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Posts posted by Randomman295

  1. The tiny 6 seater launched Maurer X-Cars are puny and apparently pack a punch.



    Kanonen, probably the tightest launched coaster outside of Maurer.


    Euro-Star, that crazy traveling Intamin AG invert that got lost in the folds of time.



    Basically anything at Grona Lund, especially Twister because of the unique layout that had to fit on top of pre-existing buildings.


    Hell, any of the large Zacspins are pretty much the highest track length to footprint ratio of any closed circuit coaster out there.


    As for B&Ms, I'm sure there's nothing more compact than Daemonen.

  2. 1. Yes. But I should probably turn it off, it messes with my bandwidth.


    2. No, facebook is usually for personal stuff.


    3. News stories, maybe if somebody I knew got interviewed/featured or something.


    4. I usually skip intros, get to a POV if there is one, and move on.


    5. Very. If it looks irrelevant to the title I usually skip it.


    6. I hate having the same few stories show up in my newsfeed from having friends with similar interests who share from the same sources. Don't use facebook that often though.


    7. Please post more construction updates.

  3. Got to ride the one at Lagoon last summer and I can definitely say that they're fun. They're only intense if you find disorientation intense, but I don't, so it was actually kind of a relaxing ride. OTSRs are a little uncomfortable and there's a goddamn piece of plastic for head comfort behind you, but otherwise it's a near perfect ride. Second best flat at Lagoon next to Samurai IMO and there's not a whole lot else to say about them.

  4. Knott's: The indoor plunge on their log ride

    Cedar Point: Maverick's beyond vertical, front row of back car

    Valleyfair: Wild Thing's first drop, back row

    Six Flags Fiesta Texas: Iron Rattler's Quarry Dive, back seat

    Disneyland/DCA: First full length drop on TZToT

    WDW: See Above

    SFMM: Tatsu's dive into the pretzel roll, third row

    USO/IOA: HRRR's first drop, third row

  5. http://steamcommunity.com/sharedfiles/filedetails/?id=257068107


    No Limits 2 is finally making its way onto Steam, given that you vote for it.

    It's basically the same version as the one many of you got on the official site, but wouldn't it be nice to have workshop support, automatic updates, and easier mod support and file imports? And Steam Sales?

    Of course it would be.

    Log into Steam and vote for it.


  6. outside if the terrain elements and first drop of IRat, it doesn't seem like there's a whole lot to it.

    The first drop was let down hugely by the fact that the chain lift hill slows way down at the top. Even in the back row, it's not even the best airtime the ride has to offer (which for the record is the double up in the front seat). The zero-G roll is exceptional, I'll give it credit for that, and the quarry drop is the biggest highlight of the ride for most who've ridden it (including myself). But other than that, the overbanks are overdone, and the airtime is strong but WAY too sudden and brief to give you that kind of "stomach in your throat" feeling that the quarry drop and zero-g roll do so well regardless of the seat you're in. Plus the turnaround on top of the quarry wall is ugly as all hell and really slow compared to the rest of the ride. It's like a family coaster with decent airtime was cut in half and thrown in the middle of a REAL RMC ride. That's why I say it was poorly paced. It's still a good ride, don't get that mixed up with the term "overrated", but it's spot belongs more around 30 than 10.


    I'm curious if some voters (not saying this is happening, just thinking out loud) will rank any RMC coaster higher than a theoretical exact copy of the same coaster by a different manufacturer. This may have been the case with some Schwarzkopf coasters in the past, as I've heard.

    This actually brings up a really interesting point. I don't think that RMC has gotten to that point yet, but Schwarzkopf definitely has. For quick comparison (in a non theoretical way) look at the poll results for Fav Arrow Shuttle and Fav Schw Shuttle. The Schwarzkopf ones placed at 164 where the Arrow ones placed much, much lower at 301. Granted they aren't the same rides, but they have the same basic concept behind them (Launch through a straight track with a loop in it, stop, do it again backwards). I've ridden both, and while I can say I prefer the Schwarzkopf ones for the hangtime on the spires (the only one I've ridden is the Knott's one btw), they aren't that far apart in quality. Maybe the Revolution at Blackpool and the other weird Arrow ones still left lying around somewhere are bad enough to put it down that far, but honestly Sidewinder was the best coaster at Elitch Gardens.

