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Everything posted by am1500

  1. Nope! That would be absolutely dope! The park could save serious $ by keeping the initial investment in the 188 ft tall lift hill and then let Chance create its own version of Phantom's Revenge on the west coast. And, the ride could probably achieve the iconic +200 ft second drop with the big drop-off just to the north of the ride's plot of land. I was super impressed with my rides on Lightning Run when I visited Kentucky Kingdom (just as impressed as with my Storm Chaser rides). It's not the biggest or fastest, but LR's extremely strong/snappy airtime hills and turns (at the fast pace it pulls each element) is one of the most awesomely unique coaster experiences in the US. It was much different than the pace and feel to how Storm Chaser executed its (also amazing) turns and airtime hills. If Chance were given even just 3500 ft of track after the first drop, I think the result could be one of the most amazing hyper coasters (looping or not) that is unlike anything else in the country. I really love how Magic Mountain has trended towards re-imagining its more iconic coasters as opposed to ripping them out and putting in something new (aka: X2, Superman, Twisted Colossus, New Revolution). Given how iconic Viper has been for Magic Mountain, I think it'd be a great candidate for a re-investment into Viper's Vengeance rather than just putting a new coaster from one of the more well-known manufacturers. (Yah, I really like Viper )
  2. On my first Cedar Point visit (what an amazing place!!!) and I thought it'd be worth sharing this ironic photo I took of a mantis I found in the queue for Rougarou Mantis lives on!
  3. Hello Dorney people, I'm planning on visiting Dorney Park tomorrow and I was curious if there is any early ride time for their coasters (for season pass holders)? Also, is the park good about opening their coasters on time when the park opens? Thanks in advance !
  4. True that Viper is awesome as it is, but, if a renovation did happen, they could totally use the elevation difference between where its built and the small hill towards the pathway towards X2 to create a 200+ second drop just like Phantom. They could still keep inversions that pay homage to the original Viper though (and general Arrow elements). Like maybe two interlocking loops around the bridge towards X2, (with some amazing airtime mixed in) and the batwig being placed right at the end of the ride so that it dips under the lift hill instead of the simple dip under the lift hill after the straight track. I think that's what makes rides like TC and Helix so good, its not just airtime or just inversions, they both mix multiple types of elements to make just the best possible ride. And, you could totally keep the intensity of the original Viper as I have heard Phantom's Revenge is still very intense. But...I totally agree that this is just a pipe dream if Revolution doesn't get refurbished first (which I really hope happes next year)!
  5. So if a renovation of an old ride like Colossus was very successful...and it is known that Chance can do renovations of Arrow mega loopers (Phantoms Revenge as an example)...how possible is it that Viper could also get a Chance renovation?
  6. Wow thanks for the article. I didn't know it was that recent. I like how they were designed to cause little inconvenience to guests when its pretty much the most annoying thing ever when trying to enter into the park.
  7. So I visited Knott's yesterday (it was awesome!) and I noticed that they didn't have metal detectors before you enter the park like Magic Mountain does. I was wondering if anyone knew when/why Magic decided to put in metal detectors? I'm guessing they weren't around when the park originally opened.
  8. I don't know if this is too forward thinking but Revolution's 40th anniversary is coming up next year. Does anyone else think that the park might buy new trains or something even though it will be an "off" year for the park (given that a major project is being done this year)? I mean, looking at X, Superman, and Colossus it seems that the park is into re-investing these coasters that sort of worn out/problematic.
  9. Here are some pictures I took of the park today! On the construction site, there were pieces of wood and support beams littered all over the scream/colossus area. Most of the work seemed to be focused on the lift hill but I don't know what they were doing up there. The green airtime hill is now finished and both tracks have started going up the first hill. It was an awesome day at the park with almost no lines for most rides. I had a really awesome ride on X2 which actually had one of the flame throwers working. It was a surprisingly smooth ride given the fact that the very same train felt like it was trying to kill me two days before! Gating up the YOLO area for the deconstruction of the stage. Goliath supports. Couldn't get a good picture of the the Steampunk area construction. Pretty much all of brick divider in front of the ice cream shop is gone. They also ripping out all of the bushed and trees, which sucks cuz less shade for the area. Hopefully they will replant many trees. Wall. Empty batman train means many re-rides for me! I really hope the park will open the Sky Tower sometime. I bet you could get some sick picks of the new Colossus from up there. From the X2 queue. The classic trio pic. I'm really digging the profile. Not much has changed since berryfarm's post but I still hope you enjoyed!
