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YoshiCraft2011

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Posts posted by YoshiCraft2011

  1. Ah, good old Delta. But that's only because my dad is a flight attendant. Other than the pain of being on standby all the time, it's quite an enjoyable airline. Otherwise, the only other airline I've ever flown was Southwest, and that was only between LAS and LAX.

  2. Dear RCTW Fans,

     

    As mentioned earlier I am working on a blog post to talk about the trailer we released that was filmed using a pre-alpha version of the game and address your questions about it and the game. Unfortunately, the team has been beyond busy working on the game and although I wanted to get the post out this week, I haven’t been able to get to it…! That said, we will address your comments about the pre-alpha trailer, recent progress with the game, the engine, and the art in the game ASAP. We want to open the doors of communication to the project as quickly as possible but also want to make sure what we say is what we can stand behind.

     

    Thanks and Best Regards,

    Mattlab

     

    Take some time. We'll be waiting.

  3. ^^But think this through a little. Why would Atari release older footage in the first place? Just, why? The purpose of a trailer is to get consumers excited about a game, and all this does is pretty much destroy all hope for RCTW.

     

    The trailer is basically expectation vs. reality. They show some beautiful POV footage of Goliath at Magic Mountain, and then some strange, crappy TOGO track or something.

     

    Oh, and the system requirements for this game? At least four gigs of ram, ten gigs of storage, an Intel i5 processor, and Windows 7, all for a game that looks like it came from 2004. And those are just minimum specs. Want the "best graphics"? Eight gigs of ram! An Intel i7 processor! Wow!

     

    Unless some new gameplay footage is released, there's no hope. RCTW will be released in a few months, and if this keeps up, it will be the worst game in the franchise. This is a simulator, which should have at lest decent graphics, but this is crap.

     

    EDIT: Found this image on the Atari forums. Why is there such a shift between then and now? Just, why?

     

  4. The most disappointing coaster for me was Canyon Blaster at the Adventuredome. Sure, I didn't expect very much, but it looked beautiful and there were new trains. Plus, it was my first ever Arrow loopscrew coaster. What could possibly go wrong? The headbanging was horrible because of my short height, the inversions were not enjoyable, and if there's headbanging before the train reaches the first drop, there's obviously something wrong. Canyon Blaster was memorable for all the wrong reasons.

     

    (Dis)honorable Mention

     

    Silver Bullet - Fun, but not memorable.

  5. Granted? I'm not sure if any enthusiast would be scared of coasters anyways. But for now, you're now scared of even the most basic rides, if being scared of rides is really a thing.

     

    I wish that my school would burn to the ground, forcing the CCSD to rebuild it! Seriously, it's an old and outdated school that's more than half a decade old.

  6. Here's the blog post itself:

     

    RollerCoaster Tycoon World Production Blog #4

     

    Dear RollerCoaster Tycoons,

     

    This week we will be taking a slight detour in our production blogs to write a short pre-Game Developers Conference marketing update.

     

    First, I would like to thank all of the fans who entered our Valentine’s Day sweepstakes led by our new Community Manager RCTCM. The sweepstakes entries were true to the RCT spirit – both creative and hilarious. It serves to highlight the importance of being able to build what you want, and the incredible things fans have been able to do with custom scenery. Fan creations are one of the very reasons we have had many serious design discussions on how and when to implement custom scenery features, as discussed in our previous blog posts.

     

    But enough about production! As mentioned in our last blog, Atari has been extremely busy getting ready for GDC, so we apologize for not being able to get a post out sooner. However, I am happy to share that we’re going to reveal our second trailer very soon! We wanted to make sure we continued the story that began in the first trailer, while also featuring gameplay footage in a way that only RCT can. We can’t wait to show you!

     

    The second piece of news is with the launch of our trailer we will also be launching our official Steam and Atari.com product pages; once those go live we will share a note about the release date of the game. We know a lot of you have been asking about our release schedule, and we will be addressing that shortly. Our primary focus is and always has been making sure we release the best possible game. We have exacting standards – RCTW must stay true to the franchise, be of AAA quality, and please our most dedicated fans, along with those who have yet to discover the magic of RCT.

     

    I would like to take this time to ask all fans reading this blog that once the Steam page goes live to make sure to add the game to your Steam Wishlist and Follow the game. This is incredibly important to us as it allows us to not only communicate with you all automatically (most news will be posted there as well) but shows us and our partners the strength of the fan base. It takes two seconds for anyone to do and gives us, as well as you, a ton of value.

     

    Lastly, as many of you have noticed, a few of our partners (particularly in retail) have already launched their product pages and in fact have shown a cool new piece of marketing material that I would like to officially share with you all. Below you will find the official reveal of the box cover for RollerCoaster Tycoon World. What’s special about this box cover is that it was designed almost entirely using models and art assets from the game. That means that a lot of what you see there will be available in the final game!

     

    Basically, they are saying, "Oh, this game will be GREAT! It will be just as good as the previous ones, trust us!"

  7. I'd recommend actually putting in a little bit of effort before posting an RCT3 park to the public. Making parks is no easy job, and you'll find out that it's too time consuming. That's why Topaz Park is now on a hiatus that will probably never end.

     

    The "mountain" really sticks out like a sore thumb. It's just way too distracting compared to the mostly level terrain. Scenery is lacking, there's barely any plants, and the only plants that are here are close to your pathways. The three of the same food stall makes less sense than one of those wacky food stalls, there's too many trashcans and benches in your central area, and holy crap, that chairlift.

     

    Unless you really want to dedicate your time to developing an entire park in RCT3, I'd suggest trying something else. There's plenty of other parks on the forum, and maybe you can take inspiration from those. Right now, Wonder Mountain isn't a really great park.

  8. I'd say the Krispy Kreme original glaze, or maybe even their chocolate donuts. So soft, so sugary, so warm. Much better than the bready Dunkin Donuts kind. And they give out free donuts during certain times of the day!

     

    Only downfall? They are kind of expensive. Bottom line, get the free donut and head home.

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