Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

imagineerz

Members
  • Posts

    135
  • Joined

  • Last visited

Posts posted by imagineerz

  1. There is a restraint classification system where certain restraints are necessary due to acceleration or force in an axis.

     

    The document you're looking for is F2291, which does contain the aforementioned force limits for motion constrained at the hip (lap bar) vs at the shoulder (OTS). No, they're not enforceable, they're just engineering standards. But almost every manufacturer follows them.

     

    but there is airtime during the transitions so your body doesn't experience as much lateral G as heartline transitions. RMC coasters take certain transitions while the heartline is on a zero G or negative G parabola and the top view is also two halves of parabola facing opposite directions

     

    What you're describing here is actually a higher net lateral force on RMC transitions. However, it feels different because your entire body experiences a lateral force in the same direction. In the case of a heartline transition, even though rotation is the same for your head and feet, they feel equal and opposite lateral forces, not unlike that of a force couple. Because your body is rotating slightly behind the train, the opposing force causes a feeling of higher jerk, but not a higher value.

     

    tl;dr - Kinetics

  2. Gatekeeper is my 5th favorite CP coaster, but at only one year old it already had only 50% more riders than 7 year old Maverick despite being higher capacity, less downtime, and at the front of the park, and the same decrease in ridership will likely occur with Valravn.

     

    Remember that you always see higher ridership numbers in years 2 and 3 after a ride has been installed, so we'll probably see even higher numbers in the coming two years.

     

    Also, "only 50%" is a pretty loaded statement. Let's use simple numbers for this, just to keep it clean. If Maverick has 1,000,000 riders in one season, then Gatekeeper will have 1,500,000 riders. Sure, it's only 50% greater. But 50% is 500,000 people. That's a loooot of people. Even if we assume crew is hitting perfect intervals and getting to the max theoretical capacity (1,200 pph), to match that 500,000, Maverick would have to stay open for more than a month longer to hit those numbers. And that's an ideal case.

  3. Sure, but it would be the worst decision made by cedar fair, or kings island.

     

    How? The park pulls in huge crowds. And larger attendance boosts are seen the two years AFTER a large ride is installed, not the year it opens, so they're probably trying to ride that wave. It's a perfectly good investment.

     

    More parks need a coaster before ki

     

    You have to look at it this way: What is best for the chain overall? Sure, they might have just gotten a coaster two years ago, but if there's a larger opportunity for growth by adding another one, then there's a much higher chance of that happening than another park getting a big investment.

     

    if it was just an rmc redo that would be fine though.

     

    which is the exact same thing as a new coaster?¿¿¿¿¿¿

  4. There are no laws that regulate envelopes, however, there is a lengthy section in ASTM F2291 about them. For those who are not familiar, ASTM is a standards and testing methods group, of which the amusement device subcommittee F24 is a part of. Industry professionals write these design and safety standards, and while they are not law by any means, they are generally followed pretty well.

     

    The way that an envelope is created depends on the type of restraint. Different class restraints allow differing degrees of freedom, so each different type of restraint has a different general shape (IIRC over the shoulder restraints have more of a rounded rectangle shape, while lap bars have more of a rounded trapezoid shape). The actual dimensions are determined by using a standardized human scale at the 95th percentile, using the given envelope geometry from the restraints, and then adding a few inches on top of that for extreme cases.

     

    Again, manufacturers are in no way obligated to follow that method, so there's probably some variance, but manufacturers are often the ones writing these standards.

  5. The I305 straps (aka The Backpack From Hell) actively squish you into the seat the entire ride. Sure they give a little during airtime, but afterwards you feel them retracting and squishing you back down into the seat. I actually kind of hate them a lot.
    actively squish you into the seat
    actively

     

    Except for there's literally nothing active about these restraints?¿ They have no active retraction system built in. If you had inches of room in the old restraints, you should have plenty of room in the new ones too. It's all dependent on how tight YOU make it though.

     

    While the vests are bolted to the OTS bar, there's room/extra fabric between where the straps meet, and where they're attached to the bar. The seatbelt latch is attached to this extra fabric.

     

    Cia61srUkAEd7B-.jpg.09229c58755e6d63b723b9729b391cde.jpg

    From HP Twitter

    With the old restraints, since they were a fixed size, the seatbelt was a great way for ops to tighten the restraint because of the leverage. With the new ones, tightening the seatbelt or loosening it has a massive effect on how tight the vest is, and much less so on how tight the OTS bar is. So when ops are checking restraints and they pull down on the seatbelt, they tighten the vest, and not necessarily the restraint.

