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Everything posted by edgeboy

  2. Well, granted, I haven't heard any updates, but Knott's is NOT doing that for Hangtime... although they certainly could, which is the frustrating part.
  3. ^^Yeah, I don't think Apocalypse is really that bad, either. Is it a bit rough? Sure, but I've been on much worse, and it does have a great layout and speed that still hold up. And night rides on it are pretty great. I think it's worth keeping around.
  4. The way they lock is an upgrade. At Manta in Sea World San Diego, you pull them down yourself, and they are notorious for tightening and clamping down during the ride itself (not unlike Skyrush). Here, it's all automatic... you don't touch the restraint at all, it comes down for you, and then gets (somehow) locked into place. They tell you to keep your hands up (even after the restraint comes down) until you see and feel a little "jiggle" as it locks into place. The restraint didn't move at all during the ride. Which is quite an upgrade. Makes the ride much more enjoyable, but I also wonder if it's causing some of tech problems. Does anyone know if this automatic restraint system is a first for Mack?
  5. ^As far as I can tell, it'll be sticking around. They're already in the process of adding two more rides. A Scambler is currently sitting unassembled in their parking lot, and a Moser Super Flip is looking fairly close to opening. I'll be detailing it all in an upcoming thread... lots of pics to organize, and I'm not exactly an expert TR writer, so it may take me a day or two. But this park impressed me so much with the care and enthusiasm of the employees, they deserve the good publicity.
  6. I was just in the park the last two days (not my first visit). Found out that at certain times of the year, teachers get in for free! So I was able to take advantage of that. Been before, but wanted to get Time Traveler. On Thursday, it was only running one train, and not the back car, so the line was agonizingly slow. Next day, it took about 45 minutes to open and started again with only one train and no back car. Not long after, they did add a 2nd train, and that one did seem to have back car (though I didn't get it). Really wondering what the problems are with it. It is a fun ride, and I do love the upgraded restraints, but I worry technically for its future. Pro tip: I have come to realize that while I'm generally a back seat person, all the rides (except Time Traveler) are better in the front. Back gets pretty painful in almost every ride (including Outlaw Run), but are much more tolerable in the front. I did manage a side trip to Runaway Mountain alpine coaster, which was fun... but cost is now $18 (with tax). A bit pricey for a single ride, but as I don't get to alpine coasters often, I ponied up. Also did a side visit to the newly opened America's Fun Park (only 2 weeks!), and was pleasantly surprised. While the ride list isn't too remarkable (yet), that park has a lot of heart. Some of the nicest, most enthusiastic staff I have ever encountered, and it really made a huge difference. You're able to re-ride coasters as much as you want provided there's no one waiting, and there likely won't be. I did 7 solid rides on Windstorm. And I was fortunate enough to get on their one of a kind German fun fair ghost train from 1972, which has only been open for 2 days! I even talked to the staff about it for about 20-30 minutes, and learned a lot about it, and they have big plans for it (including putting in live actors for Halloween!). It's still a work in progress, they aren't finished with it yet--they just wanted to get it up and running. But the operators have a real passion for it, and have a haunt background (and they got some assistance from a Knott's Berry Farm Haunt designer!). While it's a bit rough around the edges right now (and they know it), I think the potential is pretty clear, and am excited for its future. It could be a real jewel. Once I get all my pics uploaded, I'll be posting a separate trip report and thread on just that, but I have a preview below so you can see what I'm talking about. And check out those incredible (and slightly racist, but it was Germany in 1972) ride vehicles! I heartily recommend a visit.
  7. Looks like Crazanity still needs a lot of landscaping and finishing touches. I'd say at least another week.
  8. Been on it many times. Keep your expectations low... at the end of the day, it is another screen attraction. However, I do feel they did the best job they possibly could for a screen-based attraction. Pros: The building is beautiful, the interior is beautiful, the pre-show is actually one of their better ones (and it's also relatively short), and entering the "spirit world" half way through is honestly quite amazing. And if you didn't know, it's not 3D, which is honestly pretty great. Some of the new chair movements are pretty cool... the gentle rocking of the boat, and vibrations are fun. It's shorter, but that also works to its advantage, being screen based. Cons: the extended queue in the back is pretty dull, the water effects are hit and miss (on some showings I got pretty well misted, but in most shows recently, I haven't felt at water effects at all), and some of the chair motions are a bit jarring. But it is certainly much, much better than Shrek ever was. And the potential for getting other movies in there in the future keep this space filled with possibilities.
  9. Even mechanically, I've heard no details about what exactly happened with it to be SBNO for so long. What mechanical problem is it experiencing? I mean, whether people like the ride or not, SFMM would seem to have some incentive to get it working again: 1) They paid for it. If I bought a car that had a mechanical issue, I'd be pretty pissed off. You'd think at minimum there'd be some sort of lawsuit with the manufacturer over whatever happened to make it be out of commission for so long. 2) To firmly establish their coaster count... quality of rides aside, having 20 coasters in one park (once they get their next coaster) is a hugely marketable milestone, and a first in the world to break 20. But it'd be a moot point/embarrassment if of one of those 20 is SBNO.
  10. What "incident"? Other than people not really liking the ride, I've never heard of a specific "incident" on it. I also feel it's amusing people don't count the RMC upgrades as a "new" coaster. Really? So just because it uses some of the previous structure of an older ride, it's somehow less work than building a coaster from the ground up?
