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Jaykethekid

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Everything posted by Jaykethekid

  1. Shame that you found prowler to be so rough. Surprising to hear that since I found the ride to be running the best it has been since it opened the last two seasons. It has ran incredibly fast and the track work in the helix, drop, and a few other spots really helped the ride become more re-ridable. I never found the ride to be rough, but it certainly had days where it had this annoying vibration. But it's been many season's since I've had that experience. I agree on Timberwolf though. It's gone from one of the most uncomfortable wooden coasters in the region to one of the smoothest in the span of just a few years. Yes, the trims are annoying. Yes, I do miss the super aggressive airtime it used to have (at least it still has that one hill after the "new" turn). But, it's been turned into something more people can actually enjoy. If it weren't for the height requirement, it would easily fulfil the family-thrill coaster gap in the park's coaster collection.
  2. While I'm not completely a fan of removing 3 thrill rides in favor of mostly children's rides, considering how much open land they have within the park, I can't say that it's completely a bad move. They really didn't have a ton of children's rides. And the few they do have seem to be down for maintenance more than actually running. I'm mostly sad to lose Falling Star as that was a surprisingly fun ride and one of the last remaining. Though, I'm quite a fan of the placement of the new Rockin' Rainbow ride. Having a wave swinger right at the end of their main street area will look incredible. It's no giant castle or anything, but it's certainly better than the giant plot of nothingness that sits there now.
  3. I last visited in 2017, and I remember the park closing ride queues a good bit of time before the park actually closes. I will be visiting this coming weekend and was curious if they still did that. I can't really remember what time they would close the queues either... Is there a general rule of thumb to go by to help make sure I make it into the queue before it closes?
  4. It looks like an excellent dive coaster and a great fit for the park! Rather unique layout too. Should really set itself apart from the other dive coasters, considering how similar they all feel. I'm also loving the textured paint on the supports, kind of making them look like copper / iron pipe. Helps fit the steampunk theme.
  5. Frontier City - July 21, 2021 It had been roughly a year since my last visit to any park. Up until now, my most recent park visits were Adventureland and Mt. Olympus (which I might make trip report reflecting back on my experiences there if I can gather enough pics to make a decent TR). That trip was at the very end of July into early august of 2020. I would've had more park trips in the Fall and Winter of 2020 as well as some in Spring of 2021, but luck was absolutely NOT on my side as it seemed freak ice storms, floods, and other complications seemed to arise right before my trips. But thankfully, I was able to pull this visit off without any problems! Even though Frontier City is my home park (still a 2.5 hr drive from me, though), it was still very exciting to be back in the park after such a long time away from any park, despite having visited here way too many times to count. Frontier City has an interesting history as it has been passed around by different owner and operators like a game of hot potato. The park has gone from being an independent park, to being owned and by quite a few different companies, large and small, as well as being acquired by Six Flags, sold, then reacquired by Six Flags once again. Unfortunately, after Six Flags dropped the park the first time, it saw many operational complications and the quality of the park tanked. Thankfully, after some changes in management in the early 2010s the quality of the park improved greatly through different refurbishment projects around the park, steps to improve guest experience, and greatly improved ride operations. In 2018, we saw six flags purchase the operating rights to the park. Many locals, including myself were concerned that the park may return to the dreadful state it was in the first time Six Flags got their hands on the park. Luckily, the exact opposite has happened. Six Flags has poured so much time, energy, and resources into improving the park. From investing in park infrastructure, adding more food options, and even adding theming, it has done so much to increase the quality of the park. However, it is by no means a perfectly operated park. They still have things that need adressed, but nothing that will drastically impact your experience in the park. Enough with the general information about the park, lets get into my visit!. I arrived roughly an hour after the park opened. No wait to get into the parking lot this time. That was a good sight to see after hearing from some friends that the line to get into the parking lot has been absurd this season. Guests arriving into the park are greeted by a view of one of the park's best investments of all time. No, not Diamondback. The shade structure that was recently added to Diamondback's station. No more roasting in the scorching Oklahoma sun while waiting to