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EagleMan76

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About EagleMan76

  • Birthday 01/19/1990

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  1. First of all I would like to thank everyone here for the comments and giving my designs a test ride. I just would like to ask an opinion about my supports for Need For Speed. The supports for the lift and reverse immelman look good. It's the ones on the loop and reverse diving loop I'm not too sure about. I'm wondering how others would have done it differently so i can improve on this in the next design. Any ideas would be greatly appreciated! Thanks again, -J
  2. Hopefully we can really get this site going. It should pick up around various parks' opening day. Feel free to invite co-workers, that way we can all have a community of park employees sharing stories, setting up events, and doing just about anything a bunch of park employees would do.
  3. That looks amazing, great attention to detail! The rides are incredibly realistic, especially for RCT3, and I like the disign of the log flume, that runout is great! So realistic, it looks like the pump houses are right on the reservoir. BTW, in the image of the train engaging the lift, is that kid tall enough? Lol. Keep it up!
  4. Here are some pics, click to expand: You can click any one of those and be able to view all of my images from both rides, including 'in progress' images from when I was working on them. There is one picture of a severe block violation on Heaven's Flight due to a glitch in the station dispatch sensors in case of a rollback; if a train rolls back and touches the last station prox during an E-Stop the next train coming into the station will not stop and proceed out the station. I have since fixed the problem on here, but you can try it out for yourself: simply make a slight incline lead up to the lift using friction wheels. E-Stop the train before it reaches the lift and wait for it to roll back and hit the station, then resume the ride and watch what happens.
  5. its called sarcasm lol 3 hours a night of the stuff would drive almost anyone crazy
  6. how come all the commercials have to be on all the channels at the same time? it happens with local radio stations too!!!
  7. Thanks! The high-level custom supports on Need for Speed I'm pretty proud of, and they all pass the tunnel test too! When I made NFS I found that using as few vertices as possible while maintaining the shape gave the smoothest ride.
  8. Hi, these are my first 2 designs in No Limits. I originally started making these to get a feel for the program, nothing more. Then I just loved the design and refined them as best as I could. They turned out quite well in the end in my opinion. I do admit there are a couple spots where it needs some more tweaking. Heaven's Flight: The finished product of my first No Limits coaster. Same ride, with some track improvements, and a terrain! The coaster now uses terrain to its advantage, including several low altitude water fly overs, my favorite being the last inversion where riders could see their reflection in the water if they looked up. Track design seems to be a cross between late 70's Schwarzkopf and modern day Intamin coasters. Maximum height is about 160 feet, max speed is 63mph. Three trains. Song credit for the video "I Don't Belong Here" by Klaus Badelt from The Time Machine soundtrack. http://www.youtube.com/watch?v=aGbnJp9D37U Need for Speed: This is a little something I worked on over the winter. The whole thing is hand-built, no elementary, no pre-fab. All high-level supports are custom designed. It starts out with a 340ft. 40mph LIM lift then proceeds into a very nice reverse Immelmann loop variant (gives a nice bit of floater time). At the bottom of this hill the train reaches 102mph then proceeds through a large loop into a short brake run then heads down a beyond vertical drop into a reverse diving loop with some more floater on exit. Next up the track follows a valley through the woods and comes around for an 86mph station fly-by. It then follows through a creek at very high speeds with some nice sudden turns into another pass near the station and a heartline roll through an over-banked turn and a third pass by the station into a zero-G hill then through the final segments and into the main brake run. For the video I tried to have the effect of the old Need for Speed PSX games. http://www.youtube.com/watch?v=50YR0NnsiUI&feature=channel Both of the videos are avalable in High Quality. I will post photos soon. HeavensFlight.zip Heaven's Flight NeedForSpeed.zip Need for Speed
  9. My last ride last season was on break, I had enough time for one last ride on Evel Knievel. It was brisk, but it sure felt good riding that GCI in 40 degree weather!
  10. I know that Batman at SFSTL has catwalks on both sides and a platform under the lift. Both catwalks are directly accessible from the station. Lift unloads here are always one team member or supervisor/manager in front, another in back of the group, and at least another supervisor or manager to assist guests off the train.
  11. On Batman at SFSTL, I rode in July it was 90+ degrees out, I made the mistake of not drinking enough beforehand. In the last helix I grayed out for a few seconds until the train was almost parked in the trims.
  12. My local park is also my workplace for the next and past couple years. Six Flags St. Louis. I live about 22 miles from it in south STL County. It's a fun job, working there. My department is Rides Area 2, which is Screamin' Eagle, Mine Train, Tidal Wave, C-Flats, and BB Flats. Fun job, 09 will be my third season.
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