  10. HHere is construction photo I took. Just a quick pick I took of them taking out huge chunks of the turnaround.
  11. The park should really fix the front gate situation. With my gold pass I should be able to get in 10 minutes early into the park. Only because of the long time in the metal detector line I got to the gold pass line literally 30 seconds after 10:30 am and the employees would not let me in through the gold pass gate. Minus 100 customer service points magic mountain. They are doing a bunch of progress on the other turnaround which is pretty cool.
  12. ^ The park definitely felt super empty for a 3 day weekend on a Saturday (I also visited). I wonder how overall attendance numbers will turn out for this year.
  13. ^ that the color scheme is sort of a nod to the DeJaVu coaster that the park removed in 2011. The whole repetition of the ride twice is in essence what was the appeal for the DeJaVu coaster. They could have picked any two colors to separate the two parts of the ride. I think that they chose blue and green sort of as a throwback/recognition of the DeJaVu coaster that once stood at the back side of the park.
  14. OMG OMG OMG!!! I take back what I said about the ride being repetitive in my previous post. The color scheme totally justifies EVERYTHING! Does the green/blue colors remind anyone about DeJaVu (because of the color scheme). DeJaVu was all about going through the same ride twice, the 2nd time around with some different twist to it. Now, we have TCol where you go through largely the same experience each time with a few differences in the sequencing of elements the 2nd time around. Aww that's so meta!!! This ride delivers on all levels! SO much perfection! Whoever thought of those colors has a really twisted mind...oh wait the name.
  15. Colosstruction and Random Photos from 8/28 So i visited the park yesterday to meet more non-existent crowds and more really hot weather (except for inside the Superman queue). While on Goliath, I did notice how some workers with giant buzz saws were sawing away at the lift hill. There are now a few things worth pointing out now that we all know what the ride is gonna look like. I am really excited for what's coming to the mountain and hope the ride delivers as much as everyone says it will. I kind of wish that they had preserved a bit more of the original structure instead of just being left with one stretch of the original structure. Also, the pacing kind of seems awkward. I know other coasters like Smiler have two lifts, but the 2nd half of Smiler progresses the ride through a different set of elements compared to the first. In the case of TCol, however, it seems like the 2nd half is largely a repeat of the first half. Though, I'm sure I'll still love the ride to death once I get to ride. Anyways, opinions are in the way of pictures...yay pictures! I explored by this quaint little section by Colossus where the right side exit bridge is. So I'm guessing that we are gonna be seeing blue RMC track coming out of this section underneath the bridge. And its gonna continue out this way into those bunny hops from the video. Footers are all that's left from here all the way to the lift hill. I really hope that they can maintain all the beautiful shrubbery that would surround you as you enter the ride. It's like a little tunnel of trees. I fear though that they'll rip all this out to put in the track... ...and it will end up like this. I still have no idea why they cut all these trees between the Goliath lift and Colossus. I guess they save money by using in-house wood for construction. I can't get over how awesomely quaint this little section of the park is. This is hard to see, but the old final break run from the right side track is now gone. This was a thing until it left in the afternoon I wonder what's in these white wrappers. My guess is planks of wood because the other stacks of white packages that were hidden by the Colossus left-side exit track were partially removed and showed planks of wood...so yeah, it's wood. (You could only see the other packages of wood from Goliath lift hill) Scream was shining today. Actually had really fun on this one today. More of this. This is the exit of Colossus now. These are what all the "lines" looked like today Another view of the decimated trees. Bye trees! I hate when they cut trees. I found the Pyclone trains baking away Some more Colossus photos I took in the afternoon. Maybe some company will come around and modify Goliath to have an 80+ degree drop, add crazy ejector hills, and then end the ride with the same crazy gray out helix all without killing the speed of the ride mid-ride. Hope everyone enjoyed the pictures!