  11. Knott's has been getting a lot busier. And with it's nearest neighbor costing nearly 3-4 times as much to get in, as well as increasing quality and very clever events that cater to locals (notably Boysenberry Festival, Ghost Town Alive, Haunt, and Merry Farm), it's not a surprise. Good for Knott's, I say. It's been long underrated. That said, the behavior by the crowd mentioned in the posts above is generally not normal. It has been increasing a bit, and not a shock it should happen when multiple schools are attending, but still mostly out of the ordinary. That said, the lines are really starting to increase around that park... it's no longer the "ghost town" it used to be.
  12. I think part of the issue is using the term "major player" to be equivalent to "destination resort"--as in, a park that people from all over the country and world would make a point to visit, and stay for a number of days (and not just coaster geek people--the general public). And if that is your definition, there's really only three "major players" in the country: WDW, Universal Orlando, and Disneyland. Therefore, by that definition, every other park in the country is a regional park. To a degree, that is not really untrue. However, it doesn't mean that some regional parks are still very influential, successful, and can be extremely profitable. Also by that definition, there would have to be "major players" within the regional park circuit. And in that sense, Knott's is a major player. I'd also argue SFMM, CP, USH, and to a bit lesser extent, Sea World parks fall into the same category of being very influential, popular and (mostly) profitable--without necessarily being destination resorts.
  13. I'm curious to know, under your definition, what parks--aside from anything Disney and Universal--that do qualify as a "major player". Not trying to be snarky, honestly curious.
  14. How is the speed of load/unload/queue going so far? Will there be single riders? Be able to choose seats, or assigned?
  15. The main structure may be up, but there's still a ways to go. Most of the groundwork around the ride is nowhere complete, and most importantly, the actual vehicle disk isn't even in place on the arm yet. If I had to guess on an opening time frame, I'd estimate the end of the month.
  16. I feel like Desperado was actually really great in it's heyday. In terms of the layout, I actually love it, especially that long sweeping turn after the first drop. But, to no one's surprise, between it being an Arrow and being independently owned in the middle of a tough climate, I imagine the maintenance hasn't been spectacular as the years have gone by. When I last rode it about a year ago, it wasn't as awful as I was braced for, but it certainly wasn't the smooth experience it was when it first opened. I have heard it's best to sit in a middle seat, so you're not over the wheels. It was rough but mostly tolerable in row #2. By the way, in terms of this thread, is there maybe a separate "Vegas Rides" thread? This Desperado discussion, while interesting, is all happening in the Adventuredome thread. As one poster asked a while ago, is there any update to any progress on their rumored coaster? That news has been very quiet.
  17. My husband got that survey, and we both thought that all the names listed were pretty much terrible. Between that and that other survey where they showed that bizarre video of a proposed extension of Superman, I practically wonder if they're just trolling?
  18. ^Not to mention the fact Cyclone/Psyclone hasn't been a ride in the park for years--maybe even decades, by now. So yes, I'd imagine there'd be a new theme of some sort.
  19. I totally agree the seatbelts on Hangtime are slowing things down. The release mechanism is not intuitive, and it greatly slows down getting people off the train, as they become stuck until someone else can come by and release them. Also, they really need a single rider line to fill those empty seats. I also believe that most (though certainly not all) of the time, the slow dispatch for Ghostrider is more guest related. As mentioned, there's always a ton of people at the exit. And a ton of people crossing to put their stuff down. And invariably someone will try to bring on their souvenir bottle. "Oh, I can't bring this with me?" Then they need to undo their seat belt, get out, put it in the bin, put the seat belt back on while everyone else waits... you get the drift.
  20. I was hoping to visit in mid-June with the premise it'd be open by then, but it's getting really hard to say. I really don't want to have to rearrange all my summer travel plans just because of this, but that's starting to look like the case. So wish they'd get their act together so people can plan trips. :/
  21. I totally second the idea of a single rider line. They do assigned seating, and while YMMV depending on your grouper, ours denied our request to try out the front seat (we've already been in the back twice, but never been in the front). In the meantime, tons of empty seats are going by. They do occasionally shout for single riders in the line, but very few volunteer. I also think it's a bit odd they run three trains when there's nearly always two sitting on brakes... but maybe that's something that will get worked out over time. I do think park of the problem is the semi-unusual release mechanism for the seat belts. It's not super intuitive, and a lot of people have trouble releasing the seat belt, often causing delays getting people on the next train. But really... if they're going to continue doing assigned seating, they really need to add a single rider line.
  22. ^Ugh, they really should at least announce a date. I'm trying to plan a trip up there in about 2 weeks with the purpose of getting on Railblazer. But now I don't know if I should put all that travel on hold. Very frustrating... >.
  23. it'll be interesting to see if Hangtime has any affect on the Ghostrider queue. I'm kinda guessing not, but now I know when visit the park, I'll have to make a choice of what to run to first.
  24. I'm not a NorCal local, but I visited CGA about 2 years ago during the same period, and it generally means that while the major rides will be open, some of the flats (including Eagle's Flight, their skyway) and shows/entertainment won't be, or only open for certain hours. That said, last time I did it, the vast majority of the park was open and operational. But YMMV.
  25. I also wonder if CA State regulations/OSHA makes them jump through more hoops that Texas. Still, though... you'd think they would've at least announced an open date by now...
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