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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2218 - Wonder Woman Roller Coaster for 2022!

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We get it, you hate Magic Mountain. Stop pissing on our picnic.

 

Never come to this thread thinking you will see people complimenting Magic Mountain, lol. It just doesn't happen here. Mostly justified though, haha.

 

I am happy they got everything sorted out though. Definitely funny to watch it all go down. Can't wait to see what magic is hiding in the tunnel!

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We get it, you hate Magic Mountain. Stop pissing on our picnic.

 

I actually really enjoy the park, go often, and always have a fun time. I just don't think the design choice for the costumes are good, but if you like them that's fine. Just cause I don't like a facet of something, doesn't mean I'm 'pissing on your picnic' lol.

 

Happy they got the ride open though, and didn't have to cancel the media event.

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I like that POV (what there is of it, that is). The hang time in the loop looks quite epic. However, I would be lying if I said that I wasn't disappointed that the POV didn't show the Top Hat. I mean, let's face it, the $64,000 question is: Is there ANY airtime in the Top Hat? Not that big a deal, though...we'll find out soon enough.

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Those look terrible....YOLO!

 

Yes, yes they do. They look like they will be real cool in the Southern California sun!

 

almost every costume for a themepark in LA is a bad idea in the summer... Especially the ones that are furry...

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Tony McEwing didn't get to ride...

 

Tony McEwing ‏@Tonysuniverse 16m

@CoasterMatt didn't get to ride it. Bureaucratic holdup from Sacramento.

 

Was it Sacramento or SFMM not getting everything turned in in time?

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From The Signal (cool picture)...

 

http://www.signalscv.com/section/36/article/99096/

 

 

Backed by a shower of blue-silver confetti and the opening riff of Europe’s “The Final Countdown” the Six Flags Magic Mountain theme park officially launched the newest addition to the Santa Clarita Valley skyline, dubbed “Full Throttle,” on Friday.

 

Billed as the world’s tallest looping roller coaster, “Full Throttle” is the 18th coaster at the theme park, according to park President Bonnie Rabjohn.

 

The dominant feature of “Full Throttle” is its 160-foot loop, the tallest of any roller coaster in the world, according to park officials. Coaster riders are launched through the loop twice during the ride.

 

The coaster also features a brief portion where riders travel backwards.

 

“We’re thrilled with this ‘Full Throttle’ experience and we hope you will be too,” Rabjohn said Friday.

 

“Full Throttle” has been in the works for the past three years, according to Rabjohn, and under construction for about a year.

 

Full Throttle stands in the area that previously housed, among other things, the Log Jammer water ride that closed in October 2011.

 

The ride will officially open to the public Saturday.

 

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So, wait, they're actually calling it YOLOcoaster now instead of Full Throttle? Someone shoot them.

 

Edit - Clicked the link to the real article. I'm wrong.

 

Edit 2 - Oh, hey, it's a forum-wide auto edit, haha.

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Mascots!!!

 

BNTPEPfCAAAimMr.jpg:large

 

 

BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAAHAA

AHAHAHAHABVHAHAHDSJDJSLAKDSLDSJLDSDJASLDPOEFJEPFEWFSALJLASDSADSADAAHAHAHAA]AAAA

AHAHDKASHLKDKHSDKHLAHKLASKHLASDHKLSADKHLASDKHKDSHLAHKLDASKHLDKHLAS9WW9DJ;LJSA;JJSAD

ASJHASDHLKSADASLIAASDKLASDHASDKHLASDLHASAHAJAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHAAAAAAA

AAAAAAAAAAAAAAAAA

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Those costumes would've looked much better had they not put them on the stilts with horrible loose cheap fabric covering them. But since they did, it's freaking hysterical

 

In the future.....we run out of cheap plastic and resort to cheap black fabric.

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I guess the airtime on this thing is supposed to be pretty good according to those that rode it. Glad to see something at SFMM with decent airtime. I feel Full Throtle will be a welcome addition to the park. Can't wait to ride it this fall at WCB.

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When you've spent the better part of the past decade traveling the world and riding theme park rides, it's rare for me anymore to discover a truly unique new experience on a ride. And, to be honest, I didn't expect to find one on Six Flags Magic Mountain's Full Throttle, which debuted to local reporters today.