ride! However, we were also greeted by very broken Diamondback. Not an uncommon sight the last few seasons. If it says anything about its reliability, despite Frontier City being my home park, it has been over 3 years since I have been able to ride Diamondback. It's either completely closed all day, or it will open for a short span of time either in the morning or evening, and proceed to close for the day after just a few cycles. The thing makes Lightning Rod seem reliable. I'm not too pressed about missing out on it again. I just can't enjoy Arrows like this in the way other enthusiasts do. I'd much rather spend my time riding the incredible and smooth Schwarzkopf looper on the other side of the park. Though, if you've traveled to the park specifically to get this credit, I can totally understand the frustration of missing out on it. Alright, let's head into the park! First stop, like in many parks, is security. It's worth noting that they're still using the walkthrough bag scanning / metal detector machines they installed last year for covid. But any large bags will still get checked by hand. Right off the bat, you will start to notice surprisingly high quality landscaping and attention to detail. This right here is one of the park's strengths. What they may lack in ride and coasters, they make up for with presentation. And boy are they good at it. Well, for the most part... There are some parts of the park that look pretty drab, but they're few and far between. If you need to purchase tickets, you'll head to the small building in the front. If not, you'll head towards the large entrance building which also doubles as the park's main giftshop. Inside this building is also the entrance to Diamondback. Thanks to the terrain of the park and the positioning of the coaster, you'll only have to walk up some ramps and two flights of stairs as opposed to the long climb up other Arrow Shuttle Loops. After exiting the giftshop, you'll enter the park's beautifully themed and landscaped Mainstreet area. If you head straight, you'll see the entrance to Fort Frontier. This is home to two restaurants, some smaller shops, an arcade, one of the park's stages, and access to the main theatre of the park. I didn't see any shows this visit, but Frontier City's shows are very high quality with some cool set designs and impressive talent. My personal favorite show is the Gunfighter show the park runs regularly throughout the day. I'll speak more on that in a bit. Looking back towards the main entrance If you head to the right, you'll find the park's Sally dark ride, Quickdraw, Mystery River Log Flume, and the park's zipline attraction which uniquely runs directly over Mainstreet. It was the last addition to the park before Six Flags came in. It used to cost only a few bucks to ride, but I'm certain the price has likely increased. Quickdraw may have an impressive facade, but the immersion and detail does not continue inside the ride. Though, it was one of the earlier Sally designs, so I can understand why it may be of lesser quality. Some new theming adjacent to Quickdraw, likely covering some maintenance / infrastructure stuff. Mystery River Log Flume is one of my personal favorite flumes. It's also sporting a refurbished and redesigned dark ride section for this season. Capacity is really poor on this ride as they only seem to be loading 4 logs. Though, I personally feel it's worth the wait for the theming alone. This flume features two drops and some interesting pseudo-rapids sections. Another angle of the final and largest drop. If you head the left in Mainstreet, you'll come across Timber Town, the first attraction Six Flags has added. It features some cute theming, and some awesome play structures for children. If I was still kid, I'd likely love this area with all the things you can explore and climb. This area is also home to the park's newest coaster, Frankie's Mine Train. It is a standard Zamperla kiddie coaster. And yes... adults can ride. It wouldn't be a Six Flags without a Super Loop... At least its sorta themed. Adjacent to Brain Drain is the park's Member Lounge. This is also where you pick up your member skip-the-line passes. Steel Lasso is the park's Vekoma suspended family coaster. It was added in 2008 and remains the park's only major coaster that wasn't relocated here. It used to be the only original coaster here until Frankie's Mine Train opened, replacing Wild Kitty which came from Elitch Gardens. It's a fun and enjoyable ride. It serves its purpose of being a great family coaster. Though, it did have the longest line in the park due to some pretty slow operations. It would usually go 5-10 minutes between dispatches. Even though there weren't more than a few thousand people in the park, that was still enough to create a pretty lengthy wait. I will say, it is a very well presented ride! The real star of the show here is Silver Bullet. Aside from being an excellent ride, it has some pretty interesting history to it. It debuted in Germany as the very first transportable looping coaster made by Schwarzkopf. This is evident from the sharper transitions and differences in profiling compared to other Looping Star layouts. It was also the only Schwarzkopf transportable looper to run the 1st generation Looping Speedracer trains. It's the last remaining operating Looping Speedracer train now that Revolution at