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Gigalyte

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Posts posted by Gigalyte

  1. I got a survey from Six Flags that contains, "confidential" information about their 2013-2014 additions. It's definitely interesting, and that's all I'm going to say! I'll be extremely disappointed if any of you guys "spill the beans" on this one.

     

    If I signed up for the SFMM advisory focus group thing they have, should i have gotten it?

     

    I've signed up for that and every other thing SFMM/SF ask can we send you e-mails all the crap and I still have never received one of these top secret surveys

  2. I love it, looks like something straight out of Tokyo except much more ghetto er lol I also know it's just an artist rendering so it shouldn't be taken as fact but that would be awesome if they did add that zig zag before the spike

     

    After reading the article it does in fact say Premier has resigned some parts of the ride so the curves after the second launch may not be to far off.

     

    Working with Premiere Rides (the original coaster designer and installer), the existing coaster will be relocated and reused as much as possible, with the mid-section being redesigned to work within and over the existing site and parking lot conditions, and allow for new and exciting curves and bends to be added to the ride. The signature 224 foot vertical tower will be relocated and provide the turning point for the out-and-back style roller coaster. The coaster uses a LIM (linear induction magnets) system to launch and further propel the coaster to speeds up to 70MPH. Breslin Builders is provide design and associated engineering services for the site and launch building.
    Here's the full story Akita Center
  3. I am not going to sit here an argue with you sir You have every right not to like my coaster that's more then fine with me!!! Constructive criticism is cool I wlecome that but that's not what your giving me imo, well except for your supports tip.

     

    First:

    RobWarren "Magnetic Brakes, however, cannot actually stop a train, just decelerate it. This is evident on drop towers, or magnetic brake runs on an incline. The train/car will slow, but require another device to stop it completely. That is why magnetic brakes are partnered with another form of braking (usually a fiction brake, hydraulic plunger, or TIRE DRIVE!!! to stop the train".

     

    .09 might be high on the lateral side but I'm no B&M fan boy I want my coasters to be pushed to the MAX!!! I've designed a coaster called Full Throttle with a max speed of 106mph of course I want you to feel every bit of it, I know I wouldn't want to ride a coaster by that name and see that speed and then step off saying well that was forceless I feel like as long as the g's aren't flashing to yellow / red or even a full 1g of lats is more then acceptable a .09 of lats for a second

     

    Far as my Stengel Dive thingy again that's your opinion, it's fine with me, I made it the g's are in check both pos and lats and I like it!!!

     

    I don't have to find you anything! This is the way I designed the coaster. Like I said for all you know this coaster was built around other things already in the park like buildings and other rides use your imagination. Still you don't have to like it you have your right not too. Beside why would I want to design my coasters like something that's already out there, if I could find you a design that's like mine then imo it wouldn't be an original design since you can find it somewhere else.

  4. Well thanks for the feedback but I have to correct you on a few things

     

    First in the Stengel dive thingy the laterals I don't know what your seeing b/c it almost has NO lats at all, I've rode the coaster what seams like over a million times and do not see a lateral any where on this coaster above 0.8/0.9 max. From what I understand most designers try to keep lats at around 0.5, I try to keep mine under 1, so anything from 0.5 up to 0.9 is fine IMO.

     

    Far as the pumps in the turns I notice that especially from the back of the train and I'm still trying to perfect it with my hands I'm a hand builder and never claimed to be an expert I am still learning every time I play this game.

     

    Second the transport wheels on the brake run are needed on this coaster to bring the train to a stop, turn them off and watch the train crash into the station. Maybe it is a design flaw on my part I don't know, I just know I had to do what it took to bring the train to a stop without having the g's sky high and it works.

     

    Far as having things parallel to each other and wasting space well that's just your opinion, I see nothing fake looking about it and who's to say there isn't other things like buildings and other rides in the space you claim that is wasted? For all you know this coaster was built around other things already in the park.

     

    I do like and will try to implement your supports tip

  5. One reason I believe Swarm is being called rubbish by some is b/c of the outrageous marketing Thrope park did for this ride. Saying it was so intense it was ripping off arms and legs off test dummies then you get there and finally ride to find out it's nothing more then a Boring and Mundane B&M. I understand the need to hype your new ride but imo Thrope and Alton just takes it way to far and have people expecting way to much.

  6. I love the looks of this ride, yeah it doesn't come off as this extreme airtime machine but I never thought it would be. It looks like it's going to be imo a high thrill family water coaster, so I don't see the issue. It provides a huge drop, bunnyhop that looks like it will provide some airtime, some swoops and turns and another hop that may provide some more airtime. Does a mack water coaster top or even come close to iSpeed or Katun I don't think so, that still doesn't mean it isn't a fun ride which I believe this one will be too and I can't wait till I get a chance to ride it along with iSpeed and Katun

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