earth under the influence of a greater force so the drag won't be as significant as it is with the lighter one.

All in all, the acceleration has to do with the relation between mass and aerodynamics of the object. So even if Lex Luthor DOD has heavier cars than the first gen ones (as it seats twice as many people) it has a much larger area that gets in contact with the air as it falls so it ends up having an acceleration that might not be so close to 9.8 while the first gen ones nearly match that number and when the acceleration is actually 9.8 you will experience total weightlessness.

Having said that, we mustn't forget that the older ones fall for much less time so, as they hit lower speeds, the drag caused by the air doesn't get to have such a big influence as it may have on LL DOD that gets to a much higher speed.

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^ That would be my guess too, the cars on Demon Drop are pretty hefty, definitely more bulky and heavier than the new gens like LL:DOD.

 

 

Weight (mass) has nothing to do with the rate or speed at which an object falls.

 

Actually it does have something to do with it. I mean, in theory, if there is no sort of drag, every single object will fall with an acceleration of 9.8 m/s per second, that's what we learn at school. However, in real life where drag exists...

 

Very true. I think sometimes its overlooked that objects will tend to fall at 9.8m/s2, but only in a vacuum will other factors like friction and weight not apply. For example in this case weight does have something to do with it, as the heavier the car and the less friction between the track and the car the easier its going to make it for the object to reach 9.8m/s2.

 

So in this case I would say the main difference is in restraints, the weight, and most of all design, for example how the cars are attached to the track.

 

In the First Gens all you had were free spinning wheels, with a slot that literally opened up and let the cars fall. There was literally nothing to slow down the initial "drop" and I think that's why most people when talking about Intamin 1st gens say they get more airtime than any other kind of drop. And I have to say I agree, 1st gen drops definitely do a better job of giving that natural sense of freefall.

 

On the newer gen towers the cars feel like they have a much tighter grip on the track, not to mention contact with the magnetic track (which controls its stop) all the way from top to bottom. And even though it seems like such a slight difference I think in the end it makes a somewhat noticeable difference as most of us can agree after ridng Lex Luther that the drop is not nearly as intense.

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^ You must be new here.

 

 

It would be hilarious to see a Boomerang on Deja Vu's spot.

Well, Apocalypse is on the same spot Psyclone used to sit on...

I know this is SFMM, but would they really go that low? It seems crazy.

 

That's what I was thinking. Though, SFMM always surprises me...

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^ You must be new here.

 

 

It would be hilarious to see a Boomerang on Deja Vu's spot.

Well, Apocalypse is on the same spot Psyclone used to sit on...

I know this is SFMM, but would they really go that low? It seems crazy.

 

That's what I was thinking. Though, SFMM always surprises me...

I will say two or three kiddie coasters could fit quite nicely in the area...

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Maybe instead of just adding one coaster to reach 20 and be done, they'll relocate this year's coaster, turn Superman forwards, and add in a second ZacSpin!!!

 

I really hope this is sarcasm. If it is, that's one good piece of sarcasm!

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Tonight I just saw the Toyota commercial filmed at MM earlier this month. Toyota took over most of the second parking lot for their "test track." It was good seeing Colossus and Goliath in the background of this commercial. I wish I was in LA instead of working in Houston right now.

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My girl and I want to get season passes to Six Flags Magic Mountain, Valenica CA.

 

If you buy 4 regular season passes at $72.99, you get to upgrade all 4 passes to Gold for FREE ($129.99 value).

 

This means for the same price, you now get:

-Free parking (would be $15-18 each time)

-Free admission to Hurricane Harbor (Great for summer time- passes last a whole year remember)

-Bring a friend free days

-etc.

 

https://content.sixflags.com/magicmo...ts/seasonpass/

 

Message me if you're up for it. We just need 2 more people.

We can exchange info and make this happen.

 

------------------------------------------------

 

PLEASE LET ME KNOW IF YOU KNOW OF ANYONE INTERESTED. THANK YOU

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Tonight I just saw the Toyota commercial filmed at MM earlier this month. Toyota took over most of the second parking lot for their "test track." It was good seeing Colossus and Goliath in the background of this commercial. I wish I was in LA instead of working in Houston right now.

I noticed that, in the second lot, there is a massive Toyota logo, just siting in the middle. Cars can park on it, but it just looks weird.

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