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The Six Flags Magic Mountain (SFMM) Discussion Thread

Page 2228 - Wonder Woman Flight of Courage REAL POV!

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I hate to say it, but it looks like SFMM is building a pretty decent ride. I just hope they don't find a way to screw it up like most the other rides they have.

 

 

That may be asking a lot, I agree though, it's starting to look pretty cool.

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It's funny how the general consensus seems to have gone from "most disappointing coaster of 2013" to "this actually looks decent" once the ride started coming together. Yes, it's short, but plenty of highly rated launch coasters have track lengths less than 3000 ft. No, I don't think it will be the best coaster at SFMM, but in my experience Premier has yet to disappoint and I don't see this being the ride to do it.

 

The new themed area, however, is a different story. I have to wonder if this will have any appeal given the crowd that typically visits SFMM. I could see it going over well, but I could also see it being completely ignored. Either way, I think it's a bit of a stretch to call one ride, a shop, and a couple of food stands a themed area, but then again that's all Rapids Camp Crossing is.

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It's funny how the general consensus seems to have gone from "most disappointing coaster of 2013" to "this actually looks decent" once the ride started coming together.

 

I find that funny as well. I feel most of us enthusiasts were not disappointed with the ride itself, but more the ignored potential of such a plot of land and the overall feel that this could have been so much more (see Helix at Liseberg). But for what it is, it could be quite a fun powerful (and short) coaster.

 

The two things I'm still hoping for yet is for some ejector air on the top hat and no OTSRs. I'd be very pleased.

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It's funny how the general consensus seems to have gone from "most disappointing coaster of 2013" to "this actually looks decent" once the ride started coming together. Yes, it's short, but plenty of highly rated launch coasters have track lengths less than 3000 ft. No, I don't think it will be the best coaster at SFMM, but in my experience Premier has yet to disappoint and I don't see this being the ride to do it.

I felt that way too, one of those cases where I see something for the first time and I just go all "Meh", but after a while it grew on me. Also, I reread SFMM's preview article for YOLOcoaster, and this caught my eye:

 

You’ll then shoot up and over the outside of the World Record loop, where you’ll experience significant air time and a breath-taking view of the park as you drop back down to Earth, rapidly decelerating and taking the final 180-degree turn to the left, returning to the station where you can catch your breath.

I'm gonna cross my fingers and hope that the top hat will do what's advertised! Airtime or not, it looks to be a fun, smooth ride with a good "fly through the woods" feel in the first half. Looking forward to hitting it up at WCB this September.

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I'm still laughing over "Got UR back", pretty clever.

 

Yet, it did seem like there was a mindset that SFMM would screw this one up. So far, it seems like they are doing an amazing job, everything about it is pleasing and fits into the area. Now, we just have to see how it rides.

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With it being St. Patrick's Day and the day of the LA marathon I decided to stop by the park to get my gold pass for the year thinking attendance would be low.

 

I arrived around 11am and found that though the parking lot was only full up to the E section, there was over an hour wait for season pass processing. So I decided to get the pass on my way out of the park and I went inside directly to Lex Luthor, the only ride there that I didn't hit up last season because every time I visited last year it was either still under construction or down to technical difficulties.

 

I get in line with only a 15min wait and immediately Lex Luthor broke down. So I sighed and headed over Green Lantern. It was running fine, sadly no spinning, but at least I didn't get a blood rush headache from hitting the station breaks while upside-down.

 

I checked in on Lex Luther; it was still out of commission so I headed for Goliath and almost immediately got on the ride. I was right that the park would probably be empty. After Goliath I went back over and passed Luther; it was testing, but still down according to the employee at the entrance.

 

I walked down to Colossus knowing that I should probably hit that one up this year since it might soon be getting a RMC refurb if the rumors are true. To my surprise I got the smoothest ride I had ever gotten on my life on Colossus. I was in the front seat of the last car and I'd have to day the first drop was as smooth as an Intamin Prefab woodie! Though the ride moved slow through it's course it wasn't much shakier than the first drop and I have to say I was impressed by how SFMM is treating it this year.

 

Lex Luther still was sending up empty cars so I headed over to Scream which had only one train running which made for the longest wait of the day. Only SFMM ride ops would somehow figure out a way to make it seem like they are stacking a ride with one train. God they moved slow, I'm not sure if it was because of dilly dallying guests or if it was just after the Ops's lunch and they were in the middle of a "Carb Coma" as my friends call it.

 

Scream was running fine, nothing spectacular and it still had a small amount of rattle. Now that I have finally been to Great Adventure I can say that Medusa/Bizzarro is definitely the better ride and I can't figure out why Scream is so average (apart from the lack of themeing).

 

Lex Luthor was open finally with a 45 minute wait, of course the moment I stepped in line it broke down again. Oh well, I just came to get my pass and can come back later this year. Though I'm beginning to think I am cursed and will never be able to enjoy the ride. As I left the park I walked by Lex's station and the cars looked like they were stuck 10 to 15 feet above the ground with people in them.

 

On my way out the season pass line has shrunk to a 20 minute wait and I had it in my hand at 1:30.

 

Overall a typical short visit to SFMM with some ride breakdowns and super surprising ride on a much smoother-than-I-remember Colossus. The coaster still didn't have much airtime, but at least it treated its riders kindly.

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It's funny how the general consensus seems to have gone from "most disappointing coaster of 2013" to "this actually looks decent" once the ride started coming together.

 

I find that funny as well. I feel most of us enthusiasts were not disappointed with the ride itself, but more the ignored potential of such a plot of land and the overall feel that this could have been so much more (see Helix at Liseberg). But for what it is, it could be quite a fun powerful (and short) coaster.

 

The two things I'm still hoping for yet is for some ejector air on the top hat and no OTSRs. I'd be very pleased.

 

Those were my exact thoughts as well. Disappointed at what it could have been, but still think it'll be a decent ride.

Edited by jray21
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The "Got UR Back" shop...close enough to the Swag shop, no?

 

My thoughts on YOLO: It looks pretty amazing...nuts, airtime, etc. My only complaint is how another family ride/non coaster bites the dust/makes way to SFMM history, and the ending (in my opinion, *ducks*) seems rather weak...brake run after the possible OMFG airtime sensation the ride should deliver, I would have hoped that there would have been a little more turns/hills to finish it off rather than cutting it off 'so soon' as I like to describe it.

 

Now that I have a Six Flags pass, I have a feeling that besides my run down to SFMM next month (speaking of, we added an extra SFMM day on our SoCal arrival day since we're passing it anyway), another trip later in the year could pop up...maybe after the YOLOhype chillax's and such (yes, I'm going to talk trendy in this thread for now on, bro).

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^I agree with you completely. I don't think any of us were disappointing with what the ride delivers, its just kind of a shame to not use any of that potential from the worlds FIRST 160 foot camelback. A couple of turns afterward would have been nice. But, that being said, most really cool launch coasters are short anyway, and in comparison to Xcelerator, Ka, or Dragster, this one is actually quite a bit longer and has more to it.

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The new themed area, however, is a different story. I have to wonder if this will have any appeal given the crowd that typically visits SFMM. I could see it going over well, but I could also see it being completely ignored. Either way, I think it's a bit of a stretch to call one ride, a shop, and a couple of food stands a themed area, but then again that's all Rapids Camp Crossing is.

 

A lot of SFMM's infrastructure is horribly outdated from opening, so any opportunity to build newer venues is good for the park even if it bombs with guests.

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A lot of SFMM's infrastructure is horribly outdated from opening, so any opportunity to build newer venues is good for the park even if it bombs with guests.

 

I'm with you. Everything in the park seems so dated. Any type of improvement is a plus for the park as a whole.

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The two things I'm still hoping for yet is for some ejector air on the top hat and no OTSRs. I'd be very pleased.
Well it's SFMM so never rule anything out, but being that it is Premier I would be shocked if there were OTSRs. The kind of lap/shin bars they use on SUF at SFDK pretty much eliminate the need for OTSRs on any coaster type currently conceived as far as I can tell.
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I thought all along Yolo would have lap-bars!? Guess it could still be up in the air...but like someone said above, i think shin and lap bars will work on this one

 

FT's trains will have the lapbar/shin bar combination like all the current Premier Rides trains. Not sure where the rumor started that it would have OTSRs, but it's not true.

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