SFMM and Sooperdooperlooper at Hershey Park have had their trains replaced. Little bit of history for ya. Silver Bullet was running incredible this visit. It was butter smooth (I mean, its a Schwarzkopf, so that's expected) and running faster than I've ever experienced it running. I don't believe it ever closed for maintenance issues this visit either. It's good to see that as it's had some struggles the last few seasons. It still remains one of my all time favorite looping coasters. Though, aesthetically, the ride is not doing well. You can see patches of practically every color scheme the ride has had since day 1 of being on the German fair circuit. The trains are in poor condition as most of the lap bars are completely wrapped in duct tape, some of the headrests are completely broken, a lot of the grab bars are bent, and there are a lot of cracks in the fiberglass. It would be sad to see these historic trains go, but I personally would like to see Six Flags add their custom Schwarzkopf trains to this ride. That would also add the second train this ride so desperately needs for busier days. But even in its current state, it still remains a super photogenic ride. Wildcat is the park's wooden coaster and seems to be the crowd favorite coaster. A little bit about the history of the ride... Wildcat has undergone a major refurbishment for this season. This has brought the ability to now run two trains. This is the new red train in action. Despite the higher crowd level, Wildcat was still running just one train. Here's the old blue train, sitting in the maintenance bay all sad and lonely, wanting to be a part of the fun. Though, going by appearances, you wouldn't be able to tell there was a major investment made to the ride as a lot of the ride looks pretty dilapidated. But the ride runs a lot better than it looks. There may be no airtime or exciting drops on the ride, it still is a fun ride. Though, the turnaround section offers some pretty violent laterals. I don't know how those 6 seater PTC cars handle that element so well. Also, the ride's very forested setting makes for an excellent night ride. Though, the park isn't open after dark very often. Oh and they show you all the wooden coasters you'd much rather be riding while you're waiting in the station. Working our way from Wildcat to Renegade Rapids. The buildings straight ahead and slightly to the right are on the backside of the Gunfighter Show. This is one of the park's most iconic and popular attractions. It runs regularly throughout the day and has a different script in the evening closer to closing. It features lots of guest interaction, some SDC like comedy, impressive stunts, fire, explosions, and a splashy finale that will soak any audience members not underneath the roof of the seating area. More new theming. Continuing from Wildcat, you'll come to Renegade Rapids, their Hopkins rapids ride. Aside from the concrete trough and theming, it has essentially been completely rebuilt over the last few years. It features some rather well themed sections and a small drop towards the end of the ride that will likely drench one unlucky rider in each boat. There are some water features added this season after said drop that will ensure the ones spared by the drop will still get plenty wet. They used to have gravestones in here throwing shade at all of the park's previous owners and making fun of their failures. Not surprisingly, Six Flags quickly removed them. One of the prettiest parts of the park. Best ride sign for some bumper cars? This building used to house a Pinfari coaster, but now it's often used for fright fest. Two closed flat rides. Not entirely sure if its staffing or mechanical. Gunslinger is a Zamperla Power Surge after all, so it's likely down due to mechanical issues. I'm not used to seeing sidewinder closed, however. Well that concludes my trip report of my recent visit to Frontier City. Overall, I do enjoy this park a lot. It sets itself apart from the other Six Flags parks which is something I can greatly appreciate. I was afraid it would lose its identity after Six Flags reacquired the park. But that's not the case. Its a gorgeous park, extremely clean, and the employees are some of the most friendly and efficient out of the Six Flags parks I've been too. I wouldn't go out of my way to visit it if it weren't my home park, but if you find yourself near the park sometime, I'd encourage you to check it out. You can experience most of the park in just a few hours given it's not absurdly busy.
  6. *EDIT*: Mystic River Falls has reopened today. For anyone visiting the park soon and were hoping to ride Mystic River Falls, you may be out of luck. According to some posts in a Facebook SDC Passholder Group (I’d share screenshots of the posts, but I’m not sure if that’s against forum rules), the ride experienced an incident yesterday involving a raft nearly overturning on or at the bottom of the first drop. But the exact details involving the incident aren’t clear. That may be exaggerated, but there’s no way of knowing. Though, something definitely happened as their app shows MRF as closed for the day and work walls are going up around the ride. So I imagine it’s going to be a while before it’s back in operation. This is not my photo, by the way. It was shared in the Silver Dollar City Season Ticket Holders (Not official) Facebook group.
