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jakecallan

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Posts posted by jakecallan

  1. Chatley Woods Resort, update time!

     

    Heres a little video for the roller coaster at the park:

    http://www.youtube.com/watch?v=d0gghlb8RpY&feature=player_detailpage

     

    And here are some more shots of some more progress:

    Billy The Kid taking its final turn.

    Barnstormer doing its thing.

    And a progress shot to finnish off.

     

    Thanks for reading and I hope you enjoyed the update, let me know what you think.

  2. Hello! My name is Harry, Harry Middle. It is my job to introduce you all to Chatley Woods Resort and tell you all what’s going on and what we are doing.

    Here is our inspector and chief engineer, the inspector is the eyes and ears for the owners, if he doesn’t like something it goes. We have a large budget and he wants everything perfect.

    Here is Barnstormer, it is defiantly one of the more intimidating looking rides in the park but is great for families to enjoy with only a 120 cm height requirement.

    This is Over The Edge. It’s a simple flume ride mechanism, yet it features cutting edge special effects and extensive scenery.

    Our Barnstormer plane was recently installed into the queue for the ride.

    Over The Edge has just started testing too!

    Frontier city is taking shape now, still a lot to go though.

     

    Hope you enjoyed reading, check back for more blog updates, Harry.

  3. You don’t tend to see a lot of RCT 3 Eurofighters and the main reason for this is because let’s be honest RCT3 is crap when it comes to Eurofighter, however I believe it is possible to get a convincing looking Eurofighter on RCT3 and today I will show you how I do it.

    Step 1: The Cheats

     

    The first thing we need to do is use an Options.txt cheat, there very simple to use and can be found here: http://www.shyguysworld.com/index.php/topic,5887.0.html

    The one you need is "TrackAllowSameTrackIntersect 1", There’s a tutorial on how to install the cheat in that link.

     

    Step 2: The CTR's

     

    You now need to download the Euro Fighter car which can be found here: http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=808

    You also need to download the track which can be found on this page, its named "Gerstlauer Eurofighter":

    http://jonnyears.webs.com/lukesctrs.htm

     

    Step 3: Finding Our Ride

     

     

    Right now we are set to start building our Euro Fighter. First we find the track in our game which should be named "Gerstlauer Eurofighter."

     

    Step 4: The Station

     

     

    So we now build our station which I recommend you build like this, This just helps it run with a better capacity and is not required

     

    Step 5: The Beyond Vertical Drop

     

    The next section is the iconic part of a Eurofighter, the beyond vertical drop.

     

    So here you can see the lift, I have built a pre-section with a block brake, and this is to increase capacity and realism. I have also built the tower 119 ft which is important for the beyond vertical drop part.

     

    Now we build the beyond vertical drop which in RCT3 in 95 degrees and can be built when the track is facing vertical like so. You can also see that I have finished off the drop with a gentle section of track before we go into the flat section this is so the G-forces don’t kill your guests, again this helps add to the realism aspect of your Eurofighter.

     

    We now finish off our tower with the support section which was built using Moby's glass and frameworx, yours doesn’t have to look like this obviously but after a bit of experimenting this is what gave me the best result.

     

    Step 6: The Layout

     

    So now we have our drop it’s now time to build your layout, here RCT3 really limits us on what we are able to do but if try hard enough you can get a very nice Eurofighter layout.

    Okay so I admit my layout is terrible but it will do for the purpose of this tutorial, I have made it quite short like most Euro Fighter layouts, added a couple of inversions and an MCBR, So everything you would find on a normal Eurofighter. The only issue is we have different types of tracks we go from two to three rails and it looks sort of weird so here is what we do to solve this.

     

    Step 7: Solving The Rail Problem

     

     

    Because we have done the Options.txt cheat we can use the Giga coaster track and place it where the two rail sections are.

    After filling in all the 2 rail sections this is what your Euro Fighter should look like.

     

    Step 8: Finishing Off Your Eurofighter

     

    So now you have your layout it is up to you how you want to support it and theme it here is a picture of what one of my Euro Fighter project looked like when finished.

    This is Dare Devil Dive a Eurofighter built using the same steps as shown; the only difference is the CTR that was used.

     

    And there is my tutorial on how to build a realistic Eurofighter On RCT3, I really hope it helped if anyone has any questions or feels I have missed anything out please don’t hesitate to ask and I hope you enjoyed the tutorial!

     

    Jake

  4. So about 4 weeks ago i started working on an newer version of Saw The Ride, as you may know I have already made a Saw Ride but like most rides or projects I Finnish i always feel i can do a lot better, This time it will be more of recreation.

     

    Here are a few shots for you to look at:

    Serious air time!

    My favorite part of the ride, coming of the MCBR.

    This is the rides second full inversion.

    A look at the back part of the coaster.

     

    I have also been kept busy with its top secret warehouse that surrounds Saw the Ride, a few teaser shots have been released to keep you entertained.

    The front facade is starting to take shape.

    Lots of construction stuff going on, behind that scaffolding lurks some terrifying secrets.

    You can only guess what is happening in here.

    Workers work through the night to get the ride finished in time.

    The warehouse is really starting to look menacing.

     

    Stay tunned for further updates, I really hope you enjoyed this one and comments and criticisms are welcome as always.