     

    TL;DR loosen the seatbelt

  6. my biggest concern about Storm Chaser was that it would end up being too similar to Lightning Run.

     

    Even though they kind of have similar design styles (lots of airtime, weird banking, etc), when you're riding you can definitely tell them apart. Storm Chaser feels a lot snappier, with it's rapid roll changes and airtime pops. Lightning Run feels much more graceful in its force and roll applications, if you will. If you didn't know, you wouldn't guess based off of how they feel that they were designed by the same company.

     

     

    On another note, only the purple train was running during media day, and apparently that train is running significantly slower than the blue train. Looks like I'll have to head down to ride it again to see if I think the ending is just as awkward. Oh no

  7. That is to bad about the ending. I have noticed that awkwardness in the videos but did not think it would be negative.

     

    You know when you start to fall over to the side, and you start jumping to that side to correct yourself? That's what it feels like the ride is doing.

     

    Do you feel this is the "biggest surprise" for 2016 or will that go to Monster at Adventurleand or Lighting Rod?

     

    I'll put it this way. I'm trying to make the trip out to Adventureland this summer. Had we not been invited for media day, I probably wouldn't have done the same for KK.

  8. What is your favorite part of this ride?

     

    The first drop in the back seat is something else. It starts off with a little bit of hangtime, but once the train gets some speed it just throws you spinning down.

     

    The corked roll is really cool too, it's a legitimate zero-g roll, where you're between the seat and the lap bar the whole time. And the first airtime hill is really good, and the first two overbanks are great. Most of the ride is pretty fantastic, except for the end. The end sucks.

     

    It's a little hard to see in the reverse POV, but the last double down has that weird airtime that throws you forward more than out of your seat and you come crashing down on the restraint. There's also that last overbank, which is just really, really, really awkward. In a not so good way.

     

    Don't get me wrong, SC is an amazing ride, it's just that after the first half of the Twist and Shout, it loses a looooot of momentum.

     

    Easily one of the best things about this coaster is the placement of the on-ride photo. Finally someone put it on an airtime hill, and the results are perfect.

     

    13128677_1297906093570405_1530791220_o.thumb.png.ac0aa2e8c504cfd602e7c564b008523c.png

     

    sorry if that wasn't coherent purdue is really far away and we've been driving all day

  9. ^^Exactly. This was from Triple XXX near Purdue University, a restaurant featured in Diners, Drive ins and Dives. Not exactly park food.

    Love me some Triple XXX... The Duane Purvis (the name of their peanut butter burger) is absolutely delicious, although I have to admit it was usually after the bars closed at 4am when I had it, so I can't speak as to how delicious it is when sober

     

    Fear not, even without a night at Harry's and Brothers, the DP is plenty good

  10. It's also definitely worth noting that IAAPA is noticing the increasing amount of student attendees at the show. One of the education seminars that they offer is what they call a "Career Slam." It's a two and a half hour session where you are broken up into groups of 8-10 students, and various people from the industry rotate through the groups for 12-15 minutes each for a Q&A session. And it's not like they pull random people off the floor that decided to do it because they didn't have anything else to do. This year they had pretty big names from Universal, Intamin, Thinkwell, Lionsgate, etc., and it was a great learning experience where you *did* get the chance to talk about things that you normally wouldn't get to talk about on the show floor.

     

    if you're not actually buying the next great Intamin coaster, it's best to only go to the show for a few days at the end of the week, when most companies have made their deals (though it's never guaranteed that they will be willing to talk with you).

     

    THIS. Especially Friday afternoon. That's when business really starts winding down, and you have the opportunity to talk with people and get some great insight.

  11. Apologies for the fact that this is a picture of a screen and not a screenshot,

     

    768x1280.jpeg.dc862e28b6af43ddbb9c2ef88bbe613e.thumb.jpg.ca42072d8323ff114e13179e54cec5c7.jpg

    yay.

    but this is a problem. The train didn't crash or fly off the track, but the instant the train properties were changed, the whole thing spawned outside of the station and wouldn't move, even when I tried testing or opening.

     

    And don't get me started on "This incline is too steep."

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/