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Posts posted by Synshine

  1. I wouldn't mind if they ran the entrance through the exit area. It would tuck the line away and into a much more scenic area. I always thought that queue line could have been placed better. I never noticed until the summer how pretty the view is on the exit path. It would have nice views of Skyrush too.


    I think that's a fabulous idea, but I can see why they didn't handle it like that when they moved the unloading area and exit path to that side of the station. I think has to do with the platform being narrower on that side, since originally you boarded and unloaded on the outer side of the station there was no reason make the inside belt of the station any wider than to accommodate ride attendants safely. There just isn't enough room for stalls and air gates over there without a major overhaul of the station. It would also put the entrance behind the buildings in Founder's Circle in a not-so-visible spot.


    Speaking of Comet, has the park said anything about the relocation of its queue? It usually draws quite a crowd in the summer, and wherever the queue is going to be relocated, it should be pretty sizable.


    I don't believe they have said a thing about it, even though the placement of the footers on the plot makes it inevitable. That said, without concession and games stands flanking the space, there should be plenty of room to run it further down the perimeter of the Comet.


    So, for the end of the ride, is it two airtime hills and a turn into the brakes? I wasn't sure if we ever really got that part of the ride clear, considering that there's already room for a preliminary brake before the turnaround and a long transfer and final brake section after the turnaround that encircles Comet's above-station turn.



    From what they have shown in the renderings, the finale after the 4th turn looks like two airtime hills (the first hill with very mild s-shape, making me oner what's going on there* ), a banked hill/turn and dip before what I presume is the first set of brakes before the turn over Comet's station.



    *I imagine there's a very wicked change in direction hinted right there. But that section of the ride, may be on purpose, is not in either official rendering, and I don't want to say for certain what's happening until we see the track up there.

  4. I can't believe they managed to cram Looper Lanes where they did. Wow.


    I guess I'm confused as to why they're setting Memorial Day as the ride's opening - seems like construction could be done before Christmas, break for the holidays, and testing would, in theory, be able to start early-ish in the year?


    I definitely side with the crowd that doesn't think track work will be done before the Christmas holidays. I imagine they're pushing to get a head start this weekend because there won't be work over the Thanksgiving holiday weekend.


    There is also a ton of landscaping and building construction to be done in addition to the coaster, much of it like the pathway and pond probably can't even start until the ride construction is completed.

  5. I wonder how well a Big Fun would into the footprint of, say, a Vekoma Boomerang.


    My guess is that the footprint for a Boomerang is larger than two Wild Mouse coasters, so it should fit. At least I think Chris Gray said Big Fun takes up the space of two Wild "Mice".



    I did a little research, and it PERFECTLY fits in the footprint of a Boomerang! A Boomerang is 289 ft by 99 ft, vs 275 ft by 90 ft for the Big Fun.


    My interest is piqued, I wonder who is this rumored buyer.

  6. A couple of notes from the show today so far...



    - There's a strong rumor floating around that GCI has already sold a Big Fun, and well, I can't spill all the details I heard from the Mini Melts guy!



    I wonder how well a Big Fun would into the footprint of, say, a Vekoma Boomerang. Because I can think of one park that could stand to sell that and get a Big Fun instead, which is far better suited to their park's character and customer base. Their (rather old) Boomerang has nearly always been a walk on any time I've visited it in the last several years.

  7. The first drop under the lake is Anaconda's best feature. After that, I'm not crazy about its screwed-up transitions and the way it just hobbles through the rest of the course. I've never had a good ride on it personally, but to each his or her own.


    That's the perfect description of the ride in my eyes; also it's speed and pacing has after the first two inversions is just atrocious. And Anaconda's flaws just become more and more glaring as time passes and a better caliber of steel coasters have been built at KD.

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