But up at the top of that loop? A moment unlike any other on roller coasters awaits you.

 

As its name implies, Full Throttle doesn't take its time getting to the action, launching from the station to 70 miles per hour, up and into a 160-foot loop.

 

And it's in that loop that Full Throttle delivers its take-away moment — a full second (which seems like eternity) of weightless airtime, upside down, lingering at the apex of the loop. Oh, and did I mention that Full Throttle doesn't pin you down with over-the-shoulder restraints? Yep, just a lap bar — and the power of physics — keep you up there for your moment of floating in roller coaster heaven.

 

Fortunately, the rest of the ride won't waste your time back to the station. The loop transitions through a nifty high-speed banked turn into an Immelmann loop, which then drops you into the old monorail tunnel under the Superman plaza. From there, you launch a second time, backward, up onto the Immelmann for another moment of zero-G airtime, before gravity pulls you back into the tunnel for a third launch, a kick in the pants that drives you up and over the top hat that spans the upper edge of the ride's initial loop.

 

Another lingering moment of airtime awaits you there, again, before a quick, face-down drop back to the station. It's a sudden stop there -- the only rough moment on what is otherwise a silky-smooth, whisper-quiet ride.

 

Except for your and the other riders' screams, of course.

 

Full Throttle runs two trains with 18 riders each, so don't expect high visitor through-put on the coaster. With an active ride time a little over 60 seconds, capacity will be under 1,000 riders per hour, with loading efficiency determining how close to that figure the ride gets. As always with new coasters, get there early, or prepare to wait.

 

http://www.themeparkinsider.com/flume/201306/3534/

Sounds GOOD!

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Here's a video of some of the opening moments and two on ride videos of the whole ride (please note there is two parts to this video with a cheesy SCV commercial between them - First Part is the Opening and Second Part is the on ride videos)

 

http://www.signalscv.com/multimedia/1414/

 

Just a side note, doesn't look like any tunnel special effects like they said or if there is, they're not turned on yet.

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When you've spent the better part of the past decade traveling the world and riding theme park rides, it's rare for me anymore to discover a truly unique new experience on a ride. And, to be honest, I didn't expect to find one on Six Flags Magic Mountain's YOLOcoaster, which debuted to local reporters today.

But up at the top of that loop? A moment unlike any other on roller coasters awaits you.

 

As its name implies, YOLOcoaster doesn't take its time getting to the action, launching from the station to 70 miles per hour, up and into a 160-foot loop.

 

And it's in that loop that YOLOcoaster delivers its take-away moment — a full second (which seems like eternity) of weightless airtime, upside down, lingering at the apex of the loop. Oh, and did I mention that YOLOcoaster doesn't pin you down with over-the-shoulder restraints? Yep, just a lap bar — and the power of physics — keep you up there for your moment of floating in roller coaster heaven.

 

Fortunately, the rest of the ride won't waste your time back to the station. The loop transitions through a nifty high-speed banked turn into an Immelmann loop, which then drops you into the old monorail tunnel under the Superman plaza. From there, you launch a second time, backward, up onto the Immelmann for another moment of zero-G airtime, before gravity pulls you back into the tunnel for a third launch, a kick in the pants that drives you up and over the top hat that spans the upper edge of the ride's initial loop.

 

Another lingering moment of airtime awaits you there, again, before a quick, face-down drop back to the station. It's a sudden stop there -- the only rough moment on what is otherwise a silky-smooth, whisper-quiet ride.

 

Except for your and the other riders' screams, of course.

 

YOLOcoaster runs two trains with 18 riders each, so don't expect high visitor through-put on the coaster. With an active ride time a little over 60 seconds, capacity will be under 1,000 riders per hour, with loading efficiency determining how close to that figure the ride gets. As always with new coasters, get there early, or prepare to wait.

 

http://www.themeparkinsider.com/flume/201306/3534/

Sounds GOOD!

 

The loop actually sounds interesting now...wow can't believe I'm now interested in riding this haha.

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BNTPEPfCAAAimMr.jpg:large

 

So this is what a real YOLO looks like.

 

(In my best National Geographic voice): And here we see 3 YOLOs in their natural environment. Notice the bright plumage on the female in an attempt to secure a mate. Truly fascinating creatures.

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