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Coaster Hero

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Everything posted by Coaster Hero

  1. Got one El Toro actually has a new boost mode that maintenance can use in the morning for the first few test runs. When the boost is activated, the lift hill doesn't slow down at the top. It flies over without slowing down how it used to in 2006 which helps the train clear the course a little easier.
  2. ^Seems possible, though parks send surveys just to test the waters sometimes. Also, I'm heading to Hershey for the first time since before Skyrush was built (unlucky me went the week before it was announced ). I'll be there on Memorial Day and I have some questions. How will the crowds be? I heard the Intamins got new restraints... is this true? (sorry if this was on another page, I haven't checked). Also, have any of the Intamins been closed lately? I don't want to go only to discover that they're closed! Finally, are there any tips or tricks that will make my visit any better? (like ho
  3. Hello! I know y'all are excited, but please help us out and credit the source of your photos, especially when the park is closed. It helps maintain the integrity of the sources of information. Thanks, and more photos to come! Proof that upper management really do read the forums
  4. I saw the other picture as well. KD is really going all out for The Haunt this year I guess. Jokes aside I feel bad for those on the train when it happened and especially the employee(s) who had to deal with this
  5. This waterpark looks awesome! The slides look really fun, and yeah that raft return is ridiculously steep
  6. As a 3D rendering guy I like speculating on this kind of stuff. They could have re-used the sounds from the original video in the new one, and you can definitely export a piece of geometry that follows the track spline to translate the layout into another program. I know that NoLimits 2 can produce some pretty fantastic visuals, but I'm pretty sure that they're not as good out of the box as what's presented in that new video, especially with the big body of water, the terrain and all of the trees. Either they did the rendering and animation using some other program, or they baked the t
  7. ^yeah but because rides like El Toro and Skyrush (coasters with ridiculous ejector airtime) exist, people think any coaster that doesn't rip you out of your seat doesn't have airtime. This would include the B&M hypers which have lots of floater air. But apparently ejector is what the people want.
  8. It doesn't look like it, honestly. The speed through the layout looks a little choppy, like it was keyframed in Maya, Cinema 4D, or another program as opposed to being simulated in NoLimits 2. But I'm probably wrong. The original renderings were done in NL2 and the sounds from the video were from NL2 so that leads me to believe that it had something to do with this video. It does look kinda keyframed though so it's definitely not a VIP animation, but still, whoever did this did a really solid job. As for the actual ride, this took my hype for Wildfire and multiplied this x1000. The la
  9. They're probably just hallucinating because of all airtime on the drop
  10. ^B:TR is also very intense. My legs feel wobbly after a ride on that and I can only do 1 or 2 rides in a short period. Basically the same scenario as on I305 for me. Again, worth it though. I personally like sustained positive g's
  11. Skull Mountain has taken over TPR. It's unbelievable and I love every freaking thing about it
  12. I'll put it like this; I was feeling extremely determined that day . I was not about to leave without riding it and I had been on everything else multiple times; plus the fights and the tension building between the regular line waiters and flash passers vs. the people faking disabilities was too entertaining to miss.
  13. +1. I was kind of let down for some reason. It was almost too much to ride over and over again. Great experience and coaster for the bucket list, though. I ran in to KD ready for a marathon on I305 but after 2 consecutive rides even I had to take a break. The strain those forces put on your body is noticeable. Worth it though, personally
  14. I guess they're not releasing the animated POV. It's a shame, as I wanted to see the elements in sequential order and how it really feels to ride
  15. You have no idea how glad I am that they're doing this. I'm sick and tired of people abusing the system and faking disabilities to get the passes, and I've complained about it multiple times and here goes Six Flags actually FIXING a major problem at the parks. Six Flags actually listened...? I've waited 5 hours on Kingda Ka this year once because of this problem and now it's getting fixed. I'm sure there will still be the pathetic lowlifes who will forge doctor's notes but the issue will largely be eliminated. It makes it a little harder to take advantage of the system. The only people who des
  16. ^That sounds great . I love when people get a whole train to do/say something, it's always epic!
  17. Is that thing real? The air on that drop certainly will be unreal.
  18. El Toro has one of those on the RT hill because obviously Rolling Thunder went right under it. So it definitely means that something is going under that one on Lightning Rod, whether it's track or vehicles on a service road
  19. ^^I got it now lol. I completely read that sentence wrong since I'm seriously sleep deprived because of school
  20. THIS. It's really not that big of a deal but it's a huge pet peeve of mine
  21. That overbank to the left is reeking of geometric-based track design... in other words, it looks really good, and it looks like it will have a great flow to it! I also agree that the drop and the loop appear to be the same height, but as stated above it's definitely the angle
  22. Normally I'd consider this a downside but for me, a standup coaster that doesn't provide strong forces doesn't provide strong pain, and I'm perfectly fine with that. Also, I agree with this
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