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BelgianGuy

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Posts posted by BelgianGuy

  1. I bet you guys saw this one in the preview thread a few days back But since it is takeing good shape and is getting finished to the point I can show you guys some decent screens here's a topic all of its own for this beast.

     

    First off only the layout is a recreation so don't come tell me your station isn't like the real one, I decided to do the surroundings my way since I didn't find any good recent pictures of the real station and its way too far of a trip to go see it in real life at the moment.

     

    None of the things I'll show is finished so everything can still change

    Coaster.jpg.310ad445c9df2dfed1790e88835e312e.jpg

    screen from preview thread

    208334334_Finallayoutpart.jpg.696e089bbfe704ef6751a46cfe510fd5.jpg

  2. VERY IMPORTANT NEWS!!!!!

     

    HIGH ANXIETY will never be the same,

    I always felt the layout missed a specific element in its layout and ever since I've build that huge hyper coaster who took me a lifetime to support and do stuff with its surroundings I've never stopped thinking about what it was missing, and last week I was struck by a lightning bolt of inspiration and I knew the answer to my question, it needed a HAMMERHEAD TURN!!!

     

    I was way too fond of the sexy turnaround that can be seen in the first screen ever of this beast so I thought by myself where can I put this, then another lightening bolt hit me! I've always felt the part after the MCBR was a tad short in comparison to the kick-@$$ first part of the layout so I completely redesigned the part after the MCBR, with succes because the ride interacts better with its surroundings, its longer and more realistic towards the end of the ride and has an even better flow than what I had before. So now TPLA's hyper has a hammerhead turn and a sexy turnaround, the result of the changes are in the screen below.

     

     

    I hope you like it because it caused me a lot of trouble to get it right and I just think its looks way too cool not to keep it

     

     

    Enjoy

    1579781251_Newlayout.jpg.0b384d5a6c1f240767779a8ed4d80a52.jpg

  3. I have to say the black coaster looks too big for the area its in, Too bod your only showing coaster ATM because you already have a lot of coasters already the black intamin is the black plague or isn't it? I think this isn't so good that your putting a giant coaster next to an already big coaster and I think you'll draw away the focus on the brillant Fury wich looked extremely good in its surroundings

  4. UPDATE

     

    I know its been a long time but I've got some new stuff I was working on like bayview and my design

     

    But here are some changes,

     

    Spirit is now named High Anxiety, thought this was suited since the thing is over 200ft

     

    IDM is fully supported an I've posted the layout below

     

    New coaster is anounced, its a 4D but thats all I can tell atm

     

    A lot of buildings have go up as part of some themeing around the entire park, and we've also installed a boomerang

    Buildings.jpg.82f5ca5d53d95774cef2b882cbc8ae87.jpg

    1495719351_Cornerbuilding.jpg.d2d4110de828517563668aef4700783d.jpg

    82741525_Kishinfulllayout.jpg.890d05224353431299cf8b56dbd6f6d3.jpg

  5. I never wanted to sound preachy but to be honest your work hasen't really improved over the sunrise v1.0 wich I really loved and I only wrote those paragraphs about foliage because you said I didn't give enough hints to improve so thats what I did.

     

    And about being critic, BGSA was one thing, TPLA was another step up but Bayview amusement is again another step on the ladder, I don't want to keep building parks without improvement, and I'm missing that in your parks ATM, sneak in some little details, like the duracel like battery was a cool idea but do more of those things, Also another thing is themeing is more than putting a good queue and some foliage, try to incorporate more buildings, headchoppers and stuff like that. I'm not perfect myself like except for the station and the shaft building of the eurofighter in TPLA has no themeing except some foliage and I'm planning on doing a complete revision on a lot of the park I currently have. My advise to you now is to keep the things that are good like the layouts of the coasters, the overall theme of your park but make it more complex and detailed, I think it'll make a lot a difference if you do just those 2 things. I like the style you had with the first Sunrise and I think its your best work to date still, everything else you posted just looked a bit rushed and not so well thought through if I may say so. So try to improve the concept of this park and I think you'll have a winner. Make a screen worth more than looking 20sec if you know what I mean

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