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osm

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Posts posted by osm

  1. That's true, but bad weather or breakdowns can happen at any point in the day. My general park strategy (without a flashpass) is to work against the crowds going the opposite direction, but maybe if you're worried about not fitting everything in at a park organized like SFGA, Robb and Elissa are right. But if you get a Gold Flashpass, than definitely go to the left side of the park and get a lot of rides on El Toro, as you won't really have to worry about lines.

  2. What is the best way to do SFGAdv? Where should we start? Are there any non-coaster rides worth hitting? And lastly, is it possible to do the majority of this park in a day without a flash pass?

    In my opinion it's best to start on the right side of the park with Batman and Nitro, get several rides on each, go through the middle (which is mostly less thrilling rides), go on anything that interests you, than hit Bizarro, El Toro, Superman, Green Lantern, and Kingda Ka in order. This will allow you to be going against the general movement of the crowds. The downside of this is that you'll probably get less rides on Toro. SFGA is an overwhelmingly coaster-heavy park, and there are no must-ride flats, however if something looks interesting, go ahead and ride it. There is Twister, which is a HUSS Top Spin. And it is definitely possible to do the majority of the park in a day without a Flash Pass, depending on when you go. But if you're worried about crowds, it might be best to be safe and get one. And most importantly, have fun!

  3. ^Really? You're complaining that Hershey consistently adds new, quality rides? I personally think it's awesome that they show a commitment to pleasing their customers, not to mention the fun games that increase the anticipation for whatever the new coaster is going to be. The park has always been pressed for space, and I think the plot that they chose won't affect the atmosphere much. One thing I know, I'm going to be bothering my parents for a Hershey trip in 2012.

  4. Batman: The Ride. There's nothing wrong with it, it's a 7/10 B&M invert, but I don't see how it gets away with being called OMG forceful, or the best invert ever. For the most part, rides exactly fulfill my expectations, so there aren't too many coasters I would put in this category.

     

    Did you ride it in the back row?

     

    The forces differ a bit depending on where you sit, and I've found my backseat rides to be much more intense than a front seat ride.

     

    I actually love the batman clones, I find them to be very good a forceful old-school inverts.

     

    As for an overrated coaster?

     

    I'd say (don't kill me) Superman Escape from Kypton. Don't get me wrong, they made some fantastic improvements to the ride, but people seem to think it's the best ride ever.... I honestly liked the ride, but I can easily name 15-20 coasters that I've ridden that I'd rate higher than it...

    Thanks for the tip, I'll definitely sit back row next time I'm at SFGADV

  5. I love both equally. Intamin probably makes the best rides on the planet, but B&M consistently makes more good rides. B&M's are reliable, high-capacity, and for the most part uniform in quality. Intamins push the envelope, have more extreme forces, and have more one-of-a-kind elements. However, in the US at least, I can think of only around five or six Intamin's that I would consider to be top coasters, while I can think of maybe 15 B&M's that would fit into that category. Overseas, it's probably different though. But when an Intamin design hits, it's pretty amazing (prefabs, megas/megalites, gigas, twisty launchers). One argument that I dislike is the "B&M hasn't made anything good in the last decade." This may hold true for the inverts, but Behemoth is the best hyper in my opinion (not to mention the way it put CW on the map), and the flyer has been perfected with Tatsu and Manta. B&M can still make awesome rides. My feeling is that each company completes the other, and without one or the other, coaster enthusiasm would be quite unsatisfying.

  6. IF the layout is indeed similar to GeForce or Goliath, there's no reason why there would be OTSR's. I305 only has them because the twisties at 90 mph with LBR's would be much too intense. I do also think that a B&M hyper would have been a better fit for the park, but this probably would be a better coaster. However, I still wouldn't take any leaked layout as a given, I have a feeling Hershey will be throwing a curveball our way pretty soon.

  7. When you get to the park, RUN don't walk to Wizarding World before the whole area fills to capacity. After you ride Forbidden Journey and Dragons, you should also definitely check out Hulk, Spiderman, Fearfall, and all three water rides. IOA has the best selection of water rides at any park I've been to, if you don't mind getting wet, you MUST ride them. If you like fun and goofy theming, also check out Seuss Landing. Most importantly, have fun!

  8. Foolproof strategy: zippered pockets. I agree that $1 for a ffbfwmag is stupid and annoying, but it's really not that big of a deal. Sorry about your visit, but it seems like you hit it on a bad day. It seems like you were able to get on most of the major rides even with the operations, so it couldn't have been that bad. I think it helps to have realistic expectations going in for a Six Flags park in the offseason. Better luck next time, I guess.

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