  7. An account I follow on Instagram said that they messaged the park regarding that construction area and that they were told that it's nothing more than a path widening project to improve this area's crowd flow for one of the seasonal event's later in the year. Now, take it with a grain of salt because, you know, anyone can and will say anything on Instagram. I'm not too familiar with Pumpkin Nights as i haven't visited during that event yet, but didn't SDC announce that they were going to expand the event more into this area of the park? Though, if the construction fence goes all the way around Fireman's landing, then that makes it seem like its much more than a crowd flow project, however. I guess only time will tell...
  8. Hope this plays out well for that park! Anytime a closed Schwarzkopf gets a new lease on life, it's a win in my book.
  9. It wasn't packed full of people, but it was enough to give Prowler, the only high thrill ride open, a 1hr+ queue. But then again, it was running one train and was cursed by WOF's typically abysmal dispatch times. So that might not have been the best judge of crowd levels. Jokes aside, from my experience, they definitely drew in a decent crowd size. But when I visited, the park cleared out well before closing. There just wasn't a lot to do outside of Prowler or Spinning Dragons, if you didn't want to watch any shows or live entertainment, that is. Knowing that most WOF's clientele doesn't visit the park to see shows or entertainment, but instead visits for rides, it would make sense that the event may not have been as popular as they had hoped. There was a demand for that type of event, but it must not have been as big of a demand as they would like to see in order to keep running it. It would make sense to cut it after such a financially hard year like last and with this year not looking that well either. Just my guess.
  10. Good to see that RMC are improving upon the restraint system. Thankfully now, it looks like those harnesses were *almost* designed to be used by humans. That *is* an improvement in comparison to the first design. Also, the stripes on the front of each car do look very nice, I must say.
  11. I got to experience erUPtion at Frontier City while it was operating. I got many rides on it thanks to the park not running it as an upcharge attraction. Even without the seat rotation gimmick functioning, it was a very exciting ride. The sensation was comparable to their tower rides, just... sketchier and more intense. Aside from the shoulder restraints coming down super hard when the ride launched, it was overall an excellent ride.
  12. Oh, I hadn't heard about them doing work on TNT. It's good to see them do some major work to it instead of letting it tear itself apart. It would be a shame to lose such a unique and rather intense mine train.
  13. Here's the thing with Outlaw Run that Lightning Rod isn't lucky enough to have. Outlaw Run's track issues aren't preventing it from running. It's incredibly reliable and doesn't seem to experience many extended periods of downtime. Sure, it has potholes and isn't perfectly smooth, but it isn't literally broken like lightning rod. So what would happen if they poured the money into giving the ride I-box track? A few enthusiasts might think of the ride slightly better? Most of SDC's guests would still find the ride to be too aggressive for their likings, so there wouldn't be an improvement in ridership numbers. It wouldn't improve the ride's reliability since it's operating smoothly most of the time. There wouldn't be anything to make that expense worthwhile in HFE's eyes. It seems as of late that whatever they invest in must have some sort of ROI or improve ridership somehow. Converting Outlaw Run likely wouldn't do either of those things. It's also worth mentioning that if the park won't even attempt to fix the two massive jolts in Thunderation's tunnel that arose a few years ago, then they likely won't be interested in extensively retracking Outlaw Run because it's slightly rough in spots.
  14. "Move" may not be the best way to word it. "Build a new version of it" is a better way to describe it. Think of what Mystic River Falls is to Lost River. More than likely, it would be a completely different ride, but with a similar theme. And putting a Firefighting themed ride in Fireman's Landing makes more sense than having it plopped down in the middle of the city. *edit* sdcfan88 beat me to it
  15. I've always been quite fond of adding a tower ride like Texas SkyScreamer to the park somewhere between Wildfire and Powder Keg. The views from that would be simply breathtaking. And with the lattice style design of the tower, they could easily give it a mechanical theme and tie it in with Wildfire. They could say that it's one of Dr. Horatio Harris's new inventions or something similar.
