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Posts posted by canadianparkfan

  1. Bad few years for black and yellow coasters. Holy cow

    Yeah, first the Smiler and now this.

    Here's hoping that Lost Gravity isn't next. I mean, I hope it never happens again, but these things do happen unfortunately.

    Wait... a Pinfari inverted coaster? That's a thing? Ugh

    Suddenly, the SLC doesn't sound that bad. It's probably the difference from being hit by a semi and being hit by a sedan, but still.



    Horrible news. Hope all manage to recover.


    Unfortunately, I wasn't surprised to see the words "M&Ds" and "Accident" in the same sentance. Ever since I first saw photos of that place, I was shocked that I hadn't heard of any major accidents taking place there. Seems like it was bound to happen... Then again, at a park with a Pinfari innert, what can you expect?


    As a side note:


    Not aPinfari, but a similar enough style of ride... There's a reason only select companies build inverts (Excluding Chinese Knock-offs).... Good example of "Do it right or don't do it at all".

  2. Positive: Mindbender at Galaxyland in the West Edmonton Mall. I believe it hits just over 5G a few times during the ride. Not sure why I didn't grey/black out, as several rides that hit 4G have made me grey out before.


    Negative: Probably Space Shot (S&S Double Shot), also in the West Edmonton Mall. Don't know the exact amount of G-force, but it definitely gave some very strong ejector air.


    Lateral: The Fly at Canada's Wonderland. Wild mouse... enough said.

  3. ^Do you feel sick after that?

    Holy crap I was so discombobulated, at the part where your spin is dampened to get you level coming down, I wasn't actually still spinning but I still thought I was. My sense of levelness was messed up for about a minute after that


    Whats your personal record?

    could you hear it actually groaning when you hit maximum angular velocity?

    What you mean? I was travelling probably at around 1.5 rad/s

    But the groaning? Didn't notice, but I did notice there was click noises every revolution near the end of it, is that it slowing down or the clicker counting revolutions?


    I also find the sensation is very weird, you get pulled out through your head for half of it, and then pulled out through your feet for the other half, is that a result of a non-heartlined inversion? It interests me

    Haven't rode it yet, but based off of POVs I've watched, it seems like the odd sensation is due to your spin lining up with the rotation of the tower; could be wrong though.

  4. I've Newtonized most of my coasters since NoLimits 1 (with no shame to it, mind-you). It takes some fiddling and a lot of trial and error to get what you want, but it can be done for NoLimits 2 as well (i.e. My latest,
    , was Newtonized). It can be discouraging due to complexity in calculating, exporting track sections as separate pieces, making sure they're not too large/small/short/long, etc, but that's with building almost any coaster in NoLimits.


    There's a plethora of YouTube videos you can pour yourself into to get familiar with using that program, or probably almost any other program for smoother NL2 coasters.

    Great to hear.


    Probably gonna stick with hand building myself, simply because of compatibility issues with the other programs (I have an older PC, so guessing that's the problem).


    Found a really nice tutorial series made by the NL2 devs after digging around on YouTube; looks like that'll help with the basics at least.


    Speaking of YouTube, just checked out your channel. Great work man! Great videos... Plus I finally learned what model of flat the Moonraker rides were lol (had a feeling they were SDC, but didn't know it was the Galactica model).


    PS: when you say you Newtonized your rides, did you build them in NL2 and then tweak them in Newton, or did you start in Newton them export them to NL2?

  5. I've been trying to make my designs smoother, as I'm fairly new to NL2. I was curious to see what people on the forums did/how they built their coasters.


    I've heard great things about programs like FVD++, however, try as I may, I can't get it to run on my computer. I've thought about Newton 2 as an alternative, but that doesn't seem too promising, as it apparently isn't all too compatible with NL2. Finally, I've thought about just giving up with the extra programs all together and following some of the hand building methods I've seen online, maybe using the built in FVD for a couple minor tweaks here and there (seems like this is the most popular method?... Could be wrong).


    Any suggestions?


    Any help would be greatly appreciated.

  6. Whether you consider them true coasters or not, US (and Canadian) mountain resorts continue to install mountain coasters to boost their summer offerings. With 3 more being built in the US, there will be 25 by the end of the year in the US (plus a few more in Canada).


    Complete North American list can be found on Page 11 of this thread

    Where's the new ones being built in Canada?

  7. I'll have to visit first before I can really give unbiased input on this but I've heard that said here and there about Kings Island "overtaking" Cedar Point and it just makes no sense to me. Cedar Point is still building much faster than Kings Island (yeah they got Banshee--how are they improving faster than Cedar Point when they've essentially done three new B&Ms since Diamondback?).

    Kings Island has tons of space but get this: so does Cedar Point. And Cedar Point will always be a good investment for the chain.

    IMO, unless CF starts working with intamin again, or brings in RMC, it'll be really hard for any CF park to be better than CP.

  8. @jtstonge.


    Just out of curiosity, did any of you from the engineering project also take part in the ontario coaster design competition a few years back? I believe UW and Ryerson (sorry forget which school you mentioned in the first post) took part.

    One of my partners and myself took part in the Ryerson Invitational Thrill Design Competition that was hosted by Ryerson University in 2014. There were a number of components to the competition, including a roller coaster design challenge that was won by our team at the University of Waterloo. The overall competition was won by Drexel University in the United States. I'm not sure if this is the same competition that you are referring to, but there was an article written about it on Coaster101.

    Just googled it... Yup, that's the same one.


    The invert you guys made there has a great layout too..., Would be great to see something like that replace Skyrider

  9. I`m all for humor and the more (good) jokes, the better...but that "Illneveropen" stuff is the most annoying thing I ever experienced on this forum...

    Hush hush, it's an original, unique joke that transcends forums and even time itself. It's a magnificent work of comedic genius. Oh wait...


    This and the boat thing from the Cedar Point thread (plus its spillover) has been some of the worst, most forced stuff I've seen on this forum. We've reached new highs of shitposting in 2016, that's for sure.


    Glad the trend is dying down before this site becomes memeparkreview.

    I don't know what the boat thing is, but if it's anything even half as bad as #Itllneveropen, I don't think I want to know.

  10. there will definitely be no coaster for kings island

    This isn't even slightly true, with the teasing and all the clearing, it's most likely that they are going to be getting a coaster next year regardless of how many years ago Banshee was added


    Sure, but it would be the worst decision made by cedar fair, or kings island.


    All of this deep financial business insight from a 15 year old. Trust him, guys. He knows what he's talking about.


    I wish I had that much confidence about my ignorance when I was 15.

    So much insight, so much potential!...


    Mark Zuckerberg, Tim Ferriss, Anton Schwarzkopf, Justin Trudeau and Donald Trump all rolled into one!!!


    Get this kid down to Silicon Valley ASAP!... The next major breakthrough is upon us!




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