  7. After going to Fiesta Texas last year and viewing the results, I'm absolutely bewildered that iRat took a place in the top ten, while Poltergeist (160) and Superman Krypton Coaster (61) were so much lower. Seriously, iRat was short, poorly paced, completely lacking in intensity, and was honestly pretty ugly (at least compared to Poltergeist and Superman).

    I'm kind of surprised at how high the three S&S 4D coasters, all of which were in the top 32.

    A little sad to see how far down Xcelerator and Tatsu dropped down.


    Also, does anybody else feel like there should be a category for "Fav. Intamin Megalite"? Piraten, Kawasemi, and (if it was included) Fly Over Mediterranean were all in the top 12.

  8. I should go ahead and say La Vibora at Six Flags Over Texas. This ride beats the crap out of your knees and elbows. I'll just hope that I have a better experience on the other bobsled coasters.

    You know, besides being really hot and sweaty during the summer, Disaster Transport was really enjoyable.

    I actually really miss it to be honest.

  9. Hey guys, just a few questions about the park that you may be able to help me with. We are going to visit the park for the first time this summer, and need some help in our planning.


    1. How long do the lines typicly get on a sat in July? Is a fast lane pass nessersary?

    2. Will we be able to hit all the coasters in one day? And if so, whats a good way to attack the park?

    3. We typicly like to choose a indoor type restaurant to eat in, so what are some good recomedations?

    4. What are some hidden gems of the park that we should check out?


    Thank's for any input.

    For a Saturday: Unless you plan on incessantly reriding Monster (worst capacity in the park by far), a fastlane pass shouldn't be needed, given that you know how to time your rides well. Hit water rides either really early or late, and I would advise going straight to Renegade rather than Steel Venom or Wild Thing. Hit those two late in the day. Do that, and you should be able to hit all of the major rides in a day.

    Valleyfair's food selection is really limited, so I would advise bringing a lunch if possible and then having dinner at the sports bar next to the inverting ship and the trabant.

    As for underrated gems, their Corkscrew is criminally underappreciated. Probably the best custom Arrow Looper there is IMO. Same exact thing with their Arrow Mad Mouse, which is really fun.

    High Roller is pretty fun if you can stand bumpy coasters, but it's made better by the really comfortable cars.

    Excalibur on the other hand, is ridiculously rattly and I wouldn't recommend it if the wait is any longer than 10 minutes. Besides, it's in a really secluded section of the park.

    Renegade is best in the very center of the train, as are High Roller and Excalibur. Wild Thing is incredibly smooth and is a lot of fun anywhere in the train, especially the very front or back. Steel Venom is one of the jerkier Impulses, and it's best in the very back (if you're up for an intense ride). Corkscrew is great in the first half of the train.


    As for flat rides:

    -Monster: Again, terrible capacity. The ride takes an incredibly long time to load and unload, but when you are on it, it's a lot of fun.

    -Riptide: The most intense Huss Top Spin I've ever been on. The cycle it runs can end up with as much as 5 inversions in a row (!!!), but keep in mind that Valleyfair's version of this ride is a water ride that WILL get you wet unless you're on the very ends of the car.

    -Xtreme Swing runs an incredibly underwhelming cycle, even on off days. Don't bother unless the wait is less than 10 or 15 minutes.

    -Wheel of Fortune: The park's Trabant, which is really tame. Well themed and runs a fairly long cycle, great for families but can't compare to trabants such as Knott's.

    -Looping Starship: Really uncomfortable, but the ride has great capacity so the line never gets that long.

    -Power Tower: One of the better S&S combo towers. Nothing special, unless you haven't ridden an S&S combo tower before, in which case I fully recommend if you can stomach drop towers.

    I haven't actually gotten a chance to ride Supercat or the Bumper Cars, so I'm not going to talk about them too much, but from what I can tell, Supercat's capacity is pretty good.


    As for Soak City (Keep in mind that this is free with park admission):

    -Hurricane Falls: Usually has a really long line, but it's pretty fun.

    -Raging Rapids: Superb capacity for a water ride, and it's easily the best ride that Soak City has. Lots of fun.

    -Panic Falls (the collection of 5 body slides): Great fun, but as expected from being fairly long body slides, wait times can be bad. Surprisingly smooth.

    Wave pool and lazy river are both sub-par, nothing noteworthy.


    Also I've just been informed that they took out their Tilt-a-Whirl. I'm going to scream now.

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