     

    Jake

  5. Hey, here is my 2 cents

     

    I like it, there are parts that need bit of work but as far as NCS goes it looks good. This park sort of reminds me of those that appeared in the early RCT3 days when CS was not around and people just wanted to build a simple Six Flags style park. Nowadays I find people don't enjoy the more generic NCS park as you can make far greater generic park with custom scenery.I think you will find that when working with out custom scenery for people to enjoy it you have to be quite creative with the scenery pieces look at them in different ways, build something completely new. However as you are new to the game I'm guessing? starting with this style is fine and I'm sure one day soon if you stick at it you will be building great complex structures with out custom scenery.

     

    Good luck on your project, Jake

  6. I love the detailed station. The walls and the smokestack really stand out to me. This is shaping up to be a stellar Six Flags park, and my favorite on the forums.

    Thanks, I hope you continue to enjoy it!

     

    As someone who doesn't play RCT3 but enjoys watching other people build I say bravo! I really enjoy your Batman ride and find it a nice twist on the regular ride.

     

    One criticism I have, the THBS area I find the names to the rides quite generic (granted that is Six Flags style...) try naming things differently besides the Skate Park, Skate Shop, Skate Cafe.

     

    Maybe use things like skateboarding moves, (i.e. The Kickflip Cafe,) its just a suggestion though.

     

    In total so far from what I've seen I really like it, keep it up and I can't see what else you've got coming!

     

    -Oreo

    Thanks a lot! I love hearing comments parsing my work so seriously thanks. The Skate Park area is sort of wrapped up now but I have no problem with changing some of the names so I will see what I can do.

     

    I honestly like that layout more than the actual Batman rides. Really good job on everything! c:

    Cheers!

     

    I like the Batman Ride, however, I'd suggest using a different Ride sign as the one you currently have doesn't fit in to the surroundings.

    Thanks, don’t worry ill get round to changing it.

     

    Really nice layout for Batman, is there a reason you used Vekoma track for a B&M coaster though?

    Have a look on the second page there is a little back story to the ride, that should explain what you need to know and thanks.

    _____________________________________________________________________________________________________________

    I haven’t updated you guys in a while, truth be told I haven’t got much done I’ve been busy with other stuff. Still I have some unfinished shots I can show you and opinions would be great!

    All the shots are completely unfinished but I just wanted to give you an idea of what i am currently working on.

     

    cheers for reading, Jake.

  7. What is the name of the park and where is it.

    Undecided yet.

    I'd love to see some more of Batman's layout, but seriously overall this is phenomenal! The detail, especially in the supporting for it is great, especially on that loop. It looks really good so far.

    Thanks! This update should show some more of Batman’s layout .

     

    Just a quick heads up, I update a lot more at SGW as it is easier as I’m allowed to post one picture in an update and there is a bit more of a community there, so if you want to see more of the park head over there and check out some of the stuff. I will still obviously update here though. (Mods if this is breaking the rules please remove the sentence, I was not to sure )

    ____________________________________________________________________________________________________________

    Here is a little update on what I have got done:

     

    Here is an overview of what I have so far.

    Here is an overview shot of the queue line, I'm having a little trouble with the foliage, if anyone can suggest a good set with small trees and bushes in that would be great!

    Here is a look at the back part of the coasters layout.

    And here is the most recent shot of the station and queue line.

    Please remember a lot of these shots remain unfinished at the moment, I still have not decided if I like the station how it is and like I said I’m struggling with the foliage so any help would be greatly appreciated. Opinions and thoughts are also welcome as always.

     

    Jake.

  8. I love the amounts of detail throughout the whole entire ride and how it feels like Tony Hawk's Big Spin. The only thing that you should add, if possible, is a statue of Tony Hawk like in the real-life Tony Hawk's Big Spins.

     

    Thanks! I will see if I can find one to download as I am not able to create CS.

     

    Looks absolutely fantastic!

     

    my only minor criticism is that THHP looks like it could use a some more supports towards the top

     

    Keep up to good work!

     

    Thanks, if you look at a real half pipe coaster you will notice they are only supported at the bottom.

     

    _____________________________________________________________________________________________________________

     

    In 1992 B&M were contracted by SFGA to build the first inverted coaster. At this time our Six Flags park was also planned to introduce a brand new inverted coaster from B&M, our investors and directors had cold feet though as the project was very expensive.

     

    A rollercoaster manufacture named Vekoma got into contact with us after finding out we were unsure whether to go for B&M's inverted model. They explained that they had a prototype in the works for an inverted model and could offer it to us for almost half the price B&M were offering the model.

     

    The parks directors unknowing to the horrible decision they were about to make signed a contract with Vekoma for them to build almost a clone to the Batman opening at SFGA. In 1992 the park opened Batman and crowds flocked to see the one of a kind ride. It brought great success to the park.

     

    Here i present to you batman's first flight. (Unfinished)

    Batman stands tall over Gotham City.

    The queue line is set in Gotham Park in front of a large warehouse were the station for the ride is placed.

    One of Batman’s two 360 degree loops.

     

    Batman is now 18 years of age and remains one of the parks icon rides, the ride is not so popular anymore because of progressively worse rides it gives and with unbearable roughness through most of its elements, it also holds unbelievable maintenance costs. One does have to ask how long does the ride have left?

     

    Hope you enjoyed the update, let me know what you think of Batman, anywhere you think in inaccurate let me know; the ride remains much unfinished at the moment along with the rest of Gotham city.

    Jake

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