Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

The Six Flags Magic Mountain (SFMM) Discussion Thread


Recommended Posts

When the other option is OTSR's I don't understand the complaints.

Exactly. Seat belts are 1000x better than OTSR's. I'd love to see Revolution without them one day

 

I really hope this day comes.

 

...possibly Ninja. Just think how much more fun Ninja would be without OTSR's...

 

This, on the other hand, is never going to happen. It would certainly be interesting though.

 

 

And about the people complaining about the belts, the frustration comes from the fact that they are most likely unnecessary. On the other hand, if they were necessary, we should be upset that these rides were cleared to operate for years without them. It makes sense that the parks feel the need to look safer, but it's irritating, nonetheless.

Link to comment
Share on other sites

I think it is strange how long it took them to add the seat belts if it is a response to NTAG. It has been over four months and they are just adding them now.

 

A lot has to happen behind the scenes before a park can make changes to a ride. The manufacturer has to approve, write a tech bulletin about it, and then the park also has to change their paperwork and procedures (which I am sure requires multiple approvals from the corporate office) to reflect the changes. The state may even have to approve, since they are modifying the ride.

Link to comment
Share on other sites

My problem with seat belts is dispatch times which have nearly doubled if not trippled in length on YOLOcoaster.

 

Time start making new coasters with dual stations to cut back the dispatch times

 

... And never staff it.

 

It's a shame to see coasters that have been operating for years, safely, get seat belts. Seat belts don't make you safer. A properly trained crew does. One that knows when someone is properly restrained, and when they are too big or small to safely ride.

Link to comment
Share on other sites

It isn't merely that they could spend money on training employees. There's also the blunt reality that ride operators are intentionally hired as low skill employees paid low wages onto whom as little responsibility as possible is placed.

Link to comment
Share on other sites

It isn't merely that they could spend money on training employees. There's also the blunt reality that ride operators are intentionally hired as low skill employees paid low wages onto whom as little responsibility as possible is placed.

 

That's the problem. Maybe if they were paid more (can this even be justified?), trained better, and had more responsibility they would be better at that job. Oh wait, that costs money.... nevermind!

Link to comment
Share on other sites

Some friends at the park today did some calculations on Full Throttle's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

Link to comment
Share on other sites

Some friends at the park today did some calculations on YOLOcoaster's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

It was even worse yesterday almost double that, about 4 minutes a dispatch in some cases

Link to comment
Share on other sites

Some friends at the park today did some calculations on YOLOcoaster's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

It was even worse yesterday almost double that, about 4 minutes a dispatch in some cases

 

Wow, that's insane!

Link to comment
Share on other sites

Six Flags Magic Mountain update November 23, 2013

0.thumb.JPG.094c84dccab3dd5598105e942e8113b0.JPG

All the new stuff for 2014

1.thumb.JPG.2b8f374aefcd138a2230d742f578ab97.JPG

X2 is still closed

10.thumb.jpg.5df19be6c606930494f42578436079b2.jpg

Random Full Throttle photo

2.thumb.JPG.6ddc05688b8643c639411b2d485c5662.JPG

Snow globe that's all the Holiday decorations you'll probably ever see at Magic Mountain

3.thumb.JPG.fe1f42904a1b3361e0b25ed1f0baa3f7.JPG

The stage has been removed

4.thumb.JPG.12f744e4355da2b244cc32a9d36d680f.JPG

Crowds where pretty light yesterday

5.thumb.jpg.4638b9fd86c8b758ed4969c78c087728.jpg

Line for Full Throttle for most of the day (Its deceptive)

6.thumb.JPG.48f485e32de013212e21c7e0f8c33e7b.JPG

With the addition of seat belts the wait is much longer

7.thumb.jpg.d28d8ef804fa5ee7cc1375cfff1e5335.jpg

Random photo of Full Throttle's LSM's

8-2.thumb.JPG.97d38fe9b67c88c9b58a8c71cd4b7fd8.JPG

After only a few months of operation the wheels have already left their mark

8-4.thumb.jpg.6147422dde633efd159c14998d308437.jpg

Your free to chose your seat now at least we could yesterday

8.thumb.JPG.b51a82781bf65c2a45923bc440ccd8d6.JPG

The sign always mentioned seat belts so no need to change that

9.thumb.JPG.2b3ae51a227e8c9fba0a444f847d8ab9.JPG

The seat belts do nothing to the ride experience they only effect the dispatch times. You can no longer pull down the lapt bar if you do the entire train has to be unlocked and rechecked. The same policy holds true for Goliath.