  16. Apocalypse has been rattling a LOT on my last few visits so nowadays its very underwhelming, but it wasn't a few years ago. Green Lantern is evil and YOLOcoaster is underwhelming for what it could have been. You can build the tallest vertical loop in the world anywhere you want. You can't build a terrain-launch coaster like Helix anywhere you want. FT takes up a special place in the park, geographically and historically, that could have been designated for something really special, not some dance club area.
  17. T-Colossus Destruction Update from 8/26 So I visited the park yesterday and noticed a few things on the Colossus site while riding Goliath and Lex Luther. Also, there were loads of white trucks driving around the Colossus site and on the backside of the park during the morning. Hope its informative. So the most noticeable change so far is that everything surrounded by red is now pretty much gone. All of the right side track that entered the right hand of the lift hill and partial parts of the right side track that entered back into the station are now GONE! I never noticed this before but there is a giant hole in the ride structure, which is identified by the blue circle. There were trucks driving through there in the morning transporting the structure they had just ripped out. While I was on the Goliath brake run, I noticed that they were cutting down a number of trees surrounded by the yellow circle. These trees were in the way of absolutely nothing which makes me wonder if they were cut down in relation to all the Colosstruction going on. Maybe they just need all the wood they can get to make it the biggest baddest ride ever or maybe the track will come all the way over there or maybe they didn't cut enough trees down by Ninja so they cut more over by Colossus for no good reason...I hate it when they cut down the trees. By the end of the day, parts of the right side of the track were almost non-existent and there were still some trees by the Goliath lift hill that still had marks on them. Also the park was super empty. I rode X2 5 times in a row. Sound totally works great and only the left flamethrower was working for the first 2 rides and then neither of the flamethrowers were working. And back on Sunday both sides were working. Fun to enjoy it while it lasted. One view of stuff from Google maps Another view from Google maps
  18. ^ 2 GOOD But if they kept both lift hills, they could have the first section be the original layout and the second half RMC godliness like a cork-skrew around the original track. Then you get the best of both worlds. They could also put a sensor on the second lift that would start the lift once the next dispatched train hits the first hill so you'd get the racing element of the coaster ... twice, once on the original track and then once on the crazy track.
  19. They were going to do that for Psyclone, but then they would been charged with false advertising.
  20. $6 million dollar giga = giga lift hill then 300 ft drop then magnetic brakes. Thats an affordable giga there. But instead of getting rid of Viper entirely, couldn't a Phantom's revenge type of renovation be done? There is even a sizable hillside it could use for a larger second drop if it went over the X2 walkway and down into that empty grass field north of the ride (hill is not as big or steep as phantom's ravine but some landscaping could be done to the hillside and viper does start almost 30 ft higher than phantom). The ride wouldn't hurt ma brain, the idea seems within budget, and maybe it could give nearly as much or more airtime than phantom's Rev. It be could be renamed as Viper's Revenge, or Viper's Vengeance, or HYPER-VIPER (cuz 200+ ft drop would be a real hyper coaster this time). (I like HYPER-VIPER best)
  21. Well maybe it-d be better meandering close to the ground around that area. I would save the YOLoop pass through for the eventual giga coaster the park will add (i wish )
  22. Just an idea, but do you think the front side of the mountain would be able to support a woodie like boulder dash. A good place to start would be near the roaring rapids area, they could use those game buildings across from the dining area. The lift would somehow need to pass through the Orient express and Tatsu but after that it could take advantage of that large dip that YOLOcoaster sits in. A lot of the pathways through the forests previously occupied by LJ could be used to get the boulder feeling and maybe a path could be carved all the way to where the pirate ship flat is. It would have been really neat if the lake and trees in the FT were preserved for unique effect but that's all gone now (at least this ride would fill the desert/cement area with something). RCDB said that boulder's cost was about 6 million which is on par with the price tag of many recent rides sfmm has added so the ride wouldn't seem too over the top. Any thoughts?
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