  16. I believe the area in question is behind and left of Fireman's landing. It's wedged between Fireman's landing, lake Silver, the train's roundhouse, and the park's Maintenance and Construction buildings. I haven't seen the clearing personally, but I attached a rough sketch of what I believe the clearing might look like. It appears that this isn't part of the Pumpkin Nights expansion as the park shows the event now extends into Mystic River Fall's plaza area. Assuming that this clearing isn't simply an expansion of the park's M&C area (which I feel is the most likely situation at the moment), seeing that it's decently compact clearing, I don't see this being any huge new addition like a coaster. If it does end up being a new attraction, I wouldn't be surprised if it's some tower ride like Dropline at Dollywood. Though, it would be kinda odd to have a high thrill ride like that placed in a children's / family area. Maybe this could end up being the rumored new dark ride intended to take the place of Flooded Mine and Fire in The Hole? It's way too early to know at this point, just thinking out loud... Only time will tell.
  17. That's one of those things that just seems way too good to be true. However, seeing the recent timeline of events at this park, it seems just about anything is on the table.
  18. I believe that all the elevator has left to be considered done is the little theming structure on the top of it. And I must say, SDC certainly did a good job at making everything look like its been there for decades! The rockwork looked good on its own, but the moss and extra paint/stain details adds so much.
  19. Yeah, that's just what I figured out. I still find it odd that they wouldn't specify what is what more directly, but after reading what their website says, it's starting to make more sense. I'm certainly not expecting anything luxurious (duh, its Mt. Olympus after all), but after looking at some photos and room tour vids on youtube, It doesn't seem to be as downright sketchy as the other buildings. It still has some mixed reviews like the other properties, but the newer reviews seem to be notably more positive than older ones.
  20. I've heard chatter that the ride will be located where the figure 8 on Dragon used to be and then connect roughly where the games are by Tornado, leaving the rest of Dragon's plot and station to be used for something else in the future. I mean, it makes sense as that's the only area that has seen any demolition or land work. I don't imagine they'd reuse Dragon's station for a free spin as the modifications they'd have to make would make it more worthwhile to just start from scratch. I mean, you'd have to setup entry and exit points on both sides of the station, completely redo the queue ramps and station platform to make it completely level etc etc. It's a lot to do when they could just build a station from scratch.
  21. So, maybe some people can help with this. I'm looking at visiting sometime in July, so I'm looking into booking our stay right now. I've read many reviews and experiences from people who have said that staying in Hotel Rome will be your best shot at getting a decent room that doesn't run the risk of being run down, dirty, or have bed bugs. But, maybe I'm missing something, how can you tell what property your reserving a room for? Do we even get a choice? Their website does make it sound like Hotel Rome is completely separate from the rest of their properties in the area, but looking at their rooms or trying to reserve one, it doesn't seem to specify whether its at Hotel Rome or the other Mt. Olympus Resort properties. Just guessing, are the "themed" rooms located at Hotel Rome? They seem significantly nicer from the photos I've seen compared to the standard rooms that I assume are just the Mt. Olympus Resorts rooms.
  22. I will say this, that did not offer as enjoyable of a ride as the Huss versions. Out of the 3 days i visited Adventureland, it was only open for half of a day. Not only that, but it seemed to break down about every other cycle with many break downs occuring mid-cycle. So I'm sure unreliability and maintenance issues played a big role in it's removal (much like dragon). So I'm not too upset about its removal seeing that this gives them an opportunity to replace it with a better flat.
  23. I gotta give it to Worlds of Fun, they went from having practically no social media or PR presence to being some of the best in the industry. Their PR team is excellent. Having met some of them and knowing a few personally, they all have a great sense of humor and personality for this kind of stuff.
  24. I'm extremely skeptical of them opening anytime before May seeing how the virus sitation isnt anywhere near peaking. Though, if the region is relatively stable virus situation wise, then who knows, they may take the risk. I haven't heard much about COVID-19 in OKC.
  25. OMG, all of you are acting like this isn't a Six Flags. I mean, you're not wrong. But i do feel Six Flags has taken a step in the better direction regarding stuff like that, at least a little bit. In all the SF parks I visited last year, i never experienced any unnecessary downtime. I also saw many rides running on maximum capacity and were staffed with employees who tried their best to dispatch quickly, and when grouping, filling in all seats. No, I'll say it for you "dude it was just a joke why'd you take it so serious"
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