10-2.thumb.jpg.4321c399253029447a65bd8891d30908.jpg

Random Tatsu photo

11.thumb.JPG.5fb883560c1f67e69dfe7231420871f7.JPG

This is all that remains of the General Sam tree, nothing but dirt

12.thumb.JPG.34d04689f05be99405ddb1bd9f2e1155.JPG

High Sierra Territory is basically no more, the theme doesn't even make sense anymore

13.thumb.JPG.08e283e0933d12609d2ff3244b546a95.JPG

Nope no tree

14-2.thumb.jpg.4b222db233c45c87d2c1edb999fe7980.jpg

It really makes quite a difference to the surrounding area now that the tree is gone, the area feels much better for some reason.

14.thumb.JPG.ce6e01feae5de6667065fa3ae7d82b23.JPG

Up close and personal with some dirt

15.thumb.JPG.5f0cd81dd1801d9d83ebec3b2a376848.JPG

Hopefully these buildings are leveled too they make absolutely no sense in there current location

16.thumb.JPG.6efc7d75afca13ac578efe0c3ed2ad6a.JPG

Something's missing in this photo

17-1.thumb.jpg.cd943ed18efda95886c766e0bb9f75c9.jpg

A better photo for anyone who cares

17-2.thumb.jpg.7c4b6c4cf767efdecbd0dab6284bf30c.jpg

Goliath

17.thumb.JPG.902f9890eeb2e6fc1495a51562a55c74.JPG

Oh, the monorail is finally removed took them long enough.

18-1.thumb.jpg.268f0a5e30261d358dae44ead851cccf.jpg

Intamin cables and some magnets too

18-2.thumb.JPG.fd9763b954bed5d897265e93260c5349.JPG

18-3.thumb.jpg.aac2ad1e3a24a23fa78f7a7003c31134.jpg

4 Intamin cables

18.thumb.JPG.0b495defead0ad72f660c0faca2de43a.JPG

Lex Luthor the soon to be second tallest drop ride in the world

19.thumb.JPG.e9b4605a10cc558268ccfcdc86cd6708.JPG

Hey RMC here's that longer coaster you asked for

20.thumb.JPG.dbfb843f99b7018cf322dd3f74912479.JPG

Colossus is now running one train

21.thumb.JPG.d19e5cf1fb42f6a4727e80a4c61edacd.JPG

Well actually two but you couldn't ride in the red train don't understand why they do this but oh well, and no Colossus doesn't have seat belts.

22.thumb.jpg.77196cc52d20b2caf66aa962dec44a48.jpg

Backwards trains already ready for next year. Batman's should be on the track soon.

23.thumb.JPG.49a3c34c410daeb4d81386c384be0976.JPG

Scream is back to two trains

24.thumb.jpg.74c93d8f8d71a8f51965d4df3874c93f.jpg

And still needs a paint job

24-1.thumb.jpg.b99a9716478439f2ac214a264d84f832.jpg

One of Green Lanterns trains is getting some work done

24-2.thumb.JPG.7932614b40bcb7519140f1d19ee9b517.JPG

I like the look of the ride but I hate to ride it

24-4.thumb.jpg.7fd024f90cc93aa0a555216144a63281.jpg

No seat belts to report

25.thumb.jpg.847aac107aa9710127467ad29eb068a8.jpg

Goliath or Batman

26.thumb.jpg.660072a5e595cdbe936441feea733d88.jpg

Apocalypse's track is in pretty rough shape in some areas

27-2.thumb.JPG.a9017f58282c91b01a4f27c68d43b96a.JPG

Full Throttle or Tatsu

27.thumb.jpg.e3c3c35b6ef2e9bb44c4f0a0f91c3f95.jpg

See even the warning signs are rough around the edges and faded

28-1.thumb.jpg.c3c7d4bea6b7675690db8c8ccde18bc0.jpg

Always enjoy this time of year and Magic Mountain stop removing trees

29.thumb.JPG.369796f9478b8558a03cb09be0e57aa5.JPG

One of my favorite photos from the day

30-2.thumb.JPG.d51f18eafaa01a920122322d8ca0c849.JPG

This part delivers the same feeling even with seat belts

30.thumb.JPG.74f83120c02de2637732efba31451abe.JPG

Sky tower was closed

31.thumb.jpg.98d32a3cf0b74b2292930dfc1ff0ab62.jpg

Its not for anything new or is it?

32.thumb.JPG.89dd4e36d6b0fe23b5fc83a7fb0e746e.JPG

Question for anyone who actually reads these things :)

This is just a question nothing indicates that the ’’ride‘‘ is going anywhere but, What if Magic Mountain where to remove the Sky Tower and replaced it with something else? Considering the trend of removing rides and structures of years past. The Sky Tower tends to be closed more often than its open and hardly anyone really goes up there throughout the day. Just a thought really, love to hear what anyone else has to say.

I don't think the park would consider removing it unless the opportunity presented itself to make a return on some new investment or the tower reaches the end of its recommended length of operation.

