
Airboss
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The best thing about TPR is the donkeys.
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Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Accidental post -
All the ride animations we've seen so far definitely have 12 seats per train. However, at No Coaster Con, their slides said that they would have riders 16 per train: See here. Of course it's possible that it's a simple typo, but it's also possible that they've decided to add an extra car. Guess we'll find out when the trains arrive. Either way, I'd expect the capacity to be pretty low. The extra car would be nice, but then it would mean that they have to check 4 more seats per train. Just to provide a comparison: From my experience, Raging Bull dispatches a train every 100 seconds. U
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Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Just watched a video on instagram of Steel Vengeance flying through the mid-course, not getting trimmed at all. The user reported that every single run was like that, the trims have never activated. The video was on @mac.rides instagram story if you'd like to see it for yourself. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Accidental post -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
A reddit user is reporting that Steel Vengeance is a walk on right now! And it's only running one train - looks like the rain really scared people away. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
For Steel Vengeance to hit the advertised 1,200 riders per hour, they would need to dispatch a train every 72 seconds. Based on James C's POV, 72 seconds after dispatch you enter the outward banked turn, meaning they would need to consistently dispatch when the train ahead hits the outward. The only issue with this is that from the outward, it takes 70 more seconds to reach the final brake run, while from dispatch, it only takes 50-60 seconds for the train to reach the top of the lift. This means that they simply cannot dispatch at this interval unless the mid-course is a functioning block. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Yeah, that's what I meant. I mean that the park has pretty much done whatever they could to keep it open daily, and yesterday was the first day the park was closed since May, meaning it is their first opportunity to work on Steel Vengeance without having to worry about keeping it open. I'm guessing most of the progress will be done during the days where the park is closed. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Or even better, if it's a variable lift motor, then can dispatch almost whenever and the lift hill will adjust the speed until it clears the block, or worst case scenario, stop the lift until it clears the first block. The run time from the top of the lift to the first set of brakes is about 1:25, so 1:45 dispatches are probably the best case scenario, meaning about 800 pph (if in fact the mid-course brake isn't a block). But has that been confirmed by anyone at CP or RMC that the mid-course cannot be a block (it appears to have two different sets of brakes on it)? I am confused why it w -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Speaking of restraints, can we just talk about how quick the SV crew is at checking them? Their procedure is so quick, and it means that not only one, but TWO employees check your restraint in a timeframe of less than a minute. I was extremely impressed at how quickly the line moved, considering only two trains were running. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Today is the last day of daily operations, Dinosaurs Alive, and Witches Wheel. A lot to say goodbye to. -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I hit my hands on the side of the train 2-3 times every time I rode SV, but I had been waiting to ride it for so long, so I was too pumped to even care. Definitely a hands-up ride for me, I just let the ride throw me around. I could see how somehow wouldn't like that though. I wonder if it's possible that the reason the MCBR has been trimming is because too many people complained about the ride being too intense and painful? -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
During my visit a month ago, with two trains, dispatches were on average every 2 minutes and 15 seconds, leading to a capacity of 640 pph. I timed about 10 dispatches using the live camera today, and it was an average of 1 minute 50 seconds per dispatch, which leads to a capacity of 785 people per hour. Not THAT much of a difference, but any little increase in capacity would help. While adding a third train won't lower the dispatch interval, it means that they will be able to hit the dispatch interval more frequently. The downtime between a train being dispatched and the next train enteri -
Cedar Point (CP) Discussion Thread
Airboss replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Yes, Steel Vengeance is finally running all three trains! Very exciting.