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BelgianGuy

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Posts posted by BelgianGuy

  1. FINAL UPDATE BEFORE THE RELEASE!!!!

    After a long time I've picked up the park again, got some fresh motivation and started building again, Last section to be completed is RIO

     

    The park is at something of 98% done and Most left is cleaning up some bits and mostly filling up unuseable patches of land with foliage etc

    This screen is the back spike of the last coaster to hit the park RIO GRANDE

    Final.jpg.3297c1dad7b948f867bb9950b057a07c.jpg

  2. As of currently I'm themeing the rapids ride very intensely with nearby lava river, ruins, etc

     

    Also I'm planning for another big coaster, Its a concept I've being thinking of next update will have a teaser for this

     

    Also I've pretty much finished the layout of the park so right now Its just thnking of good rides for the spot and themeing the lot wich will ofcourse take some effort to complete,

  3. SRRY BUT THIS WASN'T GOOD AT ALL

     

    I'm not the best builder for NL, and I hardly ever comment negative but this just did it for me, EVERY hill had red G-s, no turn was properly shaped and the overall layout was a few bumps a Helix and a few other bumps

     

    I suggest putting more time in trackwork and testing your rides before posting them and first of all eliminating all red G's, I don't mind pumps, and cliche layouts as long as the G's are fine wich in this case just failed, If this was real the park owning the coaster would have some serious problems with people dying from extreme G-forces

     

    1/10 for the effort

  4. OK so after a long break from this park I've restarted working on it again, Next year BGSA will be opening the new ride EXPEDITION ANDES, wich is a bobsled type coaster with a splashdown at the bottow of the mountain

     

    For the rio section planned for within the next couple of years thepark is suggesting to make a carnaval type fairground with lots of colour and mostly flat rides since the park doesn't have that much of them as for now

    1051315375_ExpeditionAndes.jpg.b533ea145f6943471b578d447fcc2b68.jpg

  5. Well its just that I can't do those very tricky hex edits yet, and I don't intend to because thats just sick hard, Maybe I schould cover them up a bit more or since its a non-peep park I just don't build any exits or entrances anymore, Maybe I'll send you the file and you see what you can do with it LFTL pm me about it

     

    Anyway I have a new concept that I haven't seen very often in RCT2

    A ball coaster, I know its a very simplistic one but I just could't make something like insane

    but still here goes ULTRABALL

    UltraBall.jpg.198c9b7cbc6b0e6157ca9735d8d19e3b.jpg

  6. Toggle chain is like the easiest way to make divers, no merges are required, you can have block brakes and only need to hack the cars

     

     

    Its actually very simple so I'll explain it

    Build you layout, with a floorless, stand-up or sitdown B&M looper

    make the steep hill you want as lift hill ordinary track so you can make it go steep, Finish the layout

     

    Now comes the hack, Paint the part you want as a lift hill with alternative sheme 1, 2 or 3 because it doesn't matter

     

    Go to edit rides

    select the coaster you just build

    go to alternative sheme 1, 2 or 3 depending on wich you used and simply click TOGGLE CHAIN, press apply and then ok

     

    Go back to your RCT2 and you'll see that you now have a steep hill on a Floorless coaster

     

    NOTE: this is only possible with the latest version of 8cars

  7. To make your life easier download the newest 8cars and make it with a floorless type coaster,

     

    if you want a steep lift like the dive machine allows you just hack it with toggle chain, so you can build it in 1 coaster and not mergeing stuff

     

    get your layouts done and just change the train type in edit rides, otherwise there's no way to have block section with a merged coaster that I know of

  8. Wow, how tall is that hill? The trees below are so small compared to it, this has to be based off real height, and not by rct perspective?

     

    Did you see the full layout on pg3?

     

    its 200ft+ high in total an i think that turn is about 135ft so yeah the trees are very small, wanted it be a realistic hyper thats very tall

     

    to KDCOASTERFAN, just dl the Geewhzz bench at NE and you schould be fine since this park is made in the same workbench

  9. Here's some more,

    I knowits not much different from the previous screens but I'll post it anyway,

    Also the coaster is currently called SPIRIT because I couldn't think of anything better so feel free to suggest some names,

     

    NOTE: the name for the eurofighter still hasen't been decided so keep posting ideas for names

     

    ADMIN EDIT: Pics removed. Please resize them to 800x600 per the TPR posting rules and Terms of Service.

  10. I won't change the layout because I've just finished the mammoth job of supporting the damn thing, but agreed that the final brakes could have been longer, and to say about the MCBR, its perfectly placed because it all trains can go from station to station without stopping or being held up, also the pacing is very realistic, Maybe I'll post the stats in the next update

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