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Posts posted by Pacificoaster

  1. Goliath - it appears they have reprogrammed the restraint locking mechanisms so they are locked as they are checked (per car) due to the new seatbelts. This significantly increased loading time.


    Facepalm. The panel operator has the option to lock/unlock each car manually or lock/unlock all restraints. The reason of doing it a car at a time is to ensure the attendants can check the seatbelts before guests pull down the lapbars.


    What slows down dispatches the most are guests that don't listen to the spiels. Between the people that are reluctant to put their bags to the side of the train and those that don't buckle their seatbelt are the greatest influence of the slower dispatches.

  2. Totally agreed with your comments Robb. The kiddie coaster makes absolutely no sense to me. They have 3 now and none of them ever have a line, even on the busiest of days. I would have been less surprised if they had said they were removing Bugs Bunny World and putting in another coaster. We actually walked through BBW a bit on Saturday and the area is totally void of any personality ... or people.


    I'm still hoping for some improvements to the YOLOcoaster area once the offseason comes (after Fright Fest) but I'm not holding my breath.


    Not entirely true, In the peak summer season both Canyon Blaster and Road Runner Express have lines and sometimes quite lengthy ones. The only kiddie coaster that doesn't get much traffic is Magic Flyer. However, I do agree that BBW does NOT need another coaster. As for Saturday, it was a really slow day at the park. The park has now gone into off season operations and the crowds have exponentially decreased which explains the lack of people in BBW. Although, the personality of the area has reduced over the years as the paint has become saturated and worn off and the lack of shows in the Carrot Club Theater leave guests with a more lifeless experience in BBW.

  3. If you look at the supports in the blueprint, they are on the inside of the loop meaning that the train would be under the track like an Inverted Coaster. A flyer train would put too much force on the riders chest in a normal loop thus it must be an Inverted coaster. Also with that second "zero g roll" after the second vertical loop I believe it will be something more like Oziris in the picture below. Almost like a wingover. The first zero g roll will likely be your cliche one on Inverted coasters. From the looks of it the coaster will have 7 inversions.


  4. I had not even considered Six Flags doing a Phantom's Revenge transformation on Viper. That could actually be pretty neat. However, I would rather see Viper demolished and have an Intamin Pre-fabricated wooden coaster on its site. The coaster could be 200 ft, making it the tallest wooden coaster in the world and having that "gimmick" that Magic Mountain seems to search for. Nevertheless, it could be an affordable addition.


    Possible Future:


    2014 - 400 ft Skyscreamer in place of thrill shot/Hurricane Harbor Bonzai Pipeline addition.

    2015 - New Intamin prefab / RMC Colossus treatment

    2016 - 40th Anniversary of Revolution Restoration (new trains)

    2017 - ???

  5. Probably because of this...







    Wing Over Drop – once riders crest the top of the lift hill, the coaster train will rotate 180 degrees to the right, turning riders upside down before plummeting toward the ground at speeds of more than 65 mph!

    Immelmann – a maneuver where riders enter a half loop, go through a half twist and curve out in the opposite direction from which they came.

    Camelback – riders will fly over a giant, 105-foot-tall camelback hill that will be filled with “airtime!”

    Giant Flat Spin – a hair-raising 360-degree flip that will provide two different ride experiences for guests on each side of the train.

    Zero-G-Roll – a flying element that takes riders through two support towers that will dominate Cedar Point’s new Main Entrance.

    Inclined Dive Loop – a tight, 180-degree turnaround pushes riders through an overbanked turn and rockets them back towards the station.

    360° In-Line-Roll – an element that will take riders extremely close to the new massive support towers while flying over guests entering the park below.

    Camelback Drop – a quick drop that will help propel the train and its guests through the rides final thrilling element, the spiral.

    Spiral – GateKeeper’s track rotates a wicked 360 degrees before bringing the coasters train back to the ride station.

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