33.thumb.JPG.82d7f28b7d060fec08329d6e8301f149.JPG

The new chain is installed so hopefully X2 reopens soon

34.thumb.JPG.0f21329cb73ef8b08027413cb09ed7ad.JPG

Another reason why I like this time of year

35.thumb.JPG.ae7d575a7e92fff4555b844e212dd989.JPG

And one more for good messure

36.thumb.JPG.42446ad41f6c8bb9c7c78ecb203089b4.JPG

Oh, and the ending is always fun

37.thumb.jpg.b122aee9197c1230b06f6a527b458b25.jpg

Anyone know what ride this is from?

 

Hope you enjoyed the update!

Link to comment
Share on other sites

Some friends at the park today did some calculations on YOLOcoaster's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

 

YOLOCoaster's capacity is now comparable to a poorly run Wild Mouse. Wow. Again, why can't they train ride ops better? Eventually, the GP are going to realize that the management sucks.

Link to comment
Share on other sites

Some friends at the park today did some calculations on YOLOcoaster's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

 

YOLOCoaster's capacity is now comparable to a poorly run Wild Mouse. Wow. Again, why can't they train ride ops better? Eventually, the GP are going to realize that the management sucks.

One of the problems may be the ops but honestly I blame the people who can't listen when the ops clearly tell them to not pull down the lap bar. Every single time a train was in the station the ops would tell them before boarding to not pull down the lap bar and they still do. Thus forcing them to recheck the entire train. As an op I would find this very frustrating if people can't listen to a simple request.

 

The other problem lies in how the seat belts where put on the train once you pull down the lap bar theirs no way for the ops to check the seat belt so the request of not pulling the lap bar is implemented. And yes the slow down is probably the result of the ops moving slower too.

Link to comment
Share on other sites

Some friends at the park today did some calculations on YOLOcoaster's average launches with seat belts now, and this is what I heard:

 

- Average launch is about 2:30 with each launch exceeding 2:00 in time.

- About 24 Launches per hour

 

With that said capacity with the seat belts being checked went down a lot, averaging about only 432 PPH. YOLO!

 

YOLOCoaster's capacity is now comparable to a poorly run Wild Mouse. Wow. Again, why can't they train ride ops better? Eventually, the GP are going to realize that the management sucks.

One of the problems may be the ops but honestly I blame the people who can't listen when the ops clearly tell them to not pull down the lap bar. Every single time a train was in the station the ops would tell them before boarding to not pull down the lap bar and they still do. Thus forcing them to recheck the entire train. As an op I would find this very frustrating if people can't listen to a simple request.

 

The other problem lies in how the seat belts where put on the train once you pull down the lap bar theirs no way for the ops to check the seat belt so the request of not pulling the lap bar is implemented. And yes the slow down is probably the result of the ops moving slower too.

 

Cedar Point used to have a rule not to pull down the bars yourself on TTD, but they don't do that anymore and besides, I don't think they held up the whole dispatch to recheck if somebody did.

Link to comment
Share on other sites

Thanks for the photo report! I can't believe they actually got rid of the monorail!

 

Titan at SFOT got seatbelts as well, for those of you who were curious if that would happen or not.

 

So is that a Texas law according to SF as well?

 

Like Jew said, It's a Six Flags policy, not a state law. It's just easier for SF to say it's a state law instead of having to justify to every person who asks why they added seat belts. Saying, "It's a state law" sounds much better than, "because we killed someone."

Edited by jray21
Link to comment
Share on other sites

Question for anyone who actually reads these things

This is just a question nothing indicates that the ’’ride‘‘ is going anywhere but, What if Magic Mountain where to remove the Sky Tower and replaced it with something else? Considering the trend of removing rides and structures of years past. The Sky Tower tends to be closed more often than its open and hardly anyone really goes up there throughout the day. Just a thought really, love to hear what anyone else has to say.

I don't think the park would consider removing it unless the opportunity presented itself to make a return on some new investment or the tower reaches the end of its recommended length of operation.

 

Of my 6 visits to SFMM in the last 12 months, Sky Tower has always been open. I really hope they do not remove it as it one of the very few things to get out of the heat and to relax. Plus, it's a park icon.

 

(Also, I think it's hilarious that they took out the Full Throttle Nights show as SFMM just can't stand keeping at least one show throughout the whole year. With that being said, that area looks really empty, and I still think that the Full Throttle area looks like a complete joke.)

Link to comment
Share on other sites

Of my 6 visits to SFMM in the last 12 months, Sky Tower has always been open. I really hope they do not remove it as it one of the very few things to get out of the heat and to relax. Plus, it's a park icon.

On most of my visits it's been closed, depends on the day really and no I don't see the Sky Tower going anywhere anytime soon.

 

(Also, I think it's hilarious that they took out the YOLOcoaster Nights show as SFMM just can't stand keeping at least one show throughout the whole year. With that being said, that area looks really empty, and I still think that the YOLOcoaster area looks like a complete joke.)

The stage should return in the summer of 2014 and yes the area is a giant slab of concrete with some already faded paint and a ride that shall I say